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Old August 27 2011, 07:09 PM   #3346
Timelord Victorious
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Re: Star Trek: Online

Seeing all your setups i have to say, do something about your tac consoles. You've stacked up to 4 phaser relays. They add up but with diminishing returns.
If you are using only cannons/turrets or an all beam setup, it would be better to use a phaser plus a beam or cannon console. Those stack without diminishing returns if combined.
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Old August 27 2011, 08:05 PM   #3347
PsychoPere
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Re: Star Trek: Online

Ayelbourne wrote: View Post
You realize you're flying without your main deflector?
Eh? I do have a deflector dish, albeit not likely to be the type that remains on my ship when I'm done working on it.

Timelord_Victorious wrote: View Post
Seeing all your setups i have to say, do something about your tac consoles. [...]
Yeah, in my case, I plan on swapping out one prefire chamber for a phaser relay. I'm not currently flying my Defiant Refit into any combat missions, focusing instead on building up my crafting skillpoints, so it's not a priority for me at the moment but it is on the list.
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Old August 27 2011, 11:24 PM   #3348
Igard
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Re: Star Trek: Online

Qew wrote: View Post
After many months of playing, experimenting, PVP, etc, i've honed my setup - i'm pretty happy with it. I COULD get the Mk XI Purple Phaser Turrets via emblems but the time it would take to get 90 emblems is pointless - the Mk XI's don't give much of a dmg bonus anyways.

I love that ship name. I actually built a plastic model kit with the USS Spitfire name. It's from Armada right?

Here's the pics for my build - http://www.theromulancargobay.webspa...MTDefiant.html

Sorry for going OT.
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Old August 28 2011, 03:34 AM   #3349
Qew
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Re: Star Trek: Online

@mic of orion

[Engineering]
Subspace Field Generator Mk XI
Ablative Hull Armor Mk X (the VR Mk X has the same stats as a R Mk XI)
RCS Accelerator Mk XI

[Science]
Halon System Mk XI
Universal Assimilated Module

[Tactical]
Phaser Relay Mk XI

The field generator is a unique device you get by completing "Skirmish" in the Devidian arc. I'm using the Ablative Hull Armor because i'm fighting a lot of Borg these days, i like the Plasma dmg resist - but for PVP i use the RCS Accelerator for the +35% Turn Rate boost. The Shield Generator gives me +35% Max Shields which is crucial for Defiants considering how vulnerable our shields are - this is especially important for PVP.

Halon System gives me +18 Starship Hazard System which boosts the Hazard Emitters ability. The Phaser Relay console gives me +26 Starship Phaser Weapons which is great since i'm using all Phasers. Also the consoles stack so i'm actually getting +104 to Phasers. The +26 Phaser Relays do not have diminishing returns actually, only consoles that have +% have diminishing returns.


@PsychoPere

Yes that is the AEGIS set i have equipped. The Phaser turrets have a 360 degree firing arc so i'm not quite sure what you mean by a "wider range of aft fire protection".

@Igard

Yes from Armada II, but it's also been a widely used name throughout the US Navy history similar to many other starship names such as the Enterprise. Also with all phasers it really does seem to be "spitting fire" haha.

@Timelor_ Victorious

The +26 Phaser Relays do not have diminishing returns actually, only consoles that have +% have diminishing returns.
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Old August 28 2011, 03:53 AM   #3350
PsychoPere
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Re: Star Trek: Online

Yes, that was rather badly phrased, wasn't it? Basically, I just prefer beam arrays for aft weapons over having my aft weapons firing at the same time as my fore ones. It may be a little silly, but I ended up liking the way it worked out on my KDF Raptor, so I plan on keeping the same scheme for my Defiant (been so long since I flew an Escort on my Fed Tac that I can't even recall how I used to set that character up - he's been with a beam-boat Assault Cruiser for a long time now).
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Old August 28 2011, 05:52 AM   #3351
mic of orion
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Re: Star Trek: Online

upgraded my ship a bit, I've got few consoles doing missions at starbase 24, good place for consoles, and marked improvements in my ship's weapon performance, before it was a struggle to take down large Klingon ship, now it takes only few well aimed shots, bob's your uncle.

Although I have far to go before I can master controls an all the buttons, few weeks and I'll be there. BTW only today I realized i had alpha attack maneuver, what it does I still don't have a clue, well it suppose to give some boost to your weapons, if I am correct. Anyways, I'd like to see more ppl posting their ships, thus far only few of us braves posted. This helps a great deal to all newbs here to understand how game works and what is needed for a good ship to win battles.

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Old August 28 2011, 01:31 PM   #3352
Qew
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Re: Star Trek: Online

Qew wrote: View Post
After many months of playing, experimenting, PVP, etc, i've honed my setup - i'm pretty happy with it. I COULD get the Mk XI Purple Phaser Turrets via emblems but the time it would take to get 90 emblems is pointless - the Mk XI's don't give much of a dmg bonus anyways.

Here's the skills i'm using and exact weapon loadouts. My build is optimized for PVP mainly, although of course it does well in PVE.

[Fore Weapons]
Quantum Torpedo Launcher Mk XI [CrtD]x2 [DMG]
3X Phaser Dual Heavy Cannons Mk XI [CrtD] [DMG]x2

[Aft Weapons]
2X Phaser Turret Mk X [ACC] [CrtD] [CrtH]
1x Phaser Turret Mk X [CrtD]x2 [CrtH]

[Consoles]
Subspace Field Modulator
Engine Battery / Deuternium Surplus
RCS Accelerator Mk XI
Field Generator Mk XI
Halon Systems Mk XI
Universal Assimilated Module
4X Phaser Relay Mk XI

SKILLS

Attack Pattern Alpha III
Attack Pattern Omega I, III

Cannon: Rapid Fire I, I
Torpedo: High Yield I, III

Brace for Impact III
Fire on my Mark III
Tactical Team I, I
Emergency Power to Shields I
Hazard Emitters II
Science Team II
Engineering Team II

Tactical Initiative III
Evasive Maneuvers II

Tactical Fleet II
Fleet Support II
Go Down Fighting III
Ramming Speed III
Abandon Ship III
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Old August 28 2011, 01:51 PM   #3353
Qew
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Re: Star Trek: Online

mic of orion wrote: View Post
upgraded my ship a bit, I've got few consoles doing missions at starbase 24, good place for consoles, and marked improvements in my ship's weapon performance, before it was a struggle to take down large Klingon ship, now it takes only few well aimed shots, bob's your uncle.

Although I have far to go before I can master controls an all the buttons, few weeks and I'll be there. BTW only today I realized i had alpha attack maneuver, what it does I still don't have a clue, well it suppose to give some boost to your weapons, if I am correct. Anyways, I'd like to see more ppl posting their ships, thus far only few of us braves posted. This helps a great deal to all newbs here to understand how game works and what is needed for a good ship to win battles.

The reason why i don't use beams is because they do less damage than DHC and if you go with beam you'll need to not only get the Beam Overload skill, you'll want to train your guy in Beams skill which is a waste of points for one beam IMO. I don't use the Harpeng because it fires too slow, and the whole point of a Defiant strafing run is to hit them hard to take down a shield side and then hit them with High Yield III with Quantums. I can destroy a lot of ships like that in one pass. My Quantum also has Crit at 40% so i get a lot of crits.

I tried putting a torp in the back but since High Yield doesn't affect the aft launcher the firing rate is too slow, better to put in another turrent, with 2 of my Rapid Fire Cannon skills the turrets are spitting a lot of fire.

You'll also want to get the Subspace Field Generator and Universal Assimilated Module FOR SURE. Those are invaluable. I would get rid of your Mk VIII console...i have Halon System because with Hazard Emitters it gives me a hull repair bonus - something every Defiant needs.

You might also consider farming for emblems and trading them in for Mk X Very Rare stuff, it'll be better than Mk XI UnCommons. Also the Mk X stuff is only 7 emblems per item so it won't take you that long to farm it. Or you could craft it. Hope that helps!
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Old August 28 2011, 03:17 PM   #3354
Qew
Lieutenant Junior Grade
 
Re: Star Trek: Online

Attack Pattern Alpha

Attack Pattern Alpha is a Tactical captain skill. It increases the damage, critical chance and critical severity of your starship's weapons, as well as the turn rate of your starship. While its description states that it increases "all damage strength", this language actually means that it increases the base damage of your weapons.



Attack Pattern Alpha does not modify damage attributable to weapon skill training, weapon mark, or tactical consoles. As a result, the actual damage increase it provides is a great deal smaller than what one might expect based off of the description. For example, at Vice Admiral, Attack Pattern Alpha 3 will actually add something in the range of 15-18% damage strength, depending on your skill training, weapon mark, and how many tactical consoles you have equipped.
STO Wiki has a lot of good info.
http://www.stowiki.org
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Old August 28 2011, 06:00 PM   #3355
mic of orion
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Re: Star Trek: Online

Qew wrote: View Post
mic of orion wrote: View Post
upgraded my ship a bit, I've got few consoles doing missions at starbase 24, good place for consoles, and marked improvements in my ship's weapon performance, before it was a struggle to take down large Klingon ship, now it takes only few well aimed shots, bob's your uncle.

Although I have far to go before I can master controls an all the buttons, few weeks and I'll be there. BTW only today I realized i had alpha attack maneuver, what it does I still don't have a clue, well it suppose to give some boost to your weapons, if I am correct. Anyways, I'd like to see more ppl posting their ships, thus far only few of us braves posted. This helps a great deal to all newbs here to understand how game works and what is needed for a good ship to win battles.

The reason why i don't use beams is because they do less damage than DHC and if you go with beam you'll need to not only get the Beam Overload skill, you'll want to train your guy in Beams skill which is a waste of points for one beam IMO. I don't use the Harpeng because it fires too slow, and the whole point of a Defiant strafing run is to hit them hard to take down a shield side and then hit them with High Yield III with Quantums. I can destroy a lot of ships like that in one pass. My Quantum also has Crit at 40% so i get a lot of crits.

I tried putting a torp in the back but since High Yield doesn't affect the aft launcher the firing rate is too slow, better to put in another turrent, with 2 of my Rapid Fire Cannon skills the turrets are spitting a lot of fire.

You'll also want to get the Subspace Field Generator and Universal Assimilated Module FOR SURE. Those are invaluable. I would get rid of your Mk VIII console...i have Halon System because with Hazard Emitters it gives me a hull repair bonus - something every Defiant needs.

You might also consider farming for emblems and trading them in for Mk X Very Rare stuff, it'll be better than Mk XI UnCommons. Also the Mk X stuff is only 7 emblems per item so it won't take you that long to farm it. Or you could craft it. Hope that helps!

thanx for clear and concise advice, reason why i have beam, is bc of firring arc, if I go against pvpi'll get your advice and get another heavy cannon, also i'll try to get quantum launcher as my tacs are trained in these *40-60% increase in yield or something its a good skill to have, I am still suffering from that missing bridge officer bug, as additional bridge officer would help a great deal.


My standard fit for mission will be like these (just all purple - very rare) and for pvp I'll outfit my ship just like yours, and see how it goes, problem is I don't know which mission gives you assimilated stuff, I know its borg, anyways if you are up for a mission in borg space let me know, i'd love to do a mission with you, learn few tricks.

tristan@mic_of_orion - my user name on sto
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Old August 28 2011, 06:19 PM   #3356
Timelord Victorious
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Re: Star Trek: Online

If firing arc is your concern, there are single cannons as well. They have slightly less damage then dual beams but an even wider arc ( if I remembet correctly) and they go better with your other cannon skills and consoles.
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Old August 28 2011, 07:37 PM   #3357
PsychoPere
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Re: Star Trek: Online

mic of orion wrote: View Post
[...] problem is I don't know which mission gives you assimilated stuff, I know its borg [...]
Qew did link to the Assimilated Borg Technology entry on STO Wiki, which gives an overview on which Borg missions provide which items. The Wiki really is a great resource.
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Old August 28 2011, 10:06 PM   #3358
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Re: Star Trek: Online

Timelord_Victorious wrote: View Post
If firing arc is your concern, there are single cannons as well. They have slightly less damage then dual beams but an even wider arc ( if I remembet correctly) and they go better with your other cannon skills and consoles.
Dual Heavy Cannon - 45 degree arc
Single Heavy Cannon - 90 degree arc
Single Cannon - 180 degree arc (just like beams)

The SC lets you use your Cannon skills and still have beam coverage. Does slightly more damage than beams too.
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Old August 29 2011, 07:36 AM   #3359
Qew
Lieutenant Junior Grade
 
Re: Star Trek: Online

The way i see it is burst damage is more advantageous than firing arc. As a Defiant you should be "bobbing and weaving" so to speak when you engage enemies. As a cruiser it's fine to just orbit your target and spank away at them with beams, etc, but as a Defiant you need to do strafing runs...it's the main reason why i play the Defiant, it's fun to move and run around your targets. If you've watched the DS9 episodes where the Defiant engages targets it's very much this kind of strafe and burst damage type of play style. Of course you're free to play however you want but the Defiant is optimized for this type of battle strategy.

Add me: Ninja@MonCapitan
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Old August 29 2011, 10:33 AM   #3360
Timelord Victorious
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Re: Star Trek: Online

Ninja... Where have I seen you lately in game? Have we been on a mission together or met in PVP?
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