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Old October 13 2011, 05:09 PM   #1561
137th Gebirg
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Re: Minecraft

^^^ Y'know, it wouldn't surprise me if they threw something like that in there.

My only concern is if they junk the world up with too many monsters, it will become nigh impossible to get anything done. They will need to make the player character more powerful, then we get into RPG-style rating upgrades, and it may make for a needlessly complex system. One of the things that initially appealed to me about MC was its elegant simplicity. The more complex it gets, I fear it may lose appeal.
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Old October 13 2011, 05:18 PM   #1562
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Re: Minecraft

I think it's fine to add more monsters and buff them, but then your own toolbox needs to expand, as well.

We have some primitive options for automated defenses. I would love to see more and better ways to weaponize pistons, automate arrow cannons, deploy fire against enemies, etc. I think Minecraft could become a sort of real-time strategy/tower defense game if they put more thought into those things, and it wouldn't lose anything in terms of the Survival mode.

I could do with things like waypoints/patrol routes for wolves, auto-aimed arrow cannons, etc. It's pretty easy to automate mob grinders but I think it's excessively difficult to defend a large structure. With Notch nerfing the Endermen's block-stealing abilities, I guess that doesn't leave any mobs that can destroy your stuff without you being around--Creepers still have to be set off, after all. But I think when they add a new mob, they should about what countermeasures players have against them, beyond the simple "run up and whack 'em with a sword" technique. And if we're going to have mobs that can grief your structures when you aren't around, provide an effective countermeasure. I don't care if you make it kind of costly (so you can't spam them), just make it be something.

I would point out that this also makes PvP a lot more interesting!
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Old October 13 2011, 05:42 PM   #1563
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Re: Minecraft

1.9 pre 4 is out. I tested it for a couple of minutes by going to the End. It's unfinished, but it seems like it's just going to be a giant arena for fighting dragons as it's comprised of a single giant floating island and there's no way to return to the main world. There's no dragons in the pre-release.
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Old October 13 2011, 08:14 PM   #1564
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Re: Minecraft

Thanks for the tip about making stronghold brick Princess.

Well apparently someone has a plug in that'll let you put dragons in your game.

http://www.youtube.com/watch?v=LtG_7...eature=feedlik
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Old October 13 2011, 09:01 PM   #1565
Owain Taggart
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Re: Minecraft

137th Gebirg wrote: View Post
^^^ Y'know, it wouldn't surprise me if they threw something like that in there.

My only concern is if they junk the world up with too many monsters, it will become nigh impossible to get anything done. They will need to make the player character more powerful, then we get into RPG-style rating upgrades, and it may make for a needlessly complex system. One of the things that initially appealed to me about MC was its elegant simplicity. The more complex it gets, I fear it may lose appeal.

They're already going in that direction anyway, with the new additions from 1.8 like the hunger and experience bars. Apparently upgradable skills are coming too. I agree, I feel simplicity is key, and I admit one of the reason I didn't get into 1.8 for awhile was because of the change in game mechanics. They just seemed to bum me out. The increase in complexity took away from some of the charm, in my opinion.

About the sun and the moon, well, that's interesting. In my texture pack, it's hexagonal. So, maybe it will be round in the default texture pack, but nothing will change in terms of texture packs having their own versions. It would be nice having an option to choose a server setting for where the sun sets though. It brings the question to mind though... will the horizon eventually curve slightly? I'd love to be able to pull back from the first person view to viewing the world as a cube and seeing what we've built on it as major landmarks.

Last edited by Owain Taggart; October 13 2011 at 09:14 PM.
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Old October 13 2011, 09:44 PM   #1566
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Re: Minecraft

Except most of the upgrades are strictly optional. Like redstone,f you don't feel like brewing potions and going out adventuring, you don't really have to.

Hmmmm, maybe I should look into setting up an Alchemy shop on the server.

For me, its the updates and additions that keep the game interesting. I only start to lose intrest in a game when I feel like I've done and seen everything. I recently stopped playing Torchlight for that very reason.
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Old October 13 2011, 10:15 PM   #1567
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Re: Minecraft

Owain Taggart wrote: View Post
Apparently upgradable skills are coming too.
I think that has been scrapped in favour of item enchantment, which you'll use XP to purchase, while potions allow you to temporarily level up your skills.

As for the sun/moon issue, Notch posted a poll about it and the response has been surprising; 21,592 voted round, 21,602 voted square. There's some sort of evil magic going on here.
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Old October 13 2011, 10:25 PM   #1568
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Re: Minecraft

^The obvious solution would appear to be adding a toggle option in the settings menu that allows a player two choose which they prefer. With a margin that narrow, it's the only logical answer....well that or make them octagonal.
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Old October 14 2011, 01:40 AM   #1569
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Re: Minecraft

I agree with Owain, I kind of miss the simplicity that Minecraft used to have (although I love the new combat mechanics, and more automated defenses are a must). I still rather use the Classic mode on the website rather than the Creative mode that was included with 1.8. I'm not entirely sure how I feel about upgradeable skills/enchantments, because I think then you're going to get to that point where you've acquired all the end-game weapons and there's nothing that challenges you anymore and the game won't be fun.

Also, I see a bit of a problem with not being able to place blocks in Adventure Mode. Often, there's a point where the only safe way down in an abandoned mine, cave, etc. is by placing blocks as a stairway. The random world generation code often creates situations that require the placement of blocks to safely overcome.
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Old October 14 2011, 01:49 AM   #1570
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Re: Minecraft

No block placement in Adventure mode? I hadn't hear about that. It seems like an odd decision. I'd like to be able to work on my house, then go out adventuring when I get bored. Or vice versa.
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Old October 14 2011, 02:02 AM   #1571
Owain Taggart
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Re: Minecraft

TheGodBen wrote: View Post
Owain Taggart wrote: View Post
Apparently upgradable skills are coming too.
I think that has been scrapped in favour of item enchantment, which you'll use XP to purchase, while potions allow you to temporarily level up your skills.

As for the sun/moon issue, Notch posted a poll about it and the response has been surprising; 21,592 voted round, 21,602 voted square. There's some sort of evil magic going on here.

Not sure what I think about item enchantment as I prefer skills. I think that if they want to go with making characters unique, giving them skills rather than enchantments seems more flexible, plus you get more direct control.

As for the sun, I quite like the one from Sphax BDCraft:

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Old October 14 2011, 02:59 AM   #1572
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Re: Minecraft

Princess Luna wrote: View Post
I'm not entirely sure how I feel about upgradeable skills/enchantments, because I think then you're going to get to that point where you've acquired all the end-game weapons and there's nothing that challenges you anymore and the game won't be fun.
But all the upgrades are temporary, potions only last for a minute or two and item enchantments are lost once you've used up the item. You can't stay at the top of your game for long, my understanding is that you're only supposed to reach "max level" long enough to be able to take on the dragon.

Also, I see a bit of a problem with not being able to place blocks in Adventure Mode.
There's a lot of confusion out there as to what the Adventure Mode actually is, but here's what Notch said:
Notch wrote:
I foresee a future where people can design “challenge maps” in creative or survival mode, then share them with people so that they can try to beat them in Adventure mode.
The way Notch described it, it seems pretty clear that it's for story maps like the ones that the Yogscast are always doing where you're not supposed to be able to break or place blocks. The confusion comes from the fact that people assumed the Adventure Update would contain this Adventure Mode when all the Adventure Update does is add things to Survival Mode.
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Old October 14 2011, 07:12 AM   #1573
Owain Taggart
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Re: Minecraft

It sounds a lot like the adventure maps that people are already creating. So, maybe it's a hybrid of survival and creative where you can't place blocks? Considering it's caused lots of confusion, maybe they should have renamed the adventure update.
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Old October 14 2011, 12:25 PM   #1574
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Re: Minecraft

Yeah, clarity is not one of Notch's strong suits.
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Old October 14 2011, 06:44 PM   #1575
Owain Taggart
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Re: Minecraft

Since there's so much confusion surrounding "adventure", maybe they should rename that to Story Mode which is much more direct.
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