|
Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions. If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name. |
|
|||||||
| Fan Art Post your Trek fan art here, including hobby models and collectibles. |
![]() |
|
|
Thread Tools |
|
|
#631 |
|
The Man
Location: Defying Gravity
|
Re: Star Ship Polaris
Uh, what's the poly count now?
__________________
I had steak and a loaded baked potato for dinner on Sunday. As a steak I enjoyed it a lot, but as macaroni and cheese I thought it was disappointing. |
|
|
|
|
|
#632 |
|
Rear Admiral
Location: Spokane, WA, USA
|
Re: Star Ship Polaris
However, some of the most poly-heavy objects like the "sails" and the engine housings are still unoptimized Sub-D objects. As I freeze those and start cleaning them up, I can typically chop out anywhere from 25-50% of the polys. There are also a lot of polys in places that aren't visible that still need to be deleted, like the portions of the main saucer that are enclosed along the top and bottom edges. Also, don't be misled by all those filleted edges. I'm using some smooth shading tricks to achieve that effect that don't require a lot of extra polys. It's nothing proprietary to 3ds Max, though, and should work exactly the same in Lightwave as long as the smoothing groups translate correctly. |
|
|
|
|
|
#633 |
|
The Man
Location: Defying Gravity
|
Re: Star Ship Polaris
__________________
I had steak and a loaded baked potato for dinner on Sunday. As a steak I enjoyed it a lot, but as macaroni and cheese I thought it was disappointing. |
|
|
|
|
|
#634 |
|
Rear Admiral
Location: Spokane, WA, USA
|
Re: Star Ship Polaris
![]()
|
|
|
|
|
|
#635 |
|
Rear Admiral
Location: Spokane, WA, USA
|
Re: Star Ship Polaris
|
|
|
|
|
|
#636 |
|
Fleet Captain
Location: Ontario, Canada
|
Re: Star Ship Polaris
__________________
http://patrickivan.wordpress.com/page/2/ "Perception isn't Reality. Perception is our interpretation of Reality. And Reality remains, despite perception." Me |
|
|
|
|
#637 |
|
Rear Admiral
Location: Spokane, WA, USA
|
Re: Star Ship Polaris
|
|
|
|
|
|
#638 |
|
Rear Admiral
Location: Spokane, WA, USA
|
Re: Star Ship Polaris
|
|
|
|
|
|
#639 |
|
Rear Admiral
Location: A little while in the past.
|
Re: Star Ship Polaris
__________________
"Sword is personal, brings slicing to a man, you getta that personal feedback, nuclear weapons?.. Meh, goes off big bang and you don't get any feeling.." |
|
|
|
|
#640 |
|
Vice Admiral
Location: New York, NY
|
Re: Star Ship Polaris
|
|
|
|
|
#641 |
|
The Man
Location: Defying Gravity
|
Re: Star Ship Polaris
__________________
I had steak and a loaded baked potato for dinner on Sunday. As a steak I enjoyed it a lot, but as macaroni and cheese I thought it was disappointing. |
|
|
|
|
|
#642 |
|
Captain
Location: BK613
|
Re: Star Ship Polaris
__________________
------------------- "The single biggest problem with communication is the illusion that it has taken place." - George Bernard Shaw |
|
|
|
|
#643 |
|
Rear Admiral
Location: Spokane, WA, USA
|
Re: Star Ship Polaris
|
|
|
|
|
|
#644 |
|
Commodore
Location: Huntsville, AL, USA
|
Re: Star Ship Polaris
__________________
B.J. --- bj-o23.deviantart.com |
|
|
|
|
#645 |
|
Vice Admiral
Location: In pre-production
|
Re: Star Ship Polaris
__________________
John |
|
|
![]() |
| Bookmarks |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT +1. The time now is 06:11 AM.
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.

















