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Go Back   The Trek BBS > Star Trek Fandom > Fan Productions

Fan Productions Creating our own Trek canon!

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Old January 25 2012, 03:01 PM   #31
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Re: "...Twisted Web" Jan 2011 update

Another teaser
http://youtu.be/mEafUwg1wCc?hd=1

Pay no attention to the main viewer, the kobayashi maru animation from TWOK is only up there because I needed something animated to put on the screen and happened to have an animated gif of it handy.
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Old January 25 2012, 06:03 PM   #32
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Re: "...Twisted Web" Jan 2011 update

Again, your work is very very good!!!! Please keep this site updated with all your ST work. Another great job to stand with ST Arora.
Thank you for sharing your work.
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Old February 5 2012, 05:36 PM   #33
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Re: "...Twisted Web" Jan 2011 update

Don't think I shared this one here:

http://youtu.be/EOI6JCwY0pg?hd=1
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Old February 5 2012, 07:44 PM   #34
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Re: "...Twisted Web" Jan 2011 update

I should mention: the one thing that will probably keep me from knocking out an animated short is my complete and total inability to model or animate human characters
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Old February 5 2012, 07:58 PM   #35
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Re: "...Twisted Web" Jan 2011 update

Today wrote: View Post
I should mention: the one thing that will probably keep me from knocking out an animated short is my complete and total inability to model or animate human characters
I may wind up trying to use a program like Poser to export characters complete with baked deformations. I'd hate to go that route since it requires extensive re-texturing and geometry cleanup, not to mention it can't directly export a rig, only poses.

Though I'll admit it can export in fbx, which is a handy interchange format since it can bake motions.
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Old February 5 2012, 10:14 PM   #36
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Re: "...Twisted Web" Jan 2011 update

Today wrote: View Post
Today wrote: View Post
I should mention: the one thing that will probably keep me from knocking out an animated short is my complete and total inability to model or animate human characters
I may wind up trying to use a program like Poser to export characters complete with baked deformations. I'd hate to go that route since it requires extensive re-texturing and geometry cleanup, not to mention it can't directly export a rig, only poses.

Though I'll admit it can export in fbx, which is a handy interchange format since it can bake motions.
Apparently you can export rigs... hmmm
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Old February 6 2012, 12:02 AM   #37
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Re: "...Twisted Web" Jan 2011 update

Well well well, things are looking goooooood. Keep up the good work. Can't wait for you to post some more. Now you will have to get some voice actors to do the dialog.
Thanks
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Old February 7 2012, 02:04 AM   #38
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Re: "...Twisted Web" Jan 2011 update

Still a long way from that

Trying to make these characters look a bit less generic right now

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