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Fan Art Post your Trek fan art here, including hobby models and collectibles.

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Old December 2 2011, 03:08 AM   #1
lewisniven
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Explore 1701-D...

It was suggested that I post this in here as not so many people venture into the gaming area.

I'm building an explorable model of ED in the source engine, progress is slow but its getting there. Here's the original thread: http://trekbbs.com/showthread.php?t=148646&page=3

I'm also running a blog that charts the progress at www.1701dproject.blogspot.com

Feedback and suggestions are very welcome.

Lewism
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Old December 3 2011, 02:11 AM   #2
The Axeman
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Re: Explore 1701-D...

Looking good so far. The Source engine still does amazing work after all these years.
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Old December 3 2011, 07:19 PM   #3
Ziz
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Re: Explore 1701-D...

Are you trying to make it a "full" ship - copying/pasting rooms to create whole decks or is it going to be more of a "sound stage" build where you just do the key rooms and they're all next to and down the hall from one another?
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Old December 4 2011, 02:42 PM   #4
lewisniven
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Re: Explore 1701-D...

Ziz wrote: View Post
Are you trying to make it a "full" ship - copying/pasting rooms to create whole decks or is it going to be more of a "sound stage" build where you just do the key rooms and they're all next to and down the hall from one another?
A combination of the two, building the whole ship is pointless, as it would all look the same and be mind numbingly boring to walk around. Eventually I'll link all the key areas, but probably on separate decks, then build a few Jeffries tubes/turbo lifts to give the illusion that you're exploring the ship.
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Old December 4 2011, 03:02 PM   #5
lewisniven
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Re: Explore 1701-D...

A few newer screenshots, obviously some of the corridor sections aren't finished yet, but it gives an idea as to where this is going...























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Old December 4 2011, 03:46 PM   #6
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Re: Explore 1701-D...

amazing work
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Old December 4 2011, 07:40 PM   #7
Ziz
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Re: Explore 1701-D...

lewisniven wrote: View Post
Ziz wrote: View Post
Are you trying to make it a "full" ship - copying/pasting rooms to create whole decks or is it going to be more of a "sound stage" build where you just do the key rooms and they're all next to and down the hall from one another?
A combination of the two, building the whole ship is pointless, as it would all look the same and be mind numbingly boring to walk around. Eventually I'll link all the key areas, but probably on separate decks, then build a few Jeffries tubes/turbo lifts to give the illusion that you're exploring the ship.
Yeah, rooms for all 1,000 people would get a little boring but you're at least going to do the main cast's quarters, right? There's also odd rooms and areas here and there that were re-dresses of existing sets - throw some of them in wherever you can. Also, there were times in the Jeffries tubes where they were working on stuff - spots like those could be fun to find along the way.
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Old December 5 2011, 08:30 PM   #8
lewisniven
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Re: Explore 1701-D...

Yeah I'll definately get round to doing the crew quarters at some point.

Some further updates...







Lewis.
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Old December 5 2011, 10:18 PM   #9
JJohnson
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Re: Explore 1701-D...

This looks great! Keep it up! How about control panels that work when you're done?
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Old December 5 2011, 11:23 PM   #10
Ziz
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Re: Explore 1701-D...

Have you roughed out any other areas yet or do you want to get the engineering room perfect before moving on? I do my modeling in the physical world as opposed to the virtual one. Part of my methodology is to plan out the entire build in rough form so I can get a handle on the scope of the project, then start layering in the details and fine tuning it.
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Old December 5 2011, 11:42 PM   #11
Epsilon IX
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Re: Explore 1701-D...

Some really great work here! Look forward to seeing more!
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Old December 6 2011, 11:18 AM   #12
lewisniven
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Re: Explore 1701-D...

Ziz wrote: View Post
Have you roughed out any other areas yet or do you want to get the engineering room perfect before moving on? I do my modeling in the physical world as opposed to the virtual one. Part of my methodology is to plan out the entire build in rough form so I can get a handle on the scope of the project, then start layering in the details and fine tuning it.
Not really, when I started I was only planning to do engineering. Then I started fleshing out other parts of the ship and its kind of balooned from there. There's no master plan or goal really, I'm just doing it for fun but its starting to really take off now.
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Old December 6 2011, 11:22 AM   #13
Tosk
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Re: Explore 1701-D...

All I can say is, I'm lovin' it!
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Old December 6 2011, 11:23 AM   #14
CorporalCaptain
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Re: Explore 1701-D...

Fantastic.
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Old December 6 2011, 07:37 PM   #15
137th Gebirg
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Re: Explore 1701-D...

Beautiful updates as usual. It seriously looks like you set up cameras on the set. Colors and textures are dead-on.
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