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Old August 26 2011, 06:32 PM   #556
sojourner
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Location: I'm at WKRP
Re: Star Ship Polaris

^Well, alright, we'll do that.
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Old August 27 2011, 06:18 AM   #557
Vektor
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Re: Star Ship Polaris

So, there was concern that the previous grill detailing on the main engine housings could create unsightly moire patterns at DVD resolution. Consequently, I have gone back and created something entirely different to give that area of the hull some visual interest:



I really liked the grills but I find that I like this, too, especially the way it suggests some massive structural bracing between the engine and the fuselage.

By the way, this didn't come easy. I think I've tried literally a couple hundred different designs over the past week, just sketching different things in as rapidly as possible. This is where the 2D paintover approach really shows its advantages.
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Old August 27 2011, 06:47 PM   #558
Santaman
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Re: Star Ship Polaris

I'm all for strong structures and armour plating.
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Old August 27 2011, 09:01 PM   #559
Maurice
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Re: Star Ship Polaris

Moire patterns ARE a problem. We ran into it on set, where some grooved material used on the consoles went moire crazy on the monitor. We ended up blacking out some of the console lighting to prevent it, which got rid of that problem but ultimately made parts of the backgrounder darker than I'd have liked.
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Old August 27 2011, 11:21 PM   #560
Tallguy
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Re: Star Ship Polaris

Markings / up is down:

Vektor, I think you've made a pretty compelling case that the only way the markings make sense is if they are meant to be read when the ship is landed. Otherwise, who is going to read it? (Caution signs and such are a separate matter of course.)

My humble .02, naturally.
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Old August 28 2011, 02:48 AM   #561
Admiral Buzzkill
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Re: Star Ship Polaris

I love the new detail on the engines. Perfect. Thanks for working so hard on it.

I'm happy.

That moire on our consoles puzzled me a bit. We were shooting in 1080p; nuBSG used the same material on a lot of their CIC consoles. I think our problem was because, as you say, we had just bright light right over them and it exaggerated the contrast between the grooves and ridges.
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Old September 5 2011, 04:33 AM   #562
Vektor
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Re: Star Ship Polaris

And now back to the 3D model...




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Old September 11 2011, 08:26 PM   #563
Avon
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Re: Star Ship Polaris

golfball dimples!!
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Old September 12 2011, 07:01 PM   #564
Vektor
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Re: Star Ship Polaris

All that work and the one thing you notice are "golfball dimples"!!??



And actually, they're not even dimples. They're flat hexagons.
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Old September 12 2011, 07:01 PM   #565
RoJoHen
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Re: Star Ship Polaris

They were the first thing I noticed, too.
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Old September 12 2011, 07:51 PM   #566
Admiral Buzzkill
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Re: Star Ship Polaris

I love the shielding tiles, and can't wait to see the lander in use.
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Old September 12 2011, 07:55 PM   #567
Santaman
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Re: Star Ship Polaris

Vektor wrote: View Post
All that work and the one thing you notice are "golfball dimples"!!??



And actually, they're not even dimples. They're flat hexagons.
Looks fine Vek. the engines, the details, the overal shape, great, TEH AWESOME! WONDERFUL!! BRAVO!

(better? )
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Old September 12 2011, 11:53 PM   #568
Vektor
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Re: Star Ship Polaris

Yeah, that's more like it. We have standards to uphold here, after all.
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Old September 13 2011, 12:29 AM   #569
BK613
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Re: Star Ship Polaris

Vektor wrote: View Post
Yeah, that's more like it. We have standards to uphold here, after all.
Well your 2D paint-over images--that we've been looking at for a while-- are so amazing in their execution that I think we mortals can be forgiven for not realizing that none of that detailing had been cut in yet.

Great job, BTW
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Old September 13 2011, 01:28 PM   #570
Savage Dragon
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Re: Star Ship Polaris

BK613 wrote: View Post
Vektor wrote: View Post
Yeah, that's more like it. We have standards to uphold here, after all.
Well your 2D paint-over images--that we've been looking at for a while-- are so amazing in their execution that I think we mortals can be forgiven for not realizing that none of that detailing had been cut in yet.

Great job, BTW
Well said!
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