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Old January 28 2012, 05:28 PM   #811
Scout101
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Re: Star Trek Online Discussion Thread (now free to play!)

Tried getting in a little while ago for some nice saturday afternoon gaming. Star Trek Offline strikes again...
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Old January 28 2012, 08:16 PM   #812
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Re: Star Trek Online Discussion Thread (now free to play!)

I had the same issue. I logged on half an hour before it went down. just long enough to collect some Doff rewards and start new Doff assignments. Now that's it back up, I'm going to spend some time re-familiarizing myself with the foundry tools.
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Old January 28 2012, 09:09 PM   #813
syberghost
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Re: Star Trek Online Discussion Thread (now free to play!)

Scout101 wrote: View Post
Tried getting in a little while ago for some nice saturday afternoon gaming. Star Trek Offline strikes again...
How are you missing these maintenance announcements?
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Old January 29 2012, 12:58 AM   #814
Hartzilla2007
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Re: Star Trek Online Discussion Thread (now free to play!)

Well I unlocked the third devidian daily kind of fun and nice to get 1440 dilithium from it.
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Old January 29 2012, 06:39 AM   #815
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

I just got promoted to Rear Admiral and now I'm deciding on what my next ship will be.. Advanced Escort or Fleet Escort? Any suggestions?
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Old January 29 2012, 07:37 AM   #816
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Re: Star Trek Online Discussion Thread (now free to play!)

Methos wrote: View Post
Rocketeer wrote: View Post
Kaylee the mechanic from Serenity. She's a Federation Engineer. My current FED Engr, Jho'dig, was my first character and I made some mistakes with him. I'm a little seasoned now, so should do better. Trying to get the new toon to look as much like the person as possible. Any of you artistic souls feel free to give suggestions for color or other settings. (like use A19 for hair, etc...) Thanks!

hmm intriguing... i'll have a go and see what i can do for this

M
Okay, here's my Kaylee. Appreciate the suggestion from Methos and Overlord. I kept the green eyes, but changed the hair color and shine to close to pretty close to Methos. I did not find those uniform choices. Her options are just the starting uniforms plus TOS.

It's not possible to truly capture the beauty of Jewel Staite with a toon, but this is about a close as I can get.



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Old January 29 2012, 10:41 AM   #817
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Rocketeer wrote: View Post
Appreciate the suggestion from Methos and Overlord.
Overlord? *Giggle*... er. I mean Mhuahahahahahaaaa!
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Old January 29 2012, 12:39 PM   #818
Rocketeer
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Re: Star Trek Online Discussion Thread (now free to play!)

That was caused by the random juxtaposition of a parapraxis discontinuity and spellcheck.

.
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Old January 29 2012, 12:50 PM   #819
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Its QQQQQQQQQQQQ!!!!!
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Old January 29 2012, 03:37 PM   #820
Scout101
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Re: Star Trek Online Discussion Thread (now free to play!)

syberghost wrote: View Post
Scout101 wrote: View Post
Tried getting in a little while ago for some nice saturday afternoon gaming. Star Trek Offline strikes again...
How are you missing these maintenance announcements?
Who said I missed them? What I said was that I had a little time to kill on a Saturday afternoon, decided I wanted to play STO for a bit, sat down, turned on the client, and found downtime. Didn't say I couldn't figure out WHY I couldn't play, just that I was excited to do so, and it was down when I tried.

And even if I DID miss a maintenance announcement somehow, all I'd have to do is wait until tomorrow, and I'd see another one, so I won't miss them for long!

Think they abuse the word "Scheduled" a bit, though. If it were really scheduled, seems like it would be an expected thing, that you'd know about well in advance. When an announcement pops up an hour or two before the server goes down, not sure that really counts as planned. Kinda, since it didn't unexpectedly crash, but not really.
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Old January 30 2012, 10:35 AM   #821
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Re: Star Trek Online Discussion Thread (now free to play!)

syberghost wrote: View Post
I think Lieutenant to LtC should take maybe five hours, acting as an extended tutorial. Then LtC to Commander should take 20 hours, Commander to Captain 40, Captain to Rear Admiral LH 80, and all the rest after that remain 80.

This is based on the industry statistics that indicate the average $15/month subscriber plays 20-21 hours a week. It would give them the ability to keep ahead of the content curve for the AVERAGE player in the future (assuming the dev team really does get the promised expansion after the F2P conversion is complete), and allow continual work to be done in the mid levels where it can attract new players, instead of 100% of it having to happen on the high end.

The poopsockers would still get there in a week, which would keep them happy.
For me the sweet spot is like Cmdr 8 to RA lower half. I think we currently have enough content at LT and LCDR level.
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Old January 30 2012, 11:28 AM   #822
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Re: Star Trek Online Discussion Thread (now free to play!)

I told you so. ;-)

Somebody posted last month that they would be glad when F2P arrived so the patches would stop and I said to expect daily downtime for a few weeks after. Considering the number of missions that are still broken, I'm extending that prediction until at least the end of February.

Cryptic has taken down the referral page. I don't know if that means that the referral rewards are nerfed. Wait, I didn't get my Dreadnought Cruiser yet! Can buddy passes be far behind. I guess the bean counters told them to stop trying to recruit gold members. Tell me again the advantage of being gold... At least the F2P players are getting their money's worth.

How about another prediction for you. Do the new players have Cryptic accounts or Perfect World accounts? When PWE drops Cryptic and those players find themselves severed from STO, I predict that there will be a great wailing and gnashing of teeth. Put it on your calendar, you heard it here first. :-P

Okay, let me get off my podium. Realize that regardless of my delivery, my intent is to inform.

On a positive note, check out the ship images I posted in that thread.
.

Last edited by Rocketeer; January 30 2012 at 03:28 PM.
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Old January 30 2012, 03:07 PM   #823
Bird of Prey
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Re: Star Trek Online Discussion Thread (now free to play!)

Timelord_Victorious wrote: View Post
If you are just after EDC, Infected Space Elite is the easiest. No fail option.
Getting the Optional can even be done with an all cruiser team.

The way to go is:

Clear the trash mob.
Prep all 4 nanite generators for destruction, get them to around 10-15%.
Blow them all up at the same time.
Don't bother with engaging the spheres that will spawn. Focus all fire on the transformer which will go down faster then any nanite sphere can reach it to heal it.
Then it's a matter to focus on the newly arrived ships and clean up.
Then repeat the same procedure on the other side.
When the second transformer blows be carefull not to go anywhere near the tactical cube to avoid premature aggro.
When second sphere waves are gone attack the gate from the backside.
That just leaves the tac cube. If you had a smooth run so far you should at least have 5 minutes left.
The tac cube has a habit of one-shotting even the toughest ships.
Aggro managment is important here.
Keep an eye in who gets targeted. A dedicated Tank can take it's fire with some well timed resists and good gear.
Everyone else get out if range asap.
If you keep hanging outside it's weapons range while targeted everyone else is save.
As a tank I dive back in when my cooldowns are done to keep the aggro.
You will never completely avoid dying and there is a death penalty in Elite STFs.
You will accumulate injuries with each death that will reduce your effectivness severely. So bring a stock of repair components if each variity: minor, major and if you have some critical.
Use it right after dying while the respawn timer is still counting down to save time.

Good luck. O
So I ran Infected Space STF on elite, and I must have been with a bunch of rookies. It was a mess and took 40 mins to finish. After that, I got frustrated with the elite stfs and ran a couple of them on normal - much quicker and I kept my sanity. However, on all the STF's that I ran on normal this weekend, only on one did we acheive the optional objective - and the was Infected Space on normal. I've now picked up some gear to help me last longer (MK XI shields from the DS9 STF vendor, and a MK XI and MK XII antiproton Borg dual beam weapon). I'm now saving up my EDC's for the MK XI MACO gear.
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Old January 30 2012, 03:18 PM   #824
Rocketeer
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Re: Star Trek Online Discussion Thread (now free to play!)

What time/timezone do you run these? Thanks.
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Old January 30 2012, 05:52 PM   #825
Hanover Fiste
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Re: Star Trek Online Discussion Thread (now free to play!)

intrinsical wrote: View Post
I just got promoted to Rear Admiral and now I'm deciding on what my next ship will be.. Advanced Escort or Fleet Escort? Any suggestions?
For RALH, I suggest sticking with the Captain-level Defiant or Defiant Refit, with a strong preference towards the refit for its console space. Those Rear Admiral escorts just aren't much of an improvement, and at least one of them has a slower turn rate. I usually just hang onto the Captain Defiant until I can buy a Vice Admiral Retrofit Defiant.

I just wish it had one more science console slot so I could keep the Cloak, Assimilated Module, and the Impulse Capacitance Cell. I need all my ENG and TAC slots for actual Engineering and Tactical consoles.
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