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Fan Productions Creating our own Trek canon!

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Old August 3 2011, 09:01 PM   #721
Admiral Buzzkill
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Re: "Polaris"

Now, there's a right side and a wrong side to these reflectors.



As far as I'm concerned, the shady side is the right side.
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Old August 3 2011, 09:53 PM   #722
Potemkin_Prod
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Re: "Polaris"

I am so glad that we're filming in a sub-tropical environment. It's probably hotter ambient temperature wise (around 100F when we wrap at noon), it's definitely more humidity (around 95% the whole time we film), but at least there's plenty of trees to stand under and set up under. I shot last weekend with the cast in the shade and me in the sun, and I practically died by the time we wrapped for the day.

Anyways, we feel for you filming in the sun light like that.
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Old August 3 2011, 10:54 PM   #723
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Re: "Polaris"

Nice T-shirt, have a few of them myself.

Dennis wrote: View Post
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Old August 4 2011, 04:01 AM   #724
Maurice
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Re: "Polaris"



Related to my previous post, this is the interface artwork that appears on the prop used by Dr. Valerie Young in POLARIS. It is based on graphics seen on the Command Deck set, and was printed on translucent material so that the practical lights on the prop (red and yellow) can show through the white areas. Sections of the upper portion were cut away to fit elements of the prop and allow practical switches to come through.

The four letter designators by each of the triangles are the first initial and first three letters of the last names of members of the crew who decorated the Command Deck Set.
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Old August 4 2011, 04:38 AM   #725
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Re: "Polaris"

Great! This is giving me my geek-fix of the day. What can you tell us about the cool looking script on the 12 buttons?
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Old August 4 2011, 09:06 AM   #726
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Re: "Polaris"

It's based on a font called Omnicron that Dennis used with modifications on some of the Command Deck displays and so on. I took some of the letters and then cut them up and rearranged them to make symbols that looked like letters but weren't recognizable.

The idea for the control surface is that there are four sensor modes (the triangles), and you can drag the columns of icons for REC, SCAN and REV (as on a smartphone) to line up different combinations to do different things. I used to design video game interfaces so I automatically think a little about how to make something functional, even if it's never shown actually being used. It just "smells right" if it's thought out.
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Old August 4 2011, 10:03 AM   #727
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Re: "Polaris"

Excellent.
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Old August 4 2011, 06:51 PM   #728
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Re: "Polaris"

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Old August 4 2011, 07:07 PM   #729
Admiral Buzzkill
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Re: "Polaris"

We didn't all have to wear costumes...

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Old August 4 2011, 07:13 PM   #730
CorporalCaptain
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Re: "Polaris"

What sort of matte work are you planning to do in the location shots? I know you are putting in the galaxy. Will you be adding other elements, like mountains or structures, and will you be covering up things like vegetation and structures that had to be in shot?
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Old August 4 2011, 07:44 PM   #731
Admiral Buzzkill
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Re: "Polaris"

Yep, and various kinds of color correction. I think we're going to allow for a certain amount of vegetation - it's more plausible that a planet with air we can breathe would have a biosphere than that it wouldn't.
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Old August 4 2011, 08:27 PM   #732
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Re: "Polaris"

Dennis wrote: View Post
We didn't all have to wear costumes...

Hey, I was the most sensibly dressed person on the crew!
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Old August 4 2011, 09:12 PM   #733
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Re: "Polaris"

Probably.
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Old August 5 2011, 11:36 AM   #734
Jetfire
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Re: "Polaris"

This might have been covered before...but Dennis, Do you make a cameo in the movie? I think that would be kinda fun.
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Old August 5 2011, 01:12 PM   #735
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Re: "Polaris"

Crewman Number 6, mayhaps?
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