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| The Next Generation All Good Things come to an end...but not here. |
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#16 |
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Commodore
Location: Baltimore, MD
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Re: What new FX/editing do you want to see in the STNG-R?
__________________
I never make mistrakes. |
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#17 | |
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Vice Admiral
Location: NJ, USA
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Re: What new FX/editing do you want to see in the STNG-R?
__________________
“Most people do not listen with the intent to understand; they listen with the intent to reply.”—Stephen R. Covey |
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#18 |
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Commodore
Location: Baltimore, MD
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Re: What new FX/editing do you want to see in the STNG-R?
__________________
I never make mistrakes. |
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#19 | |||
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Knuckle-dragging TNZ Denizen
Location: Hill dweller
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Re: What new FX/editing do you want to see in the STNG-R?
I think there must be a common thread of model builders here - people who respect the original FX of any series and the dinosaurian art of model building for film.
It can suffer from hyper-realism and cartoonishness which we saw with the SW prequels IMO ~ But as you say the texturing and particle effects and such are a lot better. Even on PC platforms the last generation or two of video cards has produced metallic and organic looking textures (especially on a CRT). Especially in latter seasons, with that closeup of the 4-foot model shown at nearly every break. Also, the light metal theme for "Tin Man" should be put back in. |
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#20 | |
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Commodore
Location: Baltimore, MD
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Re: What new FX/editing do you want to see in the STNG-R?
With TNG-R, that necessity goes away. I'm sure the scriptwriter for "The Naked Now" didn't envision the Tsiolkovsky specifically as a 75 year-old Grissom-type ship. He/she probably could have cared less what type of ship it was. So why reshoot the scene with a CGI Oberth when you now have the chance to be really creative and come up with new designs?
__________________
I never make mistrakes. |
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#21 |
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Admiral
Location: Brockville, Ontario, Canada
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Re: What new FX/editing do you want to see in the STNG-R?
__________________
STAR TREK: 1964-1991 |
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#22 |
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Rear Admiral
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Re: What new FX/editing do you want to see in the STNG-R?
__________________
Fans are like space heaters. All we have to offer is hot air. |
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#23 |
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Admiral
Location: Brockville, Ontario, Canada
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Re: What new FX/editing do you want to see in the STNG-R?
![]() Can we digitally erase Marina Sirtis? Please?
__________________
STAR TREK: 1964-1991 |
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#24 | ||
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Vice Admiral
Location: NJ, USA
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Re: What new FX/editing do you want to see in the STNG-R?
BTW I'd like to make a correction, Andy Probert created the original concept design which I like much better and is easily within the realm of CGI today.
__________________
“Most people do not listen with the intent to understand; they listen with the intent to reply.”—Stephen R. Covey |
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#25 | |
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Vice Admiral
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Re: What new FX/editing do you want to see in the STNG-R?
I don't want them "fixing" TNG.
__________________
Boobies are evil!!! |
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#26 |
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Admiral
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Re: What new FX/editing do you want to see in the STNG-R?
__________________
"What do you hear, Starbuck?" "Nothing but the rain, sir." "Then grab your gun and bring in the cat." |
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#27 |
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Commodore
Location: Geosyncrhonous orbit over NJ
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Re: What new FX/editing do you want to see in the STNG-R?
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#28 |
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Rear Admiral
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Re: What new FX/editing do you want to see in the STNG-R?
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#29 | ||
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Shit Supreme
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Re: What new FX/editing do you want to see in the STNG-R?
__________________
ENOUGH OF THIS TURGID BASH WANKERY! |
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#30 | |||||
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Vice Admiral
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Re: What new FX/editing do you want to see in the STNG-R?
__________________
Boobies are evil!!! |
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