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Old May 10 2011, 10:45 AM   #46
Donny
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

I'm so terribly sick of making LCARS....grrrr....

But here it is. The finished Engineering Deck!























Enjoy! Next up....Ten Forward!
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Old May 10 2011, 11:12 AM   #47
Kaziarl
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

I think I'm in love. Can I marry your engineering?
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Old May 10 2011, 02:53 PM   #48
B.J.
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Sweeeeet! Just need some crewmen in the right uniform and you're set!
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Old May 10 2011, 04:50 PM   #49
Savage Dragon
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

I'm salivating just looking at these images. Awesome work!
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Old May 10 2011, 06:43 PM   #50
Donny
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

B.J. wrote: View Post
Sweeeeet! Just need some crewmen in the right uniform and you're set!
Sorry it took me so long to change the uniforms...

...I was too busy building a freaking Galaxy Class starship!
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Old May 10 2011, 06:55 PM   #51
B.J.
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP



Seriously, very nice work here! I love your appreciation for detail!
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Old May 11 2011, 03:34 AM   #52
Ensign Ro-
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Absolutely breathtaking. I am in complete awe of your attention to detail and shear talent. Just stunning!
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Old May 11 2011, 01:13 PM   #53
lurok
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Really impressive work. The ST:Excalibur game creators should hire you pronto...(even if it is a post-Nemesis setting)
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Old May 11 2011, 08:46 PM   #54
Herkimer Jitty
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Except Excalibur isn't Quake-based.
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Old May 11 2011, 11:05 PM   #55
lurok
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Herkimer Jitty wrote: View Post
Except Excalibur isn't Quake-based.
Yes, downside on that game engine...but I'm sure Donny's 3d/creative talents could equally be easily adapted to new Excalibur game engine/graphical environment...just needs the will and talent.
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Old May 11 2011, 11:56 PM   #56
Belisarius
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Actually, we've already been talking with Donny about possibly joining the Excalibur team.


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Old May 27 2011, 05:35 PM   #57
me999
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Nice work Donny
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Old May 30 2011, 08:36 PM   #58
Donny
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Sorry no updates for a few weeks...been having some issues at work so I haven't been able to devote as much time to the project. Should resume work soon.
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Old May 30 2011, 10:25 PM   #59
Donny
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP



Just a little comparison between the actual set and my project.
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Old May 30 2011, 10:27 PM   #60
RoJoHen
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Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

I think your warp core is turned off.
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