RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 138,383
Posts: 5,357,446
Members: 24,628
Currently online: 583
Newest member: suryaprabu02

TrekToday headlines

The Gene Roddenberry Project Kickstarter
By: T'Bonz on Jul 30

Moore: No Deep Space Nine Regrets
By: T'Bonz on Jul 30

Pegg Star Wars Rumor
By: T'Bonz on Jul 30

Borg Cube Fridge
By: T'Bonz on Jul 29

Free Enterprise Kickstarter
By: T'Bonz on Jul 29

Siddig To Join Game Of Thrones
By: T'Bonz on Jul 29

Sci-Fried To Release New Album
By: T'Bonz on Jul 28

Star Trek/Planet of the Apes Crossover
By: T'Bonz on Jul 28

Star Trek into Darkness Soundtrack
By: T'Bonz on Jul 28

Horse 1, Shatner 0
By: T'Bonz on Jul 28


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Entertainment & Interests > Gaming

Gaming Non-Star Trek Gaming

Reply
 
Thread Tools
Old August 2 2011, 03:55 PM   #136
TheGodBen
Rear Admiral
 
TheGodBen's Avatar
 
Location: Ireland
Re: Civilization V

From this thread: http://trekbbs.com/showpost.php?p=51...postcount=5689

SPCTRE wrote: View Post
See, that's what I've heard about Civ V everywhere - less complexity. From what the guys over at the Giant Bombcast were saying about that game it seems to fit my needs perfectly - a layman's Civ, if you will
I wouldn't say that it's a layman's Civ, in several areas it's more complex than Civ IV. It's just more bare-bones right now because it doesn't have any expansions. I remember that Civ IV was also criticised by some people when it was originally released because it was simpler than Civ III with its expansion packs. Many of the diplomatic elements that I miss in Civ V, such as the ability to create vassal states, weren't even in the base Civ IV game but were added in the expansions. Civ V will probably be the same, they might implement the "missing" features such as religion and colony states so that when Civ VI rolls around people will complain that it's not as complex as Civ V.

Eyes wrote: View Post
Well that's good for me getting Civ 4. I love complexity in my games, and to be honest, I'm not that fussed about the combat system. I'm a good strategist, but I make for an appalling tactician.
My problem with combat in Civ IV was how boring it was. You made a stack and then you beelined it to the nearest enemy city. You didn't have to worry so much about enemy units or your supply lines as the enemy would usually pump all their units into defending their city. It was dull, dull, dull.

In Civ V, you've got to choose where you place units carefully, and you have to pay close attention to where enemy units are. In my most recent game, I went to war with the Japanese and we had only a three-tile border, so I had to move my large army through a narrow bottle-neck while also contending with Japanese counter attacks. It was the most satisfying conflict I ever had in a Civ game because my decisions about where I placed my units made a huge difference to the war, which isn't something that I felt was true of Civ IV.
__________________
...so many different suns...
TheGodBen is offline   Reply With Quote
Old August 2 2011, 03:59 PM   #137
Robert Maxwell
Not Your Toy
 
Robert Maxwell's Avatar
 
Location: A broken roof
View Robert Maxwell's Twitter Profile Send a message via ICQ to Robert Maxwell Send a message via AIM to Robert Maxwell Send a message via Windows Live Messenger to Robert Maxwell Send a message via Yahoo to Robert Maxwell
Re: Civilization V

I really need to try Civ V and at least see what all the fuss is about. I have it on Steam, just haven't gotten around to playing it--I've got like 20-odd games I bought in a bundle and haven't played most of them yet!
__________________
It's all false love and affection
The Journeyman - Buy it now! Maybe?
My world simulation project!
My blog
Robert Maxwell is online now   Reply With Quote
Old August 2 2011, 04:21 PM   #138
SPCTRE
Weltmeister
 
SPCTRE's Avatar
 
View SPCTRE's Twitter Profile
Re: Civilization V

Robert Maxwell wrote: View Post
I really need to try Civ V and at least see what all the fuss is about. I have it on Steam, just haven't gotten around to playing it--I've got like 20-odd games I bought in a bundle and haven't played most of them yet!
Yeah I know how that feels

Thanks for the reply TGB, I'll definitely check Civ V out when I get around to it.
__________________
““I’m gonna say such a nasty thing about you on Yelp.” Oh really? That’s great because I’m gonna cut your throat and leave your body in the dumpster out back. And no one will convict me because you’re subhuman trash, ‘Mr. Mayor!’”
— Jeff Gerstmann
SPCTRE is online now   Reply With Quote
Old August 2 2011, 04:33 PM   #139
Eyes
Commodore
 
Eyes's Avatar
 
Location: Up
View Eyes's Twitter Profile
Re: Civilization V

TheGodBen wrote: View Post
Eyes wrote: View Post
Well that's good for me getting Civ 4. I love complexity in my games, and to be honest, I'm not that fussed about the combat system. I'm a good strategist, but I make for an appalling tactician.
My problem with combat in Civ IV was how boring it was. You made a stack and then you beelined it to the nearest enemy city. You didn't have to worry so much about enemy units or your supply lines as the enemy would usually pump all their units into defending their city. It was dull, dull, dull.

In Civ V, you've got to choose where you place units carefully, and you have to pay close attention to where enemy units are. In my most recent game, I went to war with the Japanese and we had only a three-tile border, so I had to move my large army through a narrow bottle-neck while also contending with Japanese counter attacks. It was the most satisfying conflict I ever had in a Civ game because my decisions about where I placed my units made a huge difference to the war, which isn't something that I felt was true of Civ IV.
Civ V does seem interesting, and while I'm not that bothered about combat, a better combat system is always welcome. I might check it out if I like Civ IV.

Hopefully by then there'll be some expansion packs as well.
__________________
Safe.
Eyes is offline   Reply With Quote
Old August 2 2011, 04:37 PM   #140
Robert Maxwell
Not Your Toy
 
Robert Maxwell's Avatar
 
Location: A broken roof
View Robert Maxwell's Twitter Profile Send a message via ICQ to Robert Maxwell Send a message via AIM to Robert Maxwell Send a message via Windows Live Messenger to Robert Maxwell Send a message via Yahoo to Robert Maxwell
Re: Civilization V

Eyes wrote: View Post
TheGodBen wrote: View Post
Eyes wrote: View Post
Well that's good for me getting Civ 4. I love complexity in my games, and to be honest, I'm not that fussed about the combat system. I'm a good strategist, but I make for an appalling tactician.
My problem with combat in Civ IV was how boring it was. You made a stack and then you beelined it to the nearest enemy city. You didn't have to worry so much about enemy units or your supply lines as the enemy would usually pump all their units into defending their city. It was dull, dull, dull.

In Civ V, you've got to choose where you place units carefully, and you have to pay close attention to where enemy units are. In my most recent game, I went to war with the Japanese and we had only a three-tile border, so I had to move my large army through a narrow bottle-neck while also contending with Japanese counter attacks. It was the most satisfying conflict I ever had in a Civ game because my decisions about where I placed my units made a huge difference to the war, which isn't something that I felt was true of Civ IV.
Civ V does seem interesting, and while I'm not that bothered about combat, a better combat system is always welcome. I might check it out if I like Civ IV.

Hopefully by then there'll be some expansion packs as well.
Just wait until Civ VI comes out, then they should slash the price of Civ V.
__________________
It's all false love and affection
The Journeyman - Buy it now! Maybe?
My world simulation project!
My blog
Robert Maxwell is online now   Reply With Quote
Old August 2 2011, 04:38 PM   #141
Lindley
Moderator with a Soul
 
Location: Fairfax, VA
Re: Civilization V

While I understand why they removed it, I still kind of miss the ability to buy cities wholesale (finance revolts) in Civ 2 if your economy was strong enough. It was a simple way to expand your influence without causing a major incident (unless you wanted to).
__________________
Lead Organizer for EVN: Firefly.
"So apparently the really smart zombies have automatic weapons!"
-Torg, Sluggy Freelance
Lindley is offline   Reply With Quote
Old August 2 2011, 04:41 PM   #142
Robert Maxwell
Not Your Toy
 
Robert Maxwell's Avatar
 
Location: A broken roof
View Robert Maxwell's Twitter Profile Send a message via ICQ to Robert Maxwell Send a message via AIM to Robert Maxwell Send a message via Windows Live Messenger to Robert Maxwell Send a message via Yahoo to Robert Maxwell
Re: Civilization V

Lindley wrote: View Post
While I understand why they removed it, I still kind of miss the ability to buy cities wholesale (finance revolts) in Civ 2 if your economy was strong enough. It was a simple way to expand your influence without causing a major incident (unless you wanted to).
Yeah, that was always fun. One thing I never liked about the diplomacy AI in any version is that real horse-trading would never happen unless one side completely outclassed the other--which would result in the superior side demanding cities and tribute.

In the real world, a bloody war with good odds on stalemate would result in significant trades on both sides: territory, goods, money, etc. In Civ IV I could occasionally get civilizations to trade cities to me, but again--only when I totally outclassed them and the city was indefensible to begin with.
__________________
It's all false love and affection
The Journeyman - Buy it now! Maybe?
My world simulation project!
My blog
Robert Maxwell is online now   Reply With Quote
Old August 2 2011, 04:42 PM   #143
137th Gebirg
Rear Admiral
 
137th Gebirg's Avatar
 
Location: Who is John Galt?
Re: Civilization V

IIRC, Civ V also removed the ability to culturally annex nearby cities that belong to other nations - something which I enjoyed doing as I was going for a culture victory. I also miss the use of religion in the culture wars as well. It was an extra dynamic that added to the mix. But I agree, the combat is definitely more fluid with this new system.
__________________
Gebirgswick - Ind, Tra, Sec & Env.
137th Gebirg is offline   Reply With Quote
Old August 2 2011, 04:45 PM   #144
Arrqh
Vice Admiral
 
View Arrqh's Twitter Profile
Re: Civilization V

TheGodBen wrote: View Post
In Civ V, you've got to choose where you place units carefully, and you have to pay close attention to where enemy units are. In my most recent game, I went to war with the Japanese and we had only a three-tile border, so I had to move my large army through a narrow bottle-neck while also contending with Japanese counter attacks. It was the most satisfying conflict I ever had in a Civ game because my decisions about where I placed my units made a huge difference to the war, which isn't something that I felt was true of Civ IV.
I had a bit of the opposite experience yesterday that also demonstrates how much better the combat is. I was trying to take an English city that was past a choke point, made even more difficult by a mountain I had to maneuver around. It was during the medieval period so the English had Longbowmen instead of crossbows... which aside from being a big stronger, also have a range of 3 instead of the standard 2. Given the location this gave the English a huge tactical advantage that I wasn't prepared for so despite my superior numbers and slightly superior technology I was simply unable to take the city. I couldn't get units in fast and in large enough number to get passed their ranged defenses. Because of my poor planning and the terrain I had no choice but to pull out of that war.

In Civ IV, I just would have had to build a massive stack and move it in. No tactics, no planning beyond building enough units. It would have been much easier to take the city, but also much less interesting and certainly less complex.

Incidentally, I played that whole game from start to finish without stopping for a time of about 7 hours. I think I need to give Civ 5 a rest for a few days for my sanity's sake
__________________
Don't you know? The chances of a random object being a scone are about one in six.
Arrqh is offline   Reply With Quote
Old August 2 2011, 04:48 PM   #145
137th Gebirg
Rear Admiral
 
137th Gebirg's Avatar
 
Location: Who is John Galt?
Re: Civilization V

^^^ Heh - it is addicting. I had two 6 hour sessions last weekend. Wiped out the Arabs, English and Indians. Arabs were the most aggressive and a VERY tough nut to crack. The English were a little more weak and the Indians only had their capital city after England took all the others. Love this game!

My only REAL complaint is this game's frequent need for a map refresh, graying out the tiles and slowing down the movement every time the refresh moves up the screen. Several patches have marginally sped it up in the past year but it's still dog-ass slow.
__________________
Gebirgswick - Ind, Tra, Sec & Env.
137th Gebirg is offline   Reply With Quote
Old August 2 2011, 06:05 PM   #146
TheGodBen
Rear Admiral
 
TheGodBen's Avatar
 
Location: Ireland
Re: Civilization V

137th Gebirg wrote: View Post
I also miss the use of religion in the culture wars as well. It was an extra dynamic that added to the mix.
I never cared much about religion as a cultural thing, I always used it as a political tool. I would always switch to the state religion of my most powerful neighbour to get in their good books and then spread that religion around my empire as much as I could. You know, like the way religion used to work in the real world. It's a pity that it wasn't included, city states aren't as interesting politically.

Another major thing I miss is the old happiness system. Happiness working on the city level made more sense than it does working on a civilization-wide basis, and it forced you to deal with the cities as separate entities with different needs. Unhappiness in one city used to cripple production there and forced you to deal with the problem, but in Civ 5 one city can be full of unhappy people and the problem can be ignored so long as happiness is high enough in all the other cities.
__________________
...so many different suns...
TheGodBen is offline   Reply With Quote
Old August 2 2011, 11:39 PM   #147
Alidar Jarok
Everything in moderation but moderation
 
Alidar Jarok's Avatar
 
Location: Norfolk, VA
Re: Civilization V

I'm glad this thread was bumped. I think the game's improved a lot since it started. If you have money to shell out for the DLC, there are two new ones coming out (one involving the Seven Wonders of the World and probably Sumeria, the other involving Korea). If not, I think the game is solid these days. When they started, I think they removed some of Civ4's strategies (involving religion, etc), but didn't really replace them. Now they've found good synergy with the social policy system, city-states, and new small wonders they've added with patches.

I still think Civ4 is the best strategy game ever, but Civ5 is quite a lot of fun. The combat is heads and shoulders above and the production value with the uniqueness of each civ (including leaders, audio, as well as play style) is quite good.
__________________
When on Romulus, Do as the Romulans
Alidar Jarok is offline   Reply With Quote
Old August 3 2011, 12:03 AM   #148
Kelthaz
Rear Admiral
 
Kelthaz's Avatar
 
Location: Toronto, Ontario
Re: Civilization V

I've been meaning to play Civ 5 for a while now, but hearing repeatedly that the A.I is dumb as a stump has put me off the game. Have there been any patches or expansions to improve the AI yet?
__________________
"Who are you?! And how did you get in here?!"

"I'm the locksmith. And... I'm the locksmith."
Kelthaz is offline   Reply With Quote
Old August 3 2011, 01:27 AM   #149
Alidar Jarok
Everything in moderation but moderation
 
Alidar Jarok's Avatar
 
Location: Norfolk, VA
Re: Civilization V

Patches have improved it quite a bit. They'll still make some tactical mistakes in battle, but a human can always outsmart an AI in combat. They generally don't make game breaking mistakes (worse case, they'll lose a catapult, not their army). But they're pretty good at defense these days and are capable at offensive attacks to take cities. The rest of the AI was good for the most part and still is.
__________________
When on Romulus, Do as the Romulans
Alidar Jarok is offline   Reply With Quote
Old August 3 2011, 04:56 PM   #150
TheGodBen
Rear Admiral
 
TheGodBen's Avatar
 
Location: Ireland
Re: Civilization V

Alidar Jarok wrote: View Post
If you have money to shell out for the DLC, there are two new ones coming out (one involving the Seven Wonders of the World and probably Sumeria, the other involving Korea).
Are the DLC civilizations worth it? I'm reluctant to get them as it seems like they're nickel and diming us for things that would be cheaper together in a full expansion pack, but I do miss the variety of civilizations and leaders from Civ IV.
__________________
...so many different suns...
TheGodBen is offline   Reply With Quote
Reply

Bookmarks

Tags
civilization, civilization 5

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 01:47 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.