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| Trek Tech Pass me the quantum flux regulator, will you? |
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#16 |
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Admiral
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Re: TOS Enterprise Question...
As pointed out, the four things are in fact three plus one. Thanks to the different ways of accomplishing them, three of the four symmetrically placed things are brightly lit while one is essentially unlit, asymmetrically and without in-universe rhyme or reason. This would be odd for a sensor emplacement, as our heroes never comment on a blind spot in their sensor coverage! The rectangles are a bit unlikely to be marker lights for the ship's extremities, either - there are plenty of blinkies and beacons for that purpose already (and these tend to be working fine in the shots). However, if a lighted fixture instead indicates a lighted space beyond, it's pretty natural to think that sometimes a space might remain unlit, especially if it serves no crucial function 24/7. It's clear that Starfleet maintains no "lighting discipline" and doesn't require shuttering even for instances of stealth (say, "Balance of Terror") - and conversely that shuttering isn't forbidden or subject to the CO's personal supervision. Okay, so we do see Kirk personally open a shutter in "Mark of Gideon", but that's a casual move rather than a command decision... Large windows looking directly up are fairly "useless" because TOS features basically zero scenes where something would be located directly above the ship (the scenes in "Catspaw" or "Requiem for Metusaleah" would have been a bit outside the parameters of the starship designers, I think!). However, these might be useful docking aids during starbase layovers. Since those are scheduled events, it would be quite plausible for the crew to redecorate the underlying utility spaces into skylighted discoes, pool rooms and whatnot the moment the ship clears Earth orbit - and pretty natural for them to create four different "deep space entertainment" interiors, one of which permanently has the skylight shuttered or at least dimmed. (Essentially, then, I'm with Tin Man and Admiral M here on the designed nature of those spaces, while raising the possibility that they serve other functions besides the designed one and for this reason are sometimes lit even in deep space.) Similar logic (not airtight, only the "better-than-the-nothing-we'd-have-if-we-didn't-have-this" sort) might be applied on the bow roundels of the saucer. Since we see (the middle one of) them blinking rhythmically in the early episodes, during an orbital departure scene, it's a bit unlikely that there would be a habitable space beyond them (save for a space disco having an orbital departure party!). A sensor system could go on and off rhythmically, though. However, TOS-R and ENT offer us a "both and" option here. When the Defiant sits idly docked in "In a Mirror, Darkly", somebody or something can be seen moving behind a bow roundel, indicating its transparency and porthole function. But that doesn't mean there wouldn't be sensors there. Quite possibly all the lit features have crew-accessible spaces beyond; it's just that the partial unlighting of the quartet of rectangles indicates spaces that do not need to be lit when "operating", while the flashing of the roundels indicates spaces whose lighting depends on machinery operating. Timo Saloniemi |
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#17 |
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Captain
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Re: TOS Enterprise Question...
__________________
That green blooded son of a bitch !!!! ![]()
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#18 | |
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Rear Admiral
Location: Austin, Texas
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Re: TOS Enterprise Question...
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#19 |
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Vice Admiral
Location: In selfless service to fandom, on the road to becoming a Star Trek trivia god...
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Re: TOS Enterprise Question...
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#20 |
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Rear Admiral
Location: Austin, Texas
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Re: TOS Enterprise Question...
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#21 | |
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Admiral
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Re: TOS Enterprise Question...
Since that one is explicitly Rec Room 3, yet in "Charlie X" we hear of Rec Room 6, we should probably not limit ourselves to thinking in terms of just four rooms! Let's assign the four saucer rim squares to, say, Rec Rooms 1, 2, 4 and 5 because there is no conflicting info on those, and then place Rec Room 6 on the forward part of Deck 3 because we know its deck from "Charlie X" - and Rec Room 3 on the aft part, going down three decks to reach Deck 5 of both "LTBYLB" and "Trials and Tribble-ations" fame. If we desire, we can then add a ceiling window rectangle to Room 3, too - it just happens to be shuttered by that yellow thing that's so prominent on the aft bridge superstructure of the TOS ship! Timo Saloniemi |
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#22 |
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Vice Admiral
Location: In pre-production
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Re: TOS Enterprise Question...
In an arboretum it could add an extra touch of realism, as part of a nighttime setting.
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John |
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#23 |
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Admiral
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Re: TOS Enterprise Question...
Much better (for the plants and for those using them for recreation) to bury the garden deep inside the ship, where the environment is stable, and then provide the walls and ceiling with entertaining visuals - not just starscapes but landscapes or more complex art as well. Timo Saloniemi |
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#24 |
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Vice Admiral
Location: In pre-production
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Re: TOS Enterprise Question...
Direct sunlight would be harmful for people too, so they would filter out that anyway. The environment under these windows would always be regulated, and the stars would just be a view that wouldn't contribute much radiation and any heat to the ship's environment under any circumstances (only enough visible radiation to see things would be allowed through, and no other wavelengths). Of course, the arboretum wouldn't need the window for the sake of the trees; why would you assume that I would think it would? The window would only be for the benefit of the people in the first place. In addition, the arboretum on the TMP Enterprise did have side facing windows to space. I was extrapolating from that I suppose. But the artificial sunlight in an arboretum would waste the view to space at least half the time. Like I said, I suppose I was just getting carried away with the idea of a walk in nature under real stars.
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John |
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#25 | |
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Rear Admiral
Location: Austin, Texas
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Re: TOS Enterprise Question...
Now, the argument for these being windows to science bays is not unreasonable, but there is one major counter-argument against that. Why would you design your science hardware so it all faced in only one direction? This seems to be to be a fatal flaw in the idea of these being skylights for sensor hardware. But for human psychology, "the sky overhead" is a big deal. At the very worst, with the lights dimmed, you'd be able to see the stars. And this would give the crew the opportunity to see interesting sights (nebulae, planets, etc) as well. These windows would serve very little "functional" purpose, except from a psychological standpoint, I think... which is why I feel so certain that this is what they must be. |
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#26 |
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Commodore
Location: Wingsley
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Re: TOS Enterprise Question...
Here's another one to add to the mix: subspace radio transceivers. We never really knew where Uhura's extraship comm traffic was conducted through, did we? Why not there?
__________________
"The way that you wander is the way that you choose. / The day that you tarry is the day that you lose. / Sunshine or thunder, a man will always wonder / Where the fair wind blows ..." -- Lyrics, Jeremiah Johnson's theme. |
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#27 | |
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Rear Admiral
Location: Austin, Texas
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Re: TOS Enterprise Question...
To me, on the TMP ship, the dark inset ring around the B/C deck superstructure is the main subspace antenna. A similar structure, inside of the hull, existed on the TOS Enterprise, just not exposed. I also put the "Star Trek V" ballroom at the front of the B/C deck superstructure, adjacent to this... which explains why the emergency transmitter would be in that location. For the TOS ship, I have main communications at the front of B-deck, with the main antenna being an ovoid ring near the deck, ringing the entire deck. This is how I explain why that part of the ship is shaped like a separate section... it's shaped by the requirements of the antenna. I also treat the two little red arcs on the aft underside of the saucer as some form of antenna... likely the "backup communications" subsystem. That's my personal take on this... but of course, all we know about "subspace radio" or real is what it does, in-story, so nobody else has to accept this. I can't support it, except as described above. |
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#28 |
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Commodore
Location: Wingsley
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Re: TOS Enterprise Question...
__________________
"The way that you wander is the way that you choose. / The day that you tarry is the day that you lose. / Sunshine or thunder, a man will always wonder / Where the fair wind blows ..." -- Lyrics, Jeremiah Johnson's theme. |
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#29 | |
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Fleet Captain
Location: Portland, OR
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Re: TOS Enterprise Question...
--Alex
__________________
Check out my website: www.goldtoothstudio.squarespace.com |
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#30 | ||
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Vice Admiral
Location: In pre-production
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Re: TOS Enterprise Question...
Thus, this array would be for high resolution scans; but other arrays should point in other, variable directions, so the ship wouldn't be all the time blind in those directions.
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John |
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