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| Trek Tech Pass me the quantum flux regulator, will you? |
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#31 |
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Rear Admiral
Location: Austin, Texas
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Re: TOS Enterprise Question...
So, in "in-universe" terms, these "skylights" are effectively colocated with the rim windows. Now, in my opinion, the circular "portholes" are for sensors (they provide a pretty complete coverage for the entire ship, including upwards and downwards coverage). Inside of each of those little circular windows is some piece of sensor tech, observing through the porthole but accessible (and maintainable) from within the ship, in a shirt-sleeves environment. But the rectangular windows are "viewing ports." So, we know that there are "personal observation windows" or viewing ports in the exact same areas as the "skylights" are found. Despite the "production shortcut" which led to that being the case (if the ship had been designed, from the beginning, to be illuminated, I wonder if it would have had the same set of windows?), it's still what we've got. It just seems a bit odd to have a "personal relaxation and reflection" window set inside of one of the working spaces of the ship, filled with heavy-duty mechanical and electrical gear. (And yes, mechanical... most sensor devices we have today have a mechanical element to them, and I see no reason to conclude that this would change so that everything was "magic" in the future.) But Alex has every right to prefer having those be a specialized "very large array" concept, and to build up his model that way if he so desires. In MY case, I'll be building actual setpieces made up to match "engineering redressed as an auditorium" and "engineering dressed up as a gymnasium" (and two other configurations I'll be making up largely from scratch, but which will likely also be "engineering dressed up as something" setups) underneath those windows. If nobody else on the planet ever agrees with me... that's just fine. I know I'm right, so there!
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#32 | |||||||
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Fleet Captain
Location: Portland, OR
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Re: TOS Enterprise Question...
CLB, we all have our own ideas about what this ship really is. I have my ideas and I respect yours too. In fact, I hope to see more of your Enterprise model here soon. In fact, I like your ideas so much that on my own "Enterprise-guts-project" I've been inspired by more than a few ideas from what I read in that thread in days of yore. You oughta wheel that baby out again! --Alex
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Check out my website: www.goldtoothstudio.squarespace.com |
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#33 |
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Vice Admiral
Location: In pre-production
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Re: TOS Enterprise Question...
Similar remarks apply at impulse, with caveats involving hypothesized interactions with the shields that fans have proposed over the years, that are more esoteric than I feel like discussing right now. In any case, it's still a non-trivially problematic issue when the impulse drive must be activated. The point of all this is that there are significant other situations, besides combat, in which the array cannot be used with anything approaching absolute flexibility (if it really is such an array). Maneuvering is one of those other situations. Scanning two remote targets simultaneously is another. As to why this is significant, it might be an important consideration when deciding how many ships to deploy along the neutral zone to carry out certain kinds of missions. This is only for clarification in what I meant; none of this challenges the idea that these areas might be used as a specialized sensor array.
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John |
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#34 | |
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Commodore
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Re: TOS Enterprise Question...
Now with that said, the Enterprise appears to prefer accelerating going forward or backward but once moving, has no problem pointing away from where she's going. |
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#35 |
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Vice Admiral
Location: In pre-production
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Re: TOS Enterprise Question...
Unless I'm forgetting something, once she's settled on course, she's always going forwards or backwards. And she goes backwards only in an emergency. I've never seen the Enterprise warping through space facing sideways. (But let's not try to get into relative to which frame of reference the direction of velocity is specified with respect to. Star Trek physics at impulse power is well-known to violate Newtonian physics as is. As far as I'm concerned, the direction she's facing and the direction she's moving is what they both appear to be on screen.)
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John Last edited by CorporalCaptain; October 15 2011 at 02:54 PM. |
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#36 | |
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Commodore
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Re: TOS Enterprise Question...
Some examples: Normal circumstances: Alot of the shots of the TOS Enterprise (original FX) shows her flying "not quite" straight forward but at a slight tilt up. Her opening intro sequence where she flies towards the viewer shows a curve in her flight path although the ship never turns or pitches in direction to change her flight path. When Enterprise is traveling to intercept V'ger in the TMP: Director's Cut version where Kirk, McCoy and Spock are discussing something you can see in the back viewport that the ship is traveling slightly "sideways" as the vanishing point for the passing "stars" is not directly behind the ship relative to the warp nacelle. Not Normal circumstances: In "The Paradise Syndrome" she's flying sideways to the asteroid when she attempts to deflect it. Then she moves directly in front of the asteroid flying backwards intending to split it. In "The Corbomite Maneuver" she's spiraling, then moving forward and then reverse and then reverse at warp trying to distance herself from the cube. Later on, Enterprise breaks free from the tractor beam by shearing away at a right angle course. In "The Doomsday Machine" one of the combatants is either flying forward or backwards relative to the flight path of the Doomsday Machine. When Enterprise intercepts V'ger in "The Motion Picture" she approaches flies over at 500m paralleling V'ger all while V'ger is traveling at warp speed and then settles in front (or behind) V'ger and reverses direction to face V'ger. You can take it either Enterprise flew in reverse to fly over V'ger or flew forward and reversed direction once she got in front of V'ger. Initially Normal circumstance: When Reliant intercepts Enterprise in the first battle in TWOK, Enterprise is traveling forward and Reliant is approaching in reverse. Forward motion is maintained and Reliant is essentially flying sideways relative to Enterprise. There are more examples, but those are the ones I can think of right now
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#37 | |
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Vice Admiral
Location: In pre-production
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Re: TOS Enterprise Question...
Some of your examples involve what I would consider over-interpreting things, like the TMP DE scenes, which were in my opinion simply badly constructed. I recall reading commentary somewhere that the lounge scene needed to be done that way for some technical reason to save money; I don't have a link. With respect to the the spiral pattern example from The Corbomite Maneuver, the spiral course started at impulse speed. I don't see any reason to assume they were still spiraling when the radiation started getting dangerous. Indeed, according to a transcript they were going straight astern by then:
The stock footage approach you mention would be a good example, were it not that one could explain away the slight tilt as a limitation of the special effects. And so forth. This isn't worth quibbling over; it's speculation on top of speculation to address a tangential issue about speculation. Your points are worth considering, but let's move on from this, OK? Thanks for the feedback though. I'll keep it in mind as I rewatch Trek in the future, and watch for what you mention.
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John |
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#38 | |||||||
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Commodore
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Re: TOS Enterprise Question...
On the other hand, if you're going to say "TOS Enterprise is limited to only rolling once at warp" as a reason why those 4 top panels should not be sensors then it should be supportable "in universe". It's mostly just paying attention to the details but that means there is evidence that does indicate the ship is not limited to flying straight ahead at warp (or impulse) and backwards in an emergency.. In any case, using "out of universe" reasons to exclude "in universe" evidence doesn't mean it didn't happen "in universe", IMHO.
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#39 | ||
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Vice Admiral
Location: In pre-production
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Re: TOS Enterprise Question...
I was only challenging the assertion as to when one would have limitations on how the array could be used; that's all. And that doesn't have any bearing on whether it's really an array; I think there's just as much evidence that's it's an array as there is that it's four skylights. It was just hard to get across exactly what I was trying to say, I guess.
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John |
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#40 | |||
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Commodore
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Re: TOS Enterprise Question...
Something more challenging would be in TOS what the odds of two or more planets developing exactly like Earth, with one even having the same Declaration of Independence If anything, the odds are "out of whack" in TOS
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#41 |
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Commander
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Re: TOS Enterprise Question...
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#42 | ||
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Rear Admiral
Location: Austin, Texas
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Re: TOS Enterprise Question...
Furthermore, the odds drop to the infinitesimal once you start saying "two identical people on one ship, within just a couple of years' time" and then another identical person on a ship with the same name, a number of decades later. To claim that such a thing is plausible is just... wrong. No, we have to accept that what we're looking at would never happen in a "real-universe" version of Star Trek. The people might be "somewhat similar" but not identical. You can also argue that it's odd that Zephram Cochran changes appearance utterly, and ends up looking like a number of alien characters who showed up on the 1701-D at various times. Or how Spock's dad was such a dead ringer for a Romulan naval commander, or so on and so forth. We either abandon all pretense of "willful suspension of disbelief" and never watch it again without viewing it ONLY as an exercise in TV-show production (without regard to the story being told), or we excuse the "wrong" bits in some fashion in our minds' eyes and "rewrite" the objectionable bits... but only rewrite as much as is necessary in order to have it make sense to us. Some of us... those who, like me, tend to get very deep into the technical side of things... tend to overwrite the technical bits a bit more extensively than others do. And I think MOST Of us in this forum are like me in that regard. I wholeheartedly agree.. "the universe" (the TREK in-story universe) does not require Diana Muldaur to play each part, or Mark Lenard to play each part. The "real" people would likely bear less overall resemblence than the "recreated, acted" versions do. See, that's how I watch the show. ALL of the shows. I view them as "historical recreations" for entertainment purposes. "Holodeck programs" so to speak.. based upon what information is available, but occasionally abandoning "real universe" bits in the name of "storytelling." And some storytellers... like whoever was tasked with telling the story of the alien race who used Spock's brain to drive their planet-wide computer network... got retold in, shall we say, less successful ways than other stories got retold.
But in the end, I prefer the first option. I can accept that whole episode, if the EXACT WORDING of the US historical documents is removed, and if the people are no longer southern-Californians, and if the "parable" nature of the story is a bit less bluntly in-our-face. These stories aren't always bad. "A Private Little War," for example ,was a much better parable, and that's in large part because it was less blatantly preachy. Its only when we say that there is no "personal interpretation" possible, or when there is "official reinterpretation" which CONTRADICTS elements seen on-screen, that we have problems. SO... back on topic... We don't know what the panels really are "in universe," and if you want them to be sensor system windows, more power to you... unless you get onto a production team and try to "formally redefine" this to say that EVERYONE must accept your personal interpretation. Then, and only then, will people have the right to argue with your position. And that brings me back to my very earliest point - all we REALLY know is that they are made in the exact same manner, and have the exact same appearance, as the "windows" on the 11-foot model, and thus I am convinced that they are intended to represent windows on the real ship. And because they face upwards, and because human psychology would be best served by having a few open spaces with "sky" overhead, I am convinced that they are for that purpose. But nobody else has to agree with me. Even if I know I"m right and you're all wrong! ![]() ![]()
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#43 |
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Vice Admiral
Location: In pre-production
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Re: TOS Enterprise Question...
Let's take some of the stock footage of the TOS Enterprise orbiting a planet. You all are aware, aren't you, were such a scene photographed in real life, that the ship would not appear to travel in a curved path, right? What I mean by this is that the ship often looks like it's a model a few feet long that's circling a beach ball a few feet in diameter that's sitting only a few feet away from it. I regard this as a trope intended to help the viewer realize that the ship is circling the planet. But in real life, the planets would be many, many thousands of times larger than the ship and hundreds or thousands of miles away. As the ship is cruising through its orbit, over the period of several seconds it would appear to be going in a straight line, and not in a curved path. This is one example when what we see in the visual FX is all wrong. TNG was guilty of another sin many times. Ships are said to be hundreds or thousands of kilometers apart; then we switch to exterior visuals and they couldn't be separated by more than a few hundred meters. Come on, you all know what I'm talking about right? The visuals, as a general rule, can only be sketchy at best in Star Trek. In most cases, attempting to interpret the visuals literally and concoct in-universe explanations based on precisely what is seen is looking at it all wrong IMO. The intent was never to dissect things that accurately, but rather only in general terms. For example: the two ships are in proximity and facing each other, close enough to do damage if they start shooting, nothing more specific. Or, the ship is orbiting the planet, nothing more specific. Of course, some particular cases do seem more realistically composed than others. But the fact that some of these exist doesn't mean that every FX shot was constructed with the same attention to scale and realism.
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John |
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#44 | ||||||
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Commodore
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Re: TOS Enterprise Question...
We both can't, so how can you even "scientifically" make a counter-claim without evidence to show the two characters are both identical in-universe?
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#45 | |
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Rear Admiral
Location: Austin, Texas
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Re: TOS Enterprise Question...
One thing that hits me, every single episode, is the title sequence, as the Voyager flies over a planetary ring, and you can see the reflection of the ship in the ring. This means that this entire planet, including its rings, is just tiny. Seriously... you would be able to HIKE the entire circumference of that ring in just a day or two! I can't even watch that sequence without wincing... |
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