|
Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions. If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name. |
|
|||||||
| Trek Gaming Program Complete - Enter When Ready. |
![]() |
|
|
Thread Tools |
|
|
#16 | ||
|
Rear Admiral
|
Re: TrekBBS Armada - The Foundry
![]() Can't judge it fairly before I play the rest of the missions as this was just the opening act clearly. If the conclusion is as good as the setup it will get a good review by me though. In other news, I can only recommend the Raptor trilogy. That is an outstanding mission on feature episode level. Play it, rate it. That guy deserves being spotlighted. |
||
|
|
|
|
|
#17 |
|
Admiral
|
Re: TrekBBS Armada - The Foundry
__________________
"Captain, we are being hailed. That is, if you don't mind...if it isn't too intrusive."
Loyal member of the Militant Janeway True Path Devotees |
|
|
|
|
|
#18 |
|
Rear Admiral
|
Re: TrekBBS Armada - The Foundry
|
|
|
|
|
#19 | |||
|
Vice Admiral
Location: None Given
|
Re: TrekBBS Armada - The Foundry
The reason was a current Foundry authoring/design limitation. As an author you can't return a player to Sector Space, and then set a second 'door' to another star system in the same mission; (there are Dev made missions in STO that allow that and I wanted thbe same 'functuionality' for my story), thus I figured, once you've discovered a possible system to check for the Orion Syndicate base; I'd end the first mission at that point; and start the second mission at the system you need to go check, in effect making you travel through sector space like you would normally for a STO Dev made mission encompassing more than one system. (Also, I was part of the Foundry closed beta, and while I did compleetely plot out the overall story; I also figured this was enough to give the basic Foundry tools a good test. The only real pain is, since they don't have any export or import utility; I had to copy this mission over from Redshit to Tribble manually when the beta went Open on Tribble; and then transfer is YET AGAIN manually on to the Holodeck/Live server after the Foundry Beta finally went Live there. It's also the reason I waite dto start work on the next mission in the series as I didn't wamntop to have to do another manual export/import of a second mission.) Also, originally, I had the story plotted and planned out over three Foundry missions total; but due to feedback (public and private while it was on Tribble), and the fact (and I do understand why) many players hate multi-part missions; I have adjusted things so I can finish the rest of the story (without sacrificing anything) in the next mission, which currently has the working title: "A Relic's Return (Conclusion)" ![]() Its definiately going to be longer than "A Relic's Return"; and I do hope when I have it up and available (and I will post when it's up and ready for STO players to run); you'll come back and give it a go. (And I hope of course you like the whole story once you've played thorough and experienced it; but as I said at the end of the first part - "Any feedback, positive or negative, is welcome and appreciated.") I am also happy that you liked the story's setup so far. Overall, I feel it's been very well received by the STO community, and I was concerned that maybe I had too much exposition in a lot of areas, or that a lot of players might not like some of the stuff I had 'their character' say; but I tried to stick with a neutral/compotent tone for any7 Player's character dialogue, and most commentors have responded favorably to that aspect so far.) But, in the end, thanks again for giving it a playthrough, and I hope you like the conclusion once I have it up amd available. |
|||
|
|
|
|
|
#20 |
|
Rear Admiral
|
Re: TrekBBS Armada - The Foundry
Right now it feels like the mission stops dead without even beginning. Maybe you can built in a mini climax or something to give it an actual chapter feeling instead of stopping in midsentence. There needs to be an "emotional" end to it. I am the last one to say don't use the biggest WTF cliffhanger ever, but give us a cliffhanger or a teaser to the next part. Also I know you can't get back to sector space, that's why so many authors build missions like: ESD, get mission, talk to some guy, call ship, whooosh I am on the other side of the galaxy. That feels stupid, I agree. I'm gonna tease you with my solution which of course isn't the same as what you describe as your intention:
|
|
|
|
|
|
#21 |
|
Rear Admiral
|
Re: TrekBBS Armada - The Foundry
I guess this makes it very easy to level with UGC missions alone. You get XP additionally to kills and level specific loot (I got a rare HD beam rifle yesterday). Apparently the level specific badges don't work properly, so don't pick them as your reward to be on the save side until the issue is resolved. So it get's a lot more interesting to level a new toon with hundreds of new missions. Then again, the exploitation of that system has probably already begun. In addition to missions named "Kill Stuff" we now get "Enter system to resolve mission" so doing 3 missions in the row for the XP and loot is done in as many minutes. I really hope the rewards are tied to the missions length and complexity somehow. |
|
|
|
|
|
#22 | |
|
Captain
Location: Newport, Wales
|
Re: TrekBBS Armada - The Foundry
For the record, yesterday's missions: "Worst of All Worlds" - poor dialogue, concept interesting but let down by execution in places; "The Feint" - enjoyable, if slightly repetitive at points, with a bit of an annoying puzzle halfway through (also, write down the location of the mission - there's no indicator in the mission listing); "Conjoined" - brilliant, lots of fun, nice explore-y mission rather than combat, one particular effect I'd love to know how it was done. Cryptic is apparently already cracking down on those sorts of missions - there is at least one thread on the official forums of someone complaining that their publishing rights have been recinded because they made grind missions. Plus, they've reduced the effect a ship explosion has, to stop those "here are five hundred enemies; they'll kill you, but you'll wipe them out blowing up" missions - it'll only affect five ships now. Which is more than enough, quite frankly.
__________________
Musings of a fandom geek - Sometimes, you’ve just got to say “The laws of time and space? Who gives a smeg?”
|
|
|
|
|
|
|
#23 |
|
Rear Admiral
|
Re: TrekBBS Armada - The Foundry
|
|
|
|
|
|
#24 |
|
Rear Admiral
Location: On the USS Sovereign
|
Re: TrekBBS Armada - The Foundry
|
|
|
|
|
|
#25 |
|
Rear Admiral
|
Re: TrekBBS Armada - The Foundry
|
|
|
|
|
|
#26 |
|
Fleet Captain
Location: Kenora, Ontario, Canada
|
Re: TrekBBS Armada - The Foundry
Playing through The Lost Traveler right now. Pretty good, light on story and has a few spelling mistakes, but damn, it sure gave me some ship combat experience. lol ![]() I wanna try some of the GRD Foundry missions. How do you find them from in the game?
__________________
Booyaka!!!! |
|
|
|
|
|
#27 |
|
Rear Admiral
|
Re: TrekBBS Armada - The Foundry
The tool set is confusing at first and it takes practice to master all it's abilities. But to get the basics down I suggest playing around with it and/or take a look at these: http://starbaseugc.com/index.php/unc...deo-tutorials/ One of the most helpful tutorials if you want to get that extra flavor into your mission most authors most certainly lack: http://www.youtube.com/user/kirkfat#p/u/11/SyW6t3HwZgI Last edited by Timelord_Victorious; April 23 2011 at 06:48 PM. |
|
|
|
|
|
#28 |
|
Fleet Captain
Location: Kenora, Ontario, Canada
|
Re: TrekBBS Armada - The Foundry
__________________
Booyaka!!!! |
|
|
|
|
|
#29 |
|
Rear Admiral
|
Re: TrekBBS Armada - The Foundry
If you want to gain ground experince I would recommend playing a fleet action. There are a few which are purely ground combat. If you want to use them for training ignore the objectives and just fight at your own pace. Those missions are Breaking the Planet, The Dig and DS9 Siege. Not exactly sure at what level you unlock those. There is also the Starbase 24 Fleet action, it's a space scenario but leads into a solo/team instance where you have to fight Klingons that continue to spawn. If you can hold your ground there you're pretty much ready to face anything later on. |
|
|
|
|
|
#30 |
|
Rear Admiral
|
Re: TrekBBS Armada - The Foundry
Played 3 KDF missions today. Another accidental trip to the mirror universe was pretty light on story (find a way back home and run around a lot) but had the best dialog and was generally fun. have to look up the name of this one again, though. "To mock a Killing Bird" had a good immersive story but was lacking in technical aspects. "Hornet's Nest" keep your fingers away from this one. Author has a good grasp of the foundry's technical abilitis but absolutely no story telling sense. We literally forgot what the mission was about while we did it and ran into a cliffhanger without any idea what just happened and why. |
|
|
|
![]() |
| Bookmarks |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT +1. The time now is 03:29 AM.
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.





















