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Old June 13 2011, 11:54 AM   #1036
Cutter John
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Location: Beyond the wall of sleep, just south of Seattle.
Re: Minecraft

Assuming its not a bug Judge, have you tried dropping the water a block or two away from the lava and lettign it spread and flow across it?

Hmmm, there seems to be strange things afoot on the server. There are several spots that won't allow you to place blocks, and two places on the minecart track that act as invisible walls. I've tried replacing and rebuilding that spot on the track with no change. Ended up just puttign a loop in the trackway to go around that spot. So at least now it works fine. Game bugs? Server glitches?

Oh also, if you happen to have a minecart in your possession, could you please return it to a station chest? We seem to be running short.
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Old June 13 2011, 01:26 PM   #1037
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Re: Minecraft

There is a new CraftBukkit available so I will update the server when I am back in the US (Wednesday afternoon.) Hopefully that will resolve any bugs. Otherwise, I'll have you point out the "weird" spots to me--never seen areas where you can't place blocks except the main spawn point (and that's intentional.)
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Old June 15 2011, 12:26 AM   #1038
TheGodBen
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Location: Ireland
Re: Minecraft

Official piston preview:



Plus, new cobblestone texture.


Whoever put the arrival chimes for the rail stations on the server is a genius, I just spent the last day installing them on all my stations in my SSP world. I also upgraded my rail stations to allow a cart to depart in two (and theoretically more) directions without having to switch tracks, which I'm baselessly proud of.
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Old June 15 2011, 12:43 AM   #1039
Owain Taggart
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Re: Minecraft

The Stations are all Cutter's genius I think the chimes still need to be installed in several other locations, but yeah.
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Old June 15 2011, 01:49 AM   #1040
Itisnotlogical
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Re: Minecraft

Nice, a use for slimeballs finally... good luck finding slimes though...
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Old June 15 2011, 10:12 AM   #1041
Cutter John
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Re: Minecraft

Owain Taggart wrote: View Post
The Stations are all Cutter's genius I think the chimes still need to be installed in several other locations, but yeah.

Aww shucks, it was nuthin.

And yeah, I do need to go do the other stations. Just been lazy is all. Those things are a pain to set up.
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Old June 16 2011, 12:34 AM   #1042
Rowan Sjet
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Re: Minecraft

Finally getting around to splicing together a working texture pack from the old (not updated since january) Terracraft pack and the current default, its interesting though time consuming. I'm also not happy with a couple of things from either pack, like the armor, so I'm gonna try and find something from another pack.
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Old June 17 2011, 12:58 AM   #1043
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Re: Minecraft

I do exactly the same thing with my texturepack (based on the 32x Gerudoku pack).

But thats one of the things I love about MC. Default MC is really ugly as hell. But with the right texture, it really can become a thing of beauty. And its so darn easy.


Heck just last night I borrowed the skeleton and spider texture from an entirely different set. Now skeletons are wearing battered old armor, and spiders look like giant jumping spiders.

Update: As an experiment I replaced the ugly old cobble texture with an embossed block. I think it looks rather nice. How about you?

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Last edited by Cutter John; June 17 2011 at 11:23 AM.
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Old June 18 2011, 09:25 PM   #1044
Owain Taggart
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Re: Minecraft

That does look nice, Cutter. The one I have is slightly embossed as well. I like embossed textures as they help give a sense of texture.
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Old June 18 2011, 09:27 PM   #1045
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Re: Minecraft

I like the embossed look, definitely. I'm still not ditching DokuCraft, though.
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Old June 18 2011, 11:17 PM   #1046
Cutter John
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Re: Minecraft

Robert Maxwell wrote: View Post
I like the embossed look, definitely. I'm still not ditching DokuCraft, though.
Oh not giving up mine either. All I did was replace one small square on the texturepack. Just like I did earlier with the tallgrass and the torches. It really is a patchwork pack now.
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Old June 19 2011, 02:29 AM   #1047
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Re: Minecraft

I replaced some of the paintings in my texture pack with personal photos. Editing texture packs is fun.
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Old June 19 2011, 02:35 PM   #1048
Cutter John
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Re: Minecraft

A bit of news straight from Jeb, who did a MC presentation at Dreamhack over in Sweden.

- No plans for dynamic lighting, due to performance and gameplay issues (Mobs spawning, mobs burning in light, etc.)

- Dragons aren't 100% out-of-the-question, but they most likely won't happen.

- Oceans (Basically just GIANT bodies of water) are probably not going to happen.

- There will be an item or something to make diamond tools more powerful.

- No plans for obsidian tools.

- Animals will be more persistent, only really spawning at the generation of a world.

- There's a possibility for infinite map height.

- Pistons will not push players/blocks far (This was seen in the pistons WIP video though, but he explained why)

- Adventure mode will be more rewarding to players who like to explore (Notch mentioned this a while back as well).

- NPCs are pretty much planned (Most likely for adventure mode, although he spoke like they weren't).

- There's a high possibility for "exclusive" items/blocks found in certain areas. Sort of like the jungles, corruption, etc. in Terraria.

Part 1: http://www.justin.tv/citricsquid/b/288355296
Part 2: http://www.justin.tv/citricsquid/b/288361863
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Last edited by Cutter John; June 20 2011 at 01:23 AM.
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Old June 19 2011, 07:24 PM   #1049
Owain Taggart
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Re: Minecraft

Your links don't work, Cutter.
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Old June 19 2011, 09:28 PM   #1050
TheGodBen
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Re: Minecraft

Cutter John wrote: View Post
- Oceans (Basically just GIANT bodies of water) are probably not going to happen.
That's a pity, I kind of liked the scale of the Atlantic on that world map I played a few weeks ago. Admittedly, 9 minutes to cross it was probably too much, but something 2 minutes wide that goes as deep as bedrock would have been awesome.

- Animals will be more persistent, only really spawning at the generation of a world.
I like the idea that we'll have to breed animals, but it sounds worrying for existing worlds. I hope I wont have to generate new chunks to find farm animals, especially since I live on an island so getting animals to my main base would be a nightmare.

- There's a possibility for infinite map height.
It sounds like you'll be able to build up infinitely, but the world wont generate mountains higher than those currently in existence, which is a pity.

- There's a high possibility for "exclusive" items/blocks found in certain areas. Sort of like the jungles, corruption, etc. in Terraria.
Excellent, I've been wanting this sort of stuff since the introduction of biomes.
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