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Old January 19 2012, 05:07 PM   #631
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Timelord_Victorious wrote: View Post
Try obliterating at least one shield facing first and THEN hit them with the torp. Results are much better.
it can be a bit tricky, cause shields regenerate usually and even 1% of raised shields will migitate teh kinetic damage to around 10% of which only 10% bleedthrough damage gets through to the hull... or something like that...

NPCs cheat, their torps work obviously different for some reason.
Right now, my frontal attack strategy is as follows:

> 10km
Turn on auto-firing on my two phaser cannons.

10km
Fire a single photon torpedo to help bring down their front shields.

5km
Order attack pattern alpha to boost damage
Order my tactical officer to fire a volley of 4-5 high yield torpedoes.
Divert more power to front shields if necessary.

4km
Release 5 quantum mines.
Engage evasive maneuvers to quickly zoom past and get away before the ship's explosion gets me.

So far, only dreadnought class ships and Borg cubes have been able to survive one round of my frontal assault. :P
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Old January 19 2012, 05:11 PM   #632
Methos
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Re: Star Trek Online Discussion Thread (now free to play!)

hmm, have to try something like that...

haven't experimented with the mine things yet...

M
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Old January 19 2012, 05:16 PM   #633
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Keep in mind that he is talking from an escort perspective... won't work on a cruiser for teh simple reason, that you can't run dual cannons of any kind.
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Old January 19 2012, 05:18 PM   #634
Methos
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Re: Star Trek Online Discussion Thread (now free to play!)

yeah... i'll figure out my own tactics for when i get my new ship... 2 more levels to go to Captain lol

M
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Old January 19 2012, 05:19 PM   #635
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Yup, now I understand how the Defiant is able to slice through Dominion warships like butter.
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Old January 19 2012, 05:25 PM   #636
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Methos wrote: View Post
yeah... i'll figure out my own tactics for when i get my new ship... 2 more levels to go to Captain lol

M
In that case you are invited to create your KDF toon and participate in the Uniform Design contest.
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Old January 19 2012, 05:42 PM   #637
Methos
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Re: Star Trek Online Discussion Thread (now free to play!)

ohh cool... thanks...

kdf toon?

already thinking of my next ship... thinking either the Envoy class cruiser... or possibly the Discovery class science... not sure yet...

M
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Old January 19 2012, 05:51 PM   #638
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Methos wrote: View Post
ohh cool... thanks...

kdf toon?

already thinking of my next ship... thinking either the Envoy class cruiser... or possibly the Discovery class science... not sure yet...

M
When you reached level 25 you unlocked the ability to create a character of the other faction, the Klingon Defense Force (KDF).
You may have noticed the accolade that comes with it. Warrior of the Empire or something like that.


Please, do me a favor.... NEVER... NEVER EVER fly an Envoy class. Go Galaxy, MAYBE Celestial or if you have money to spend buy the Venture class from the C-Store.

Envoy is the most hideous ship in the game only rivaled by the Imperial class.

The game's lead ship designer himself has achknowledged it as a huge mistake!

if you pick the Envoy I may have to demote you to crewman second class!!!!

Kidding of course.

But seriously, if you want a galaxy variant, think about the Venture. It's an awesome sauce looking ship and comes with a special ability console you can continue to use on your Admiral level ship.

http://sto.buffed.de/board/attachmen...4&d=1318528824
http://www.stoarchive.com/blog/wp-co...5756972124.jpg
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Old January 19 2012, 05:55 PM   #639
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Re: Star Trek Online Discussion Thread (now free to play!)

hmm thanks for the tip there

games back up now by the way

M
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Old January 19 2012, 05:59 PM   #640
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Re: Star Trek Online Discussion Thread (now free to play!)

Timelord_Victorious wrote: View Post
intrinsical wrote: View Post
I have a noob question. Right now I am struggling with piloting the ship in combat as my left hand is busy mashing hotkeys for special attacks or buffs while my right hand is holding down the left and right mouse button to turn the ship in the direction I want. Its very cumbersome holding both mouse buttons and I was wondering if there's a better way?

Trek wrote: View Post
I have a new favorite tactic in my escort:
Pummel with Rapid fire cannons (Mix of Phaser, Phaser-Quad and Heavy-Duty Tetrion)
Hit with a high yield torpedoes

If the target is still standing as you fly past:
Activate Dispersal Pattern Beta
Deploy quantum mines
Hold Target in place with Tractor beam until mines activate and obliterate them

That's my tactic too, except I don't use tractor beams. I just carefully time the release of my quantum mines.
I am doing it the otehr way around, I have been forever used to using WASD for steering and just click the powers I want... it is probably not the best way to play MMOs, but I get by like that and dont get a cramp in the hand...

Alternatively you could change the steering key bind to a single mouse button?
That's how I do it too. People always say it's inefficient but I have been playing MMORPG's that way as long as there have been MMORPG's and I have never had any trouble competing.
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Old January 19 2012, 06:01 PM   #641
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Re: Star Trek Online Discussion Thread (now free to play!)

Methos wrote: View Post
so what would you guys recommend for my weapons layout stuff?

here's my current mess lol



Fore

1. retrofit forward phaser bank mk IV
2. Hargh'peng Torpedo launcher mark IV
3. Plasma beam array mk IV

Shields - Resiliant Shield Array Mk V

Aft Weapons

1. Photon Torpedo Launcher mk IV
2. Phaser Beam Array Mk IV
3. Phaser Turrent Mk IV

You think thats a good layout or does it need changing somehow?

M
I'd oput the Hargh'peng Torpedo in the rear; and also put it on autofire as any Boff Torpedo skills DO NOT affect or work with the Hargh'peng because of it's special proc (they did that for balance reasons.) The best things about the Hargh'peng are it's speed to target and the proc.

Also, I prefer Quantum Torpedoes over Photons as Torpedoes do the most damage directly to the hull (IE if the enemy has shields up when they hit - damage is reduced. Quantums are the fastest Torpedos (IE travel the fastest to the target); so once you have a shield down on an enemy - they have a better chance of getting there before the AI gets a shield facing back up.

Also, you want to get Mk VI versions of the weapons and gear as well as you're able to.
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Old January 19 2012, 06:46 PM   #642
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Re: Star Trek Online Discussion Thread (now free to play!)

I'm interested in people's opinions about the new STF ship sets. Does anyone have them and can tell me what they are like. Would saving my Encrypted Data Chips for purple doffs be a better buy?
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Old January 19 2012, 06:57 PM   #643
syberghost
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Re: Star Trek Online Discussion Thread (now free to play!)

New from Suricata:

http://www.suricatafx.com/wp-content...comparison.png
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Old January 19 2012, 07:09 PM   #644
Uncle Sol
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Re: Star Trek Online Discussion Thread (now free to play!)

Cool chart. The Enterprise F looks great next to the others.
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Old January 19 2012, 07:14 PM   #645
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Re: Star Trek Online Discussion Thread (now free to play!)

Noname Given wrote: View Post
Methos wrote: View Post
so what would you guys recommend for my weapons layout stuff?

here's my current mess lol



Fore

1. retrofit forward phaser bank mk IV
2. Hargh'peng Torpedo launcher mark IV
3. Plasma beam array mk IV

Shields - Resiliant Shield Array Mk V

Aft Weapons

1. Photon Torpedo Launcher mk IV
2. Phaser Beam Array Mk IV
3. Phaser Turrent Mk IV

You think thats a good layout or does it need changing somehow?

M
I'd oput the Hargh'peng Torpedo in the rear; and also put it on autofire as any Boff Torpedo skills DO NOT affect or work with the Hargh'peng because of it's special proc (they did that for balance reasons.) The best things about the Hargh'peng are it's speed to target and the proc.

Also, I prefer Quantum Torpedoes over Photons as Torpedoes do the most damage directly to the hull (IE if the enemy has shields up when they hit - damage is reduced. Quantums are the fastest Torpedos (IE travel the fastest to the target); so once you have a shield down on an enemy - they have a better chance of getting there before the AI gets a shield facing back up.

Also, you want to get Mk VI versions of the weapons and gear as well as you're able to.
There's plenty of schools of thought on this.

I actually typically have only one torpedo launcher, in my fore weapons and everything else is a beam array. I do a lot of attacking from Starboard and Port. Also, it comes in really handy when a Heavy Plasma Torpedo or a minefield or a lot of small vessels or fighters are coming my way, combining a lot of beam arrays with the Fire at will ability and emergency power to weapons can be very powerful.
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