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#46 | ||
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Fleet Captain
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Re: STO: are starship phasers worth a darn?
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USS Sentinel, Luna Class (STO) |
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#47 | |||
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Trekkie™
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Re: STO: are starship phasers worth a darn?
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-------------------- "Laser effects, mirrored balls; John Williams must be rolling around in his grave!" - Homer Simpson |
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#48 |
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Captain
Location: Heidelberg, Germany
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Re: STO: are starship phasers worth a darn?
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TREKBBS Armada handle: Doc Lee@Rocketeer_7 (The original Korean Trill), DOFF system Jho'dig - FED Engr in Excelsior Refit / Carter - FED Tac / Kaylee - FED Engr Jasmine - KDF Sci/Doc / Joachim - KDF Engr |
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#49 |
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Fleet Captain
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Re: STO: are starship phasers worth a darn?
1) USS Ganymede (Non-MAVM Advanced Escort) 2) USS Deimos (MAVM Advanced Escort) 3) USS Magellan (Odyssey class) 4) USS ?? (Unbought Sovereign class) Thankfully, the science and engineering officers can be easily shared among all my ships as all their skills revolve around shield/hull heal/regen/resistance. Science Officer Hazard Emitters I (All ships) Transfer Shield Strength II (All ships) Photonic Officer II (Prometheus only) Assistant Science Officer Science Team I (All ships) Chief Engineer Engineering Team I (All ships) Emergency Power to Shields II (All ships) Auxiliary to Battery II (Odyssey/Sovereign only) Aceton Beam III (Odyssey/Sovereign only) Engineering Assistant (Odyssey/Sovereign only) Emergency Power To Weapons I Reverse Shield Polarity I Directed Energy Modulation II Tactical officer that give me a headache as the Prometheus requires and primarily uses cannons while Odyssey/Sovereign primarily uses beams. I ended up customizing my current 3 tactical officers for the Prometheus and commissioned a 4th tactical officer just for the Sovereign. 1st Tactical Officer (Prometheus Only) Tactical Team I Cannon: Rapid Fire I Cannon: Rapid Fire II Attack Pattern Omega III 2nd Tactical Officer (Prometheus) Tactical Team I Torpedo: High Yield II Cannon: Scatter Volley II 3rd Tactical Officer (Prometheus) Torpedo: Spread I Beam Array Specialist (Odyssey/Sovereign Only) Beam Overload I Torpedo: High Yield II So finally, here's the BOFF skill accessible for each ship. USS Ganymede (Phoenix Class Advanced Escort) Tactical Team I Cannon: Rapid Fire I Cannon: Rapid Fire II Attack Pattern Omega II Tactical Team I Torpedo: HIgh Yield II Cannon: Scatter Volley II Engineering Team I Emergency Power to Shields II Hazard Emitters II Transfer Shield Strength II Science Team I USS Deimos (Prometheus Class MAVM Advanced Escort) Tactical Team I Cannon: Rapid Fire I Cannon: Rapid Fire II Attack Pattern Omega II Tactical Team I Torpedo: HIgh Yield II Torpedo: Spread I Engineering Team I Emergency Power to Shields II Hazard Emitters II Transfer Shield Strength II Photonic Officer II USS Magellan (Odyssey Class) Beam Overload II Torpedo: High Yield II Engineering Team I Emergency Power to Shields II Auxiliary to Battery II Aceton Beam II Emergency Power To Weapons Reverse Shield Polarity I Directed Energy Modulation II Hazard Emitters II Transfer Shield Strength II Science Team I USS Unnamed (Sovereign Class) Beam Overload I Torpedo: High Yield II Tactical Team I Engineering Team I Emergency Power to Shields II Auxiliary to Battery II Aceton Beam II Emergency Power To Weapons Reverse Shield Polarity I Directed Energy Modulation II Hazard Emitters II Transfer Shield Strength II
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USS Sentinel, Luna Class (STO) |
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#50 |
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Captain
Location: Heidelberg, Germany
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Re: STO: are starship phasers worth a darn?
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#51 |
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Fleet Captain
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Re: STO: are starship phasers worth a darn?
Can I apply two Hazard Emitter skills at the same time?
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USS Sentinel, Luna Class (STO) |
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#52 |
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Admiral
Location: Rhode Island, USA
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Re: STO: are starship phasers worth a darn?
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Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#53 | |
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Captain
Location: Heidelberg, Germany
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Re: STO: are starship phasers worth a darn?
The thought process that I use when building is: 1) What do I want to accomplish with this ship? Sounds like common sense but you see a lot of people that can't decide what they want so their ship is half-ass. 2) What BOFF skills are needed? Again it sounds like common sense but you see people with skills like Cannon Rapid Fire and they don't have any cannons. 3) On some skills, the effects between level I and II or III are negligible so grab it at Level I and use the LCDR/CMDR skill slot for something else. 4) Don't forget that you can train your BOFFs in some of the Level III skills by using the Rare and Very Rare BOFFs. 5) I might use a temp skill at Ensign level just to survive then change out to permanent skill later. Probably a bad example because it's a ground skill but I would have a tac photon grenade I starting out. Later, I'd give him some other Ensign skill and give him photon grenade II or III. 6) Don't forget your DOFFs! Find ones that boost the skills that you're using. If you use torps a lot, find a rare or very rare Projectile Weapons Officer. Don't forget that you can mail unbound DOFFs between your characters. ...
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TREKBBS Armada handle: Doc Lee@Rocketeer_7 (The original Korean Trill), DOFF system Jho'dig - FED Engr in Excelsior Refit / Carter - FED Tac / Kaylee - FED Engr Jasmine - KDF Sci/Doc / Joachim - KDF Engr |
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#54 | |
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Captain
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Re: STO: are starship phasers worth a darn?
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#55 | |
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Captain
Location: Heidelberg, Germany
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Re: STO: are starship phasers worth a darn?
My first character is an Engineer and did a lot of experimentation. It is impossible to build the ultimate tank and ultimate offensive ship at the same time. However, with a little compromise here and there, you can have a med tank/assault vehicle. There rest of this is just my opinions. I could talk all day about Engineers and Cruisers, but will try to keep it short. Here's what I recommend you start with, then modify to suit your playing style. You started with a good platform, the Excelsior. Run the Defari FEs that give you the frosty set. The run the Romulan FE (Vault?) that gives you the Reman shield. Front: Beam Array [Acc] [CrtH] x2, Photon or Quantum Torp [Acc] [Acc] Rear: Front: Beam Array [Acc] [CrtH] x2, Photon or Quantum Mine Launcher [CrtH] [CrtD]. Get the Phaser Relay console for the beams and the appropiate console for the torps Practice attacking broadside until you can target the enemies with all four beams. Once their shields are down, turn towards them enough to hit them with the torp, then go back to a broadside attack. The mines are necessary for spamming against birds-of-prey (and Tac chars in PvP). You have room for 3 Engr consoles and here's my recommendation: Victorium Alloy, Ablative Hull Armor, SIF Generator
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TREKBBS Armada handle: Doc Lee@Rocketeer_7 (The original Korean Trill), DOFF system Jho'dig - FED Engr in Excelsior Refit / Carter - FED Tac / Kaylee - FED Engr Jasmine - KDF Sci/Doc / Joachim - KDF Engr |
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#56 | ||
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Lieutenant Commander
Location: Lexington, KY
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Re: STO: are starship phasers worth a darn?
I've seen some weapons and sheilds with the [ACC], [CtrlH], X2 and such...what does all that mean. Alot of these Terms like FCC are lost on me, I am most definitely a "NoOb". |
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#57 | |
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Fleet Captain
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Re: STO: are starship phasers worth a darn?
[Dmg] - Short for Damage. As in the weapon does extra damage [Acc] - Short for Accurate. The weapon is 10% more accurate than a typical weapon. [CrtD] - Short for Critical Damage. When the weapon lands a rare critical hit, it does a lot more damage. [CrtH] - Short for Critical Hit. The chances of landing a critical hit is increased. [Borg] - Anti-Borg effect. Every time the weapon lands a hit, there's a small 7.5% chance it will cause 1000 extra damage against the Borg.
Once you have chosen a specific type of beam energy you'ld like to use, you will want to have at least one (or two) tactical console that boosts the damage of that specific energy type. You may also want a tactical console that boosts your torpedo's damage. For Phasers, equip your ship with Phaser Relay consoles. For Tetryons, equip your ship with Tetryon Pulse Generator consoles. For Antiprotons, equip your ship with Antiproton Mag Regulator consoles. For Photon Torpedoes, equip your ship with a Photon Detonation Assembly console. For Quantum Torpedoes, equip your ship with a Zero Point Quantum Chamber console. Bridge officers have a few skills that can also boost your weapon damage for short periods of time. Examples include Beam Overload, Beam Fire At Will, Torpedo: Rapid Fire, Torpedo: Scatter Volley. Attack Patterns Alpha, Beta, Delta and Omega. So be sure to train your tactical bridge officer with some of these skills. Finally to really push your weapon damage to the maximum, make sure you divert a lot of your warp core's power to the weapons system. An easy way to do this is to use the ship's offensive mode.
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USS Sentinel, Luna Class (STO) Last edited by intrinsical; March 5 2012 at 04:05 PM. |
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#58 |
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Captain
Location: Heidelberg, Germany
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Re: STO: are starship phasers worth a darn?
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TREKBBS Armada handle: Doc Lee@Rocketeer_7 (The original Korean Trill), DOFF system Jho'dig - FED Engr in Excelsior Refit / Carter - FED Tac / Kaylee - FED Engr Jasmine - KDF Sci/Doc / Joachim - KDF Engr |
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#59 |
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Admiral
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Re: STO: are starship phasers worth a darn?
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To preserve liberty, it is essential that the whole body of the people always possess arms, and be taught alike, especially when young, how to use them. - Richard Henry Lee Blessed Be the Lord Who Trains My Arms for Battle -Psalm 144:1 |
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#60 | |
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Rear Admiral
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Re: STO: are starship phasers worth a darn?
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