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| Trek Tech Pass me the quantum flux regulator, will you? |
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#61 | ||
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Rear Admiral
Location: Austin, Texas
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Re: TOS Enterprise Question...
Mercury is a great real-world example of this. Most people don't know this, but Mercury doesn't rotate... AT ALL. So, one side of Mercury is incredibly hot (base-metal-melting hot),while the other side is really quite cold, heated only through conduction through the planet's mass, and radiating into space, so the "dark side" of mercury is very, very cold. Then, there is the fact that the Earth's rotation is believed to have slowed significantly over its history... I saw in a paleontology bit ("Dinosaurs of Patagonia," on Netflix) that it is widely believed (obviously, we have no PROOF) that the Earth's rotation, at the time of the biggest dinosaurs of that period, was barely over 23 hours. So... rotation of the planet has no relationship to an orbit, but mass of the planet does. Or rather, there's a fairly straightforward relationship between (a) planetary mass, (b) orbit distance, and (c) orbital velocity. In fact, there is only one distance from the center of mass of the earth where geosynchronous orbit is possible. (Geosynchronous meaning "always over the same spot relative to the terrain) and even then, that's only possible if the orbital path is directly over the equator... otherwise, the orbit will oscillate from north to south, relative to the ground. This is likely why Star Trek ships require power to maintain orbit over a landing party site... because they're in a lower orbit, which requires them to be moving at a higher orbital velocity, and thus would not be over the landing site most of the time. So, they perpetually have to provide "corrective thrust" to avoid falling from "orbit." A REAL orbit can be maintained essentially perpetually, without any need for power at all. Let's face it... the Enterprise in orbit over a planet will not be moving along anything we'd ever see as a "curved path," merely as a matter of scale. The modeling of the ship's "orbit" along a curved path was one of two things: 1) A production falsehood, "tricking" us without any regard for real science, or 2) The same "representational graphics" that cause us to see ships nearly brushing hulls when dialogue says that they're tens of millions of kilometers apart. I like #2 better. The path the ship travels is curved, just as we see it. But we're not seeing the tiny pinprick of light that you'd really see if viewing that sequence in-scale. Instead, you're seeing a "computer-augmented image" with the ship expanded for easier viewing. Just like a naval "fleet command" board uses ship models which would, in scale to, say, the pacific ocean theater, make those ships hundreds of miles long. |
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#62 |
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Commander
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Re: TOS Enterprise Question...
From Wikipedia For many years it was thought that Mercury was synchronously tidally locked with the Sun, rotating once for each orbit and always keeping the same face directed towards the Sun, in the same way that the same side of the Moon always faces the Earth. Radar observations in 1965 proved that the planet has a 3:2 spin–orbit resonance, rotating three times for every two revolutions around the Sun; the eccentricity of Mercury’s orbit makes this resonance stable—at perihelion, when the solar tide is strongest, the Sun is nearly still in Mercury’s sky. The original reason astronomers thought it was synchronously locked was that, whenever Mercury was best placed for observation, it was always nearly at the same point in its 3:2 resonance, hence showing the same face. This is because, coincidentally, Mercury's rotation period is almost exactly half of its synodic period with respect to Earth. |
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#63 | |
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Rear Admiral
Location: Austin, Texas
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Re: TOS Enterprise Question...
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#64 |
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Vice Admiral
Location: In pre-production
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Re: TOS Enterprise Question...
I'll use a particular example with fixed numbers, then please reread everything I've said to make sure you see that this is what I've been saying. Suppose you know that the planet's sidereal day is 10 hours. Suppose you are orbiting the planet in the same direction as the planet's rotation, in the plane of the planet's equator, and you arrive back over the same spot every 6 hours. That information allows you do deduce your orbital period exactly. If you are orbiting to the East, then by assumption the planet rotates in the same direction, but it appears to pass under you moving to the West. Measure angular speeds to the East as positive. Let x be your angular speed. The sidereal day of the planet has an angular speed of 36 degrees per hour. Transforming your orbital angular speed to rest transforms the angular speed of the planet to negative 60 degrees per hour. Therefore, 36 - x = -60So, your orbital angular speed must be 96 degrees per hour. That means your orbital period must be exactly 3 hours and 45 minutes, which is the exact amount of time it takes to go around 360 degrees at the rate of 96 degrees per hour. So, while of course the rate of rotation that you observe has nothing causal to do with your orbit, how fast you observe the planet to be rotating beneath you constrains the parameters that your orbit can have. ETA: I see I have a minor typo in what I wrote before: Are you taking into account apparent the rotation of the planet and the length of its day?should read Are you taking into account the apparent rotation of the planet and the length of its day?
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John |
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#65 | |
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Rear Admiral
Location: Austin, Texas
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Re: TOS Enterprise Question...
I'm still surprised that I somehow managed to miss the re-evaluation of Mercury's rotation. I've found several online refs mentioning it, but nothing (so far) telling me when this error was determined. I can say for certain that back when I was in college, (granted, more than twenty years ago) this was the way things were. ( Actually, I graduated college in 1988, so it's more like 23 1/2 years now.) Clearly, this was discovered at some point between then and now, and I somehow managed to miss the re-evaluation. |
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#66 |
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Commander
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Re: TOS Enterprise Question...
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#67 |
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Rear Admiral
Location: Avoiding Commander Gampu
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Re: TOS Enterprise Question...
__________________
You can't have too much ammunition. Or toilet paper. - Mysterion's First Law of Warfare
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#68 | |
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Commodore
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Re: TOS Enterprise Question...
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#69 | |
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Vice Admiral
Location: In pre-production
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Re: TOS Enterprise Question...
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John |
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#70 |
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Ensign
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Re: TOS Enterprise Question...
I like to think of them as sensors because it's the only thing that makes enough sense. The dome under the saucer and the four squares lit (I believe they were meant to be lit, just like there was meant to be a grid which was only penciled on) strongly indicate that they function as some kind of sensor network. I also like they idea of them serving as a high energy transmitter, perhaps part of the shield working in tandem with the domes which also nicely explains why the weapons are fired so close from the dome. You already have a high energy power source there and it would be easier to fire energy through directly along the plane of the shield transmitter. The only argument against this is that there is nohigher energy system than the deflector and engines and they don't glow at all (although they were intended to but couldn't due to budgetary restraints. To deal with this to a degree, in TMP they only glowed when functioning at warp as a kind of suggestion that they were glowing on the older version but we just never saw it.) So that kind of upsets the theory of a shield network because they're always glowing and high energy systems aren't glowing at all. The only thing in TOS that always glow is the sensor dome so that's where my vote goes. |
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#71 |
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Captain
Location: USS Berlin
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Re: TOS Enterprise Question...
In my post # 664 here I illustrated the differences of the upper side of the saucer hull (11' VFX model) between Pike's Enterprise from "The Cage" and Kirk's Enterprise in "Where No Man Has Gone Before" (unfortunately the VFX footage of the revised upper side didn't make it into the episode but we - now - know what was there!). It think it's safe to assume that the EVA platforms (like in TMP) would have been these rectangular, yellow patches (which the 11' VFX model kept at least near the impulse engines' cover hatches). The Pike Enterprise had no illuminated rectangular windows and lacked the four upper side white / illuminated rectangles. The moment the windows were illuminated those four rectangles were added. Considering that these windows apparently generate some "milk glass" effect (i.e. you can't see what's behind them but you probably can look out through these), I'd assume the same would apply for the skylights. According to the TMP novelization the new rec room seen in the film on the starboard stern of the saucer used to be the sports area on the TOS Enterprise and probably included the gym from "Charlie X". The gym, however, is a rectangular room that would look odd in the room arrangement of the saucer hull. To assume the white rectangle to be a skylight not only corresponds with the nearby location of the gym but would also justify to have a rectangular room at this location. Bob
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"The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! Jean-Luc Picard |
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#72 |
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Fleet Captain
Location: West Hollywood, Calif., USA
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Re: TOS Enterprise Question...
For my part, I would slow down and look at what we do absolutely know. These are areas that either generate light (and also possibly other parts of the EM spectrum), or allow light (and other parts of the EM spectrum) to pass through from beneath. There are three. A fourth is apparently held in reserve or is seldom used. So they could be skylights, yes (spacelights? ) but what else do we know of from canon that generates energy. Sensors and communications have been mentioned, but both seem to depend on the subspace spectrum, and I'm loathe to think that ordinary photons play a part. We also have deflectors, shields, transporters and tractor beams. Unfortunately, I don't see why any of these would need three big, glowy squares only on top of the primary hull, but all would fit in with holding a fourth "in reserve." Or maybe the business ends of transporters, for example, are beneath the primary hull, and we're seeing the butt-ends peeking out on top? Just thinking out loud. Maybe they're art.
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#73 |
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Captain
Location: USS Berlin
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Re: TOS Enterprise Question...
Of course, leaving the lights on in these rooms with "skylights" (or "spacelights") might serve the same purpose, IMHO. As for the sensor theory I have the impression these are within the hull and indicated by the three segmented circular lines (two at the saucer's bottom stern, one at the saucer's upper bow - at least on the 'pilot' VFX models), that look like visual warning stripes to me, something along the lines of "Warning! Sensor Emitter Radiation". Bob P.S. I should also point out that there's a similar white and illuminated rectangle on the bow of the pilot Enterprise's elevated bridge dome structure. Personally, I'd like to believe this one to be a panoramic window of the original circular briefing room from "Where No Man Has Gone Before" - which unfortunately we couldn't see in the episode because the camera was facing / shooting the other way.
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"The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! Jean-Luc Picard Last edited by Robert Comsol; January 18 2013 at 12:24 AM. Reason: Update: rectangle on elevated bridge dome structure |
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#74 |
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Vice Admiral
Location: Out there... thataway.
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Re: TOS Enterprise Question...
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#75 | |
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Captain
Location: USS Berlin
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Re: TOS Enterprise Question...
Considering that many Star Trek designers had very fond memories of Nemo's Nautilus from "20,000 Leagues Under the Sea" (including Andrew Probert and Greg Jein), we might rather be looking at an electro-shock mechanism that prevents interstellar life forms from attaching themselves to the upper side of the saucer - and blocking the main screen view.
__________________
"The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! Jean-Luc Picard |
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