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| The Next Generation All Good Things come to an end...but not here. |
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#1 |
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Vice Admiral
Location: NJ, USA
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FX/editing wishlist/technical/related discussion for STNG-R
1. Encounter at Farpoint: I don't think we'll see a lot of deviation here, the FX were remarkable for 1987. The alien jelly fish will likely get a makeover. 2. Naked now: Some of the proportions between the Tsiolkovsky and Enterprise seem off. The star material could be made to look somewhat less like an asteroid. 4. The Last Outpost: Don't like the shot of the Enterprise when in orbital relation to another spacecraft. I think that angle has to change. Love the shot of the Ferengi starship when it turns, I think this needs preserving. If at all possible, and it wasn't on TOS-R, they could enhance the planet atmosphere FX. 5. WNOHGB: Don't see anything that needs changing in this one, it would be interesting to see if they can make the FX look close to the original. 8. The Battle: New Stargazer!!! Always hated the kitbash. Also, ship proportions are way off in the episode. 9. Big Goodbye: Maybe a peek at the Jarada?? Please? More later..
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“Most people do not listen with the intent to understand; they listen with the intent to reply.”—Stephen R. Covey |
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#2 |
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Vice Admiral
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Re: What new FX/editing do you want to see in the STNG-R?
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Boobies are evil!!! |
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#3 |
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Commodore
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Re: What new FX/editing do you want to see in the STNG-R?
I look forward to the official announcement, and this would be a very long, 4-5 year project for all involved. |
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#4 |
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Fleet Captain
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Re: What new FX/editing do you want to see in the STNG-R?
-Redesign the Warship Enterprise-D in Yesterday's Enterprise and replace the giant BoPs with Vorchas. -Have a Terran Empire E-D in Parallels, along with a few different E-D designs. -Use the Bozeman model Gep Malakai created for Cause and Effect. -Show them using shuttlebay 1 (the big one in the saucer).
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A business man and engineer discuss how to launch a communications satellite in the 1960s: Biz Dev Guy: Your communications satellite has to be the size, shape, and weight of a hydrogen bomb. |
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#5 |
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Captain
Location: New Vertiform City
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Re: What new FX/editing do you want to see in the STNG-R?
So, I guess my wish is that they leave the shots the way they are, just make them better looking. Some things that definitely need to be redone are: - A few more fly-by perspectives of the Enterprise. - More realistic planets. - Replacing the Excelsior-class ship with different vessels in that oft-repeated fly-alongside shot. - New beam-in shots of planet surfaces. Should give the illusion that the surface of Vagra II (Skin of Evil) is no soundstage. - New planetary establishing shots. They repeated the Angel One cityscape far too often (later even in DS9 and Voyager.) |
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#6 | |||
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Commodore
Location: Geosyncrhonous orbit over NJ
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Re: What new FX/editing do you want to see in the STNG-R?
![]() That said, my hazy memory of the D from TATV was pretty good.
Armus, of course looks pretty bad, but I don't know if a marked improvement will be seen on whatever schedule/budget they get.
The Stargazer?!? Sorry, if we gotta see it in the ready room for 7 years, I'd say it's pretty established. I know no one ever walks over to it and says "My, this is a wonderful model of the Stargazer, Jean-Luc", but that design is way too established. Random Mirandas? Go nuts, replace 'em with something else here and there... Unless you're suggesting we go back to the original audio track and make the Stargazer a Connie Ok, yeah, I'd look to see that ship perform the Picard Maneuver ![]() Could use improvement: -Enemy Ship in "The Survivors" - always looked cheap -Phaser from the photon tube in "Darmok"? -"Conundrum" model re-use from "Justice" -"BOBW" of course, duh -"AGT" is great, but I never bought the scale of that spider-like spacedock Last edited by GNDN; May 11 2011 at 03:57 PM. |
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#7 |
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Admiral
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Re: What new FX/editing do you want to see in the STNG-R?
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"What do you hear, Starbuck?" "Nothing but the rain, sir." "Then grab your gun and bring in the cat." |
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#8 |
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Procul, O procul este profani!
Location: 17 Cherry Tree Lane
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Re: What new FX/editing do you want to see in the STNG-R?
If this project definitely goes ahead, they've gone a tonne of work ahead of them anywa; upgrading the picture quality is going to be really hard I think on some of the earlier seasons especially. The fuzziness is quite noticeable even in SD DVD format. No need to give themselves even more work beyond that. |
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#9 |
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Vice Admiral
Location: Great Britain
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Re: What new FX/editing do you want to see in the STNG-R?
__________________
On the continent of wild endeavour in the mountains of solace and solitude there stood the citadel of the time lords, the oldest and most mighty race in the universe looking down on the galaxies below sworn never to interfere only to watch. |
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#10 | |
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Vice Admiral
Location: NJ, USA
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Re: What new FX/editing do you want to see in the STNG-R?
I honestly feel that some CGI work when hastily done on movies or TV can be of irregular quality.... however there are examples in the 90s and many in the 2000s where the CGI work is fully up to reality. The spacecraft designs I've seen lately in movies look better, more solid and more realistic than ever to me. I think ST09 effortlessly made CGI look like real live models but with all the improvements that allow movement on a scale not achievable with motion control. I know I may be in the slight minority here, but the Gabriel Koerner model is my favorite of all the Enterprise models real or CGI, even if its imperfect. I think it bodes well for any remastering project if they give it a few corrections and tweaks.
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“Most people do not listen with the intent to understand; they listen with the intent to reply.”—Stephen R. Covey |
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#11 |
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Vice Admiral
Location: NJ, USA
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Re: What new FX/editing do you want to see in the STNG-R?
16. When the Bough Breaks: Nothing major, but again I dislike the overused shot of the E-D in orbit facingthe planet, its not a good angle for the E-D. 18. Coming of Age: New orbital shots of the shuttle 19. Heart of Glory: Vorcha cruiser instead of the old K'Tinga. What a disappointment that was. 20. Arsenal of Freedom: Don't mind the design of the robot, but the planet surface could use some work.The sky was far too unrealistic. 22. SKin of Evil: That awful, awful Armus creature. ugh 24. Conspiracy: The stop motion is ok, but its not up to par with FX like Species 8472, and stuff we've seen in ST since. Alien looking aliens are something ST can do better. 25. Neutral Zone: I don't feel the Warbird was given movie scale detail. This is unfortunate, because the design is awesome. The Valdore was designed from scratch with movie detail. http://www.shipschematics.net/startr...er_valdore.jpg
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“Most people do not listen with the intent to understand; they listen with the intent to reply.”—Stephen R. Covey |
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#12 | |
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Vice Admiral
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Re: What new FX/editing do you want to see in the STNG-R?
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Boobies are evil!!! |
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#13 |
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The Man
Location: Defying Gravity
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Re: What new FX/editing do you want to see in the STNG-R?
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I had steak and a loaded baked potato for dinner on Sunday. As a steak I enjoyed it a lot, but as macaroni and cheese I thought it was disappointing. |
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#14 | ||
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Vice Admiral
Location: NJ, USA
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Re: What new FX/editing do you want to see in the STNG-R?
RAMA
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“Most people do not listen with the intent to understand; they listen with the intent to reply.”—Stephen R. Covey Last edited by RAMA; May 12 2011 at 01:51 AM. |
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#15 |
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Shit Supreme
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Re: What new FX/editing do you want to see in the STNG-R?
__________________
ENOUGH OF THIS TURGID BASH WANKERY! |
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Ok, yeah, I'd look to see that ship perform the Picard Maneuver 






