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Old December 31 2011, 04:32 PM   #91
Sharpkiller
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Wow Donny, really impressive! Keep up the great work. Nice to see the Enterprise-D fully realized despite using the aging Quake 3 engine.
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Old January 2 2012, 01:28 AM   #92
Tomalak
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

This is so awesome! I hope you can finish it some day, I'd love to stroll around the Enterprise-D.
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Old January 4 2012, 02:41 PM   #93
me999
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

So glad you are working back on the Enterprise D Donny. Great job too. Can't wait to give it a go.
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Old February 7 2012, 09:35 PM   #94
TroiFan4ever
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Donny wrote: View Post
If anyone is wondering, I'm setting this project in the latter part of TNG. So sets will look as they did after they were redressed after The Undiscovered Country was filmed.

As promised, here are some better lit screens of Ten Forward, with added crew members (I still haven't changed to stock VOY uniforms to TNG ones, sorry). And a side note, all the replicators work.
[

Your Ten-Forward set looks absolutely amazing! This makes me wish that I could begin work on my replica of the sets!

Well, that you're setting this during the later parts of TNG and the crew is wearing the DS9/VOY uniforms makes it appear that this is set in the year 2371 (before Star Trek: Generations but after "All Good Things...")

I would love to see that corridor where Ten-Forward and the senior officer quarters are! The darkness in the rooms makes it look that much beautiful.

Pardon the pun, but in that first pic, that woman sitting closer to the camera looks like Ro Laren.

Like I said, I want to start on this project so bad but I want to layout a goal plan of what I'm going to do and how because I only have Anim8or and then plan to export everything to 3DS Max so it's nice and beautiful.
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Old February 7 2012, 10:26 PM   #95
Donny
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

TroiFan4ever wrote: View Post
Well, that you're setting this during the later parts of TNG and the crew is wearing the DS9/VOY uniforms makes it appear that this is set in the year 2371 (before Star Trek: Generations but after "All Good Things...")
The reason that they are wearing DS9/VOY uniforms is because they came stock with the game Star Trek Voyager: Elite Force which is the base game I am using to build this mod. I have, since that post, changed the uniform textures to TNG-era ones, I just haven't uploaded any pictures yet.
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Old February 8 2012, 01:07 AM   #96
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

I can't wait to see the bridge! How is it coming along?
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Old February 8 2012, 01:39 AM   #97
Donny
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Solarbaby wrote: View Post
I can't wait to see the bridge! How is it coming along?
I still haven't started on the bridge. The curved nature of it's ceiling, ceiling struts, and tactical wishbone railing are throwing my brain in knots. I just finished modelling a standard TNG turbolift and it proved to be a challenge due to it's curved nature. No worries though, I'll start on the bridge soon enough.
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Old February 10 2012, 02:55 PM   #98
jpch
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

wow great job i love it
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Old February 14 2012, 11:20 PM   #99
Donny
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

A small update. Finally completed the turbolift model. Believe it or not, it was very challenging to build.

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Old February 21 2012, 12:07 AM   #100
satanclauss
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Wow! i cant wait for your next update!!!!
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Old February 21 2012, 12:11 AM   #101
JarodRussell
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

I might have asked this before, but why do the graphics look so great? I don't remember Elite Force looking anything like that at all.
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Old February 28 2012, 01:18 PM   #102
scragnog
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

This is incredible! I don't think I've ever seen the Elite Force engine look so good!

I don't suppose you'd be interested in sharing your source files would you? I'd love to port this over to the Source Engine (Half Life 2/Portal etc). There's all sorts of interactions (physics based stuff) that I'd love to build into it.

Great work anyway, really impressive stuff!
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Old February 28 2012, 08:35 PM   #103
Ziz
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

JarodRussell wrote: View Post
I might have asked this before, but why do the graphics look so great? I don't remember Elite Force looking anything like that at all.
Probably because he's drawing his own textures too, not using the game's existing ones.
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Old March 6 2012, 02:34 AM   #104
Donny
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

JarodRussell wrote: View Post
I might have asked this before, but why do the graphics look so great? I don't remember Elite Force looking anything like that at all.
For a number of reasons. First off, as Ziz states, I'm building all the textures from scratch, and using higher-resolution textures as well. Secondly, I'm using my ATI Radeon HD 5870 to force max anti-aliasing and max anisotropy, which Elite Force is incapable of doing through it's in-game graphic settings. I also edited the config file for Elite Force to allow it to run at a 1920x1080 resolution.
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Old March 6 2012, 02:37 AM   #105
Donny
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

scragnog wrote: View Post
This is incredible! I don't think I've ever seen the Elite Force engine look so good!

I don't suppose you'd be interested in sharing your source files would you? I'd love to port this over to the Source Engine (Half Life 2/Portal etc). There's all sorts of interactions (physics based stuff) that I'd love to build into it.

Great work anyway, really impressive stuff!
Hmm...I don't think I'd want to do that until after I release this project. I'm currently taking a little time off, and still have a lot of work to do, so it may not be in the near future that this is possible.
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