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Old August 19 2011, 05:22 PM   #16
Ensign Ro-
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Absolutely STUNNING! I am a huge fan of your work. You truly have some mad skills. :-)
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Old September 1 2011, 08:24 PM   #17
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Finally finished the sickbay complex and dressing the corridor of Deck 7. Here are some updated screenies:













(The medical tray with the hyposprays and such are used courtesy of the guys at SpaceStationK7)
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Old September 2 2011, 12:17 PM   #18
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

This is quite simply amazing, I'm really impressed with the quality of your modeling skills.

What tools are you using to create the map file? I wanted to have a go at creating the 1701-A or Voyager deck by deck, but not sure where to start, and I'm not sure if the game's map files can support something that large?
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Old September 2 2011, 12:35 PM   #19
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Wow.
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Old September 2 2011, 06:04 PM   #20
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Donny wrote: View Post
Brilliant recreation of the sets! There's something a little different with the sickbay however... That's it! There's an extra bed - Winston Carter, come on out...
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Old September 2 2011, 10:43 PM   #21
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

DanGovier wrote: View Post
This is quite simply amazing, I'm really impressed with the quality of your modeling skills.

What tools are you using to create the map file? I wanted to have a go at creating the 1701-A or Voyager deck by deck, but not sure where to start, and I'm not sure if the game's map files can support something that large?
I'm using the Quake III engine, more specifically the game Star Trek Voyager: Elite Force. The program used to create the map files is called GTKRadiant, which is the standard used to make Quake III maps.

For modeling, I use Milkshape 3D, which is a cheap 3D modelling program, mainly used for low-poly models used in older games.

Unfortunately, the map files can only be so big, so what I'm doing is creating a separate map file for each deck. You will be able to use turbolifts to travel from map file to map file, with a short loading screen in between map loads.

A Virtual Voyager mod is included in the Star Trek Voyager: Elite Force expansion pack. However, it's severely dated and looks very 2002 in gaming standards.
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Old September 3 2011, 12:10 PM   #22
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Fantastic work there you makes me want to find a copy
of Voyager Elite force Just to load this mod
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Old September 20 2011, 08:58 PM   #23
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Engineering almost done! This is how it was depicted in "That Which Survives"







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Old September 24 2011, 07:11 PM   #24
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

This is AWESOME work! I love seeing the sets from different angles than we are use to. Fantastic stuff!! Make me want to go out and get the game just so I can play on these sets! You are truly an artist.
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Old January 11 2012, 10:18 AM   #25
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

I'm switching back and forth on my TNG and TOS projects.

Added a few more areas to Engineering, like the Emergency Manual Monitor Room and Dilithium Control Room.






And here's a mess hall....









And here's a bonus shot: I'm trying to imagine the interior of a D7 if TOS would've had a slightly bigger budget. I'm using what I know of the interior of a K'Tinga as seen in TUC, and making it a little less detailed to fit into the 60s era Trek.

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Old January 11 2012, 05:26 PM   #26
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Sweet! Can't wait to load this one up!
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Old January 11 2012, 08:41 PM   #27
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

VERY cool!

Little bit of trivia - IIRC, the sets used for the K'T'inga in ST6:TUC were redressed sets from the 80's V series/mini-series. Gorkon's chamber where he was shot was the redressed Visitor mothership bridge set. The most obvious give-away is the door to the chamber.
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Old January 13 2012, 10:53 AM   #28
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Chugging along....

Kirk's Quarters

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Old January 13 2012, 07:35 PM   #29
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

I'm hoping it's just because of the 3D/angled perspective but the bed, trapezoids on the walls and red alert light all look too wide.
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Old January 13 2012, 08:22 PM   #30
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Re: Virtual *TOS* Enterprise for STV:Elite Force - WIP

Ziz wrote: View Post
I'm hoping it's just because of the 3D/angled perspective but the bed, trapezoids on the walls and red alert light all look too wide.
Here's a top-down perspective of the bed. I'm pretty sure it's just the 3D angled perspectives...
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