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Old May 10 2011, 01:38 AM   #856
Robert Maxwell
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Re: Minecraft

I'm still using the cel-shaded pack, myself. It's really grown on me.
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Old May 10 2011, 05:07 AM   #857
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Re: Minecraft

Looking good Emher!
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Old May 10 2011, 01:24 PM   #858
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Re: Minecraft

I tried out your test track, Cutter. Pretty sweet! I like being able to hit a button and be rocketed from one end of the track to the other, then coming to a full stop when I hit the (un)powered rail at the other end.
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Old May 10 2011, 02:25 PM   #859
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Re: Minecraft

Robert Maxwell wrote: View Post
I tried out your test track, Cutter. Pretty sweet! I like being able to hit a button and be rocketed from one end of the track to the other, then coming to a full stop when I hit the (un)powered rail at the other end.
Yeah, I probably overdid the powered rails, tryign to compensate for the lag. Once we build mor elines, I can space them out more.

And I REALLY like the fact that unpowered powered rails act as brakes. It'll make it easier to set up stations along the line. Stop and get off, or hit the button to keep going.

Now we need to decide on a path.
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Old May 10 2011, 02:33 PM   #860
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Re: Minecraft

I was thinking a path parallel to the walking path would be nice. Let people hoof it if they want, and have a track for those who don't.
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Old May 10 2011, 02:34 PM   #861
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Re: Minecraft

So I'm tempted to get back into Minecraft after a long absence, but the texturepack I used to use hasn't been updated since january. Anyone here use something with a similar aesthetic?
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Old May 10 2011, 06:07 PM   #862
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Re: Minecraft

Rowan Sjet wrote: View Post
So I'm tempted to get back into Minecraft after a long absence, but the texturepack I used to use hasn't been updated since january. Anyone here use something with a similar aesthetic?
Let me download it and have a look at it after work.

Unless of course someone else does it first.
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Old May 10 2011, 06:27 PM   #863
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Re: Minecraft

Thanks for the positive comments everyone. It's not nearly done though. We're going to have a lot more buildings and at least one defensive wall.
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Are you using the rustic texture pack, Emher? I tried it for awhile yesterday. I still prefer my cell-shaded pack though.
I'm using the Painterly pack http://painterlypack.net/
You can choose between loads of alternatives for pretty much everything in the game. I chose the red American earth because it reminds me of the south.

I tried the cel-shade pack and this is how the castle looks in that:



I feel I would love the celshaded pack, if it was just programmed so that surfaces that are adjacent form a uniform whole, so that there's a not very visible edge on every block. if it had that, I'd switch right away.
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Old May 10 2011, 06:36 PM   #864
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Re: Minecraft

I think the grid look is part of the cel-shaded pack's charm.
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Old May 10 2011, 07:10 PM   #865
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Re: Minecraft

Rowan Sjet wrote: View Post
So I'm tempted to get back into Minecraft after a long absence, but the texturepack I used to use hasn't been updated since january. Anyone here use something with a similar aesthetic?
It doesn't have quite the same gridded look, but it doesn't look that different from Jolicraft, which is what I use.
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Old May 10 2011, 08:25 PM   #866
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Re: Minecraft

Robert Maxwell wrote: View Post
I think the grid look is part of the cel-shaded pack's charm.

I agree, Robert. To me it makes it feel like a retro gameworld.

Oh and Rowan, I'd say the Cell-shaded pack is pretty close to that. Also looks smoother, I find.
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Old May 10 2011, 08:28 PM   #867
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Re: Minecraft

I'm thinking of making a texture pack but I'm not sure what the theme should be. Future/tech?? I dunno.
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Old May 10 2011, 09:06 PM   #868
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Re: Minecraft

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I'm thinking of making a texture pack but I'm not sure what the theme should be.
What about 32x32 pixel textures, flat shading, rectilinear designs only ~ no approximations of curves, and using a 6-bit RGB colour palette.

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Old May 10 2011, 09:11 PM   #869
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Re: Minecraft

Jadzia wrote: View Post
Robert Maxwell wrote: View Post
I'm thinking of making a texture pack but I'm not sure what the theme should be.
What about 32x32 pixel textures, flat shading, rectilinear designs only ~ no approximations of curves, and using a 6-bit RGB colour palette.

So, basically, the game will look like I've been dropping acid?
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Old May 10 2011, 09:17 PM   #870
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Re: Minecraft

No, you'd have black/dark tiles with neon edges (and detail), so it looks like something out of Tron.
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