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Old August 9 2011, 03:55 AM   #481
Admiral Buzzkill
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Re: Star Ship Polaris

Lightwave.
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Old August 9 2011, 07:36 AM   #482
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Re: Star Ship Polaris

Just for point of discussion: why not two models? One featuring a high-poly mesh for closeups, and a second, lower-poly mesh with the details baked onto UV-mapped textures for shots that don't require precision?
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Old August 9 2011, 07:45 AM   #483
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Re: Star Ship Polaris

I don't know if you want to have kill marks on Polaris, or possibly on other ships. That's just something you might wish to consider.
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Old August 9 2011, 07:52 AM   #484
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Re: Star Ship Polaris

Why? What did Marks do?

And why does everyone keep shooting at Will?
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Old August 9 2011, 07:58 AM   #485
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Re: Star Ship Polaris

You know, kill mark = A flag or icon indicating the type of enemy ship or craft that has been destroyed by the vessel, displayed on its conning tower, turret, or fuselage, one mark per kill.
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Old August 9 2011, 02:51 PM   #486
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Re: Star Ship Polaris

^Did you really miss the joke? or just playing along?
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Old August 9 2011, 03:02 PM   #487
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Re: Star Ship Polaris

No kill marks. Duncan might have tattoos somewhere, though.
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Old August 9 2011, 04:09 PM   #488
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Re: Star Ship Polaris

sojourner wrote: View Post
^Did you really miss the joke? or just playing along?
Oh, I'm reasonably sure CorporalCaptain got the joke but provided the explanation to make sure everyone understood his terminology.

And there's something about a character who wears kill marks as a tattoo that I really like.
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Old August 9 2011, 04:10 PM   #489
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Re: Star Ship Polaris

Well, I didn't say where.
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Old August 9 2011, 06:34 PM   #490
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Re: Star Ship Polaris

Psion wrote: View Post
Just for point of discussion: why not two models? One featuring a high-poly mesh for closeups, and a second, lower-poly mesh with the details baked onto UV-mapped textures for shots that don't require precision?
That is certainly an option and one often used in CG production pipelines. My involvement is limited to building the "hero" model, from which Dennis' F/X guys should be able to derive a lower-poly version if they find it advantageous. However, I am still hoping to strike a balance on the overall polycount, with added detail in the areas that need it for close-ups, that will work for the vast majority of shots.
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Old August 9 2011, 07:52 PM   #491
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Re: Star Ship Polaris

More adjustments to the name and registry.



Still mulling over options for the galaxy insignia, so I've left it where it is for the moment.

Thoughts?
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Old August 9 2011, 07:58 PM   #492
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Re: Star Ship Polaris

Looks good.
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Old August 9 2011, 10:10 PM   #493
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Re: Star Ship Polaris

A very small thing. The c570 at the top looks crooked. It might work better if you lined it up parallel with the edge of the grey paint above it.
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Old August 9 2011, 11:52 PM   #494
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Re: Star Ship Polaris

sojourner wrote: View Post
A very small thing. The c570 at the top looks crooked. It might work better if you lined it up parallel with the edge of the grey paint above it.
Good eye, but the number is cocked like it is for a reason that occurred to me since the previous version, so that the number is perfectly horizontal when the sails are fully closed, the "default" configuration.

Now, it may turn out that aligning the number with the edge of the gray paint is preferable to having it perfectly horizontal with the sails closed, but I'm not going to make that determination without seeing both options.
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Old August 10 2011, 12:28 AM   #495
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Re: Star Ship Polaris

The "galaxy" logo still looks like the old Screen Gems logo (http://logos.wikia.com/wiki/Screen_Gems_Television).

Seriously, this is a very spiffy spacecraft!
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