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Old September 12 2011, 03:12 AM   #1
Santa Klaus
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TOS "Clipper Ship"

I've tried to model out this 4-nacelle design fixation of mine periodically over the years, but with some cool Connie parts from Starkiller I can make it look a little better now...

Here's what I have so far...


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Old September 12 2011, 03:41 AM   #2
sojourner
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Re: TOS "Clipper Ship"

Niceidea, but the ring looks like to much of a shape "primitive". It needs more detail and/or to not be a literal "ring". Maybe angle it back on the top and bottom halves.

Also, looks like a serious mesh error on the saucer there. on the section closest to teh camera in the upper left view.
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Old September 12 2011, 03:45 AM   #3
Santa Klaus
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Re: TOS "Clipper Ship"

Yeah, I saw those too... Not sure what I can do, but I'll find another one if I have to... this is still the design stage anyhow.

And detailing the ring is already the next thing on my agenda...
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Old September 12 2011, 05:43 AM   #4
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Re: TOS "Clipper Ship"

sojourner wrote: View Post
Niceidea, but the ring looks like to much of a shape "primitive". It needs more detail and/or to not be a literal "ring". Maybe angle it back on the top and bottom halves.

Also, looks like a serious mesh error on the saucer there. on the section closest to teh camera in the upper left view.
The pylons on the TOS Enterprise were barely detailed with those grates on the topsides. Maybe that's all Klaus needs.
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Old September 12 2011, 06:25 AM   #5
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Re: TOS "Clipper Ship"

^Maybe. But it might also have something to do with the way everything is attached. Everything is just sort of moved into position to intersect the geometry. It doesn't look like it was engineered to fit together.
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Old September 12 2011, 11:20 AM   #6
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Re: TOS "Clipper Ship"

sojourner wrote: View Post
^Maybe. But it might also have something to do with the way everything is attached. Everything is just sort of moved into position to intersect the geometry. It doesn't look like it was engineered to fit together.
Yeah, I couldn't put my finger on it, but that does sound about right. If you rotate the nacelles slightly, and add a oblong or rectangular joint for them to intersect with the ring. Not sure how best to improve the connection with the engineering section like upper and lower portions.

Try rotating to nacelles about... 45 degrees so the extruding portions of the upper nacelles point diagonally outwards, and then flip the lower ones upside down and rotate them in a fashion that mirrors the upper half, it'd make a much smoother intersection.

Perhaps an extruding oval shaped joining piece like where the hull and the ring join might work well on the join between the engineering sections?
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Old September 12 2011, 12:06 PM   #7
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Re: TOS "Clipper Ship"

I'm actually going to try just making a new connecting ring entirely [perhaps even in C4D and then importing it into Bryce] that will be more nacelle-strut-like than what I have now.

Thanks a lot for the feedback, and rotating the engines is an excellent idea. After I get the ring settled I'll make a final decision about the intersections with both the saucer and the engines. The current torus is just a placeholder to show the arrangement.

I've pondered a Miranda-style squared saucer, might that be a stronger place to anchor the ring?
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Old September 12 2011, 04:52 PM   #8
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Re: TOS "Clipper Ship"

That'd probably look more solid, yes.
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Old September 12 2011, 06:48 PM   #9
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Re: TOS "Clipper Ship"

The Enterprise? Is that a clipper ship?
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Old September 12 2011, 08:54 PM   #10
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Re: TOS "Clipper Ship"

Looks nice to me despite the render errors
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Old September 13 2011, 07:53 AM   #11
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Re: TOS "Clipper Ship"

This needs longer nacelles that are pushed further aft.

Have the nacelles connect with the ring so that it pushes the position of the nacelle toward the back.
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Old September 16 2011, 05:25 AM   #12
Santa Klaus
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Re: TOS "Clipper Ship"

I picked the "clipper ship" description because the nacelles and ring reminded me of a big set of sails somehow... and because it'd be fast as well.

Here's the first try at detailing the ring and connection, some slight reproportioning... I also fixed the mesh issues - it wasn't a problem on the original but rather in the way Bryce was importing it. I opened them in C4D, exported them as .3ds files, and then Bryce handled them much more smoothly -- it was actually windows. Did the same for the nacelles as they were wonky too.

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Old September 16 2011, 07:06 AM   #13
Ar-Pharazon
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Re: TOS "Clipper Ship"

The added detail is really cool & well done.

It does give it a beefier look.
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Old September 16 2011, 10:33 AM   #14
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Re: TOS "Clipper Ship"

Looks good still to me
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Old September 16 2011, 02:40 PM   #15
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Re: TOS "Clipper Ship"

Nice one Klaus!
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