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Old February 2 2011, 12:53 AM   #511
Location: Gene Rodeberry's Hometown, Texas
NEW STARBASE!! Starbase Arcadia Recruting

A new starbase has been established in Theta Fleet, Starbase Arcadia. There are a large amount of positions open for the taking such as the ones listed below:

Chief Flight Control Officer
Chief Strategic Operation Officer
Chief Operations Officer
Chief Science Officer
Chief Intelligence Officer
Chief Counselor
Chief Intelligence Officer
Chief Diplomatic Officer
Marine Commanding Officer
Group Commander (Fighters)

As well as many other positions such as Chief Assistants. If you are interested in joining please check out our website
or email me at

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Old February 5 2011, 07:42 AM   #512
Location: Wisconsin
Star Trek: USS Terra Nova

The year is 2378, three years after the conclusion of the Dominion War. A small Starfleet presence exists in a distant part of space -- well beyond Federation borders. They're on the frontier. Cut off from Earth. No communication with home. They're on their own. For now.

The base of operations in this distant Ryalli Sector is the crashed Galaxy-class saucer section of the former USS Liberty. A small fleet of Starfleet ships -- trapped in the area by chance -- is tasked with exploring the local worlds, and seeking relationships with the species that inhabit them.

The Defiant-class USS Terra Nova is one of these ships.

Commanded by Lt. Commander Garrett Andrews, this former combat vessel has been retasked to missions of science and exploration. She's undergunned, yet resilient. Beat up, yet strangely lucky. This sim is a chronicle of her adventures.

Started in 2001, and written by over 40 authors since then, the USS Terra Nova PBeM-style RPG sim has become one of the best Star Trek adventures on the internet. Directed by a professional actor who values continuity, character-based storylines, and good clean fun, this sim might just be what you've been looking for.

Come be a part of the fun. Come be a writer, player, character, and member of the long-running trend-setting USS Terra Nova. Positions are available, and are listed on the sim website. Episodes are published for public reading in an easy-to-follow online format.

Star Trek: Terra Nova website:

Come check us out! We're different. We're unique. We're independent. And that's why we're still going strong after 9-10 years on the net!

Jon Baas -- Actor / Artist / Entrepreneur
Website ... Blog ... Star Trek Gifts ... Facebook Page
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Old February 9 2011, 04:47 PM   #513
Location: USA
UFOP: StarBase 118, a Star Trek PBEM RPG

We are a community of people who love writing and Star Trek. We've been together as a group since June of 1994 and have enjoyed years of simming under a highly trained command staff. Our group offers an extensive and complete training course upon acceptance that will acclimatize you to our rules and ways of simming. We also offer a very active forum, an online database to organize your character's information, and of course, a ship to suit your simming style. Our group's minimum age requirement is 13, and we are rated PG-13 for content. We'd love to have you join our group. See you soon!
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Old February 11 2011, 10:15 AM   #514
Re: RPG Recruitment Thread

Hey there. If you're looking for a fun Trek Writing experience, then Vanguard is probably for you. we are a new community with one sim open and looking to expand slowly. We favor quality over quantity, and good storytelling over everything else. I've been a part of some great sim sites in the past, and some no so great ones, as I'm sure we can all relate to. What I'm trying to do here, is take everything that I've learned and creat an environment where a bunch of trekkies can get together and tell their stories without having to worry about things like OOC drama or ranks or task forces. I simply want to writesome trek. At Vanguard that's what we're going to do.

As far as organization, it's going to be really simple. There is an Admin or two. what that means is that we update the site and keep things running. on that end. We also set things up for potential sim leaders. Then of course there are sim leaders. They facilitate the sims. And then there are members. They write. There isn't a hierarchy here. Just because a member happens to be a sim leader doesn't make him or her superior to a member. Same with admins. The goal here is to have a site where everyone contributes and plays as equals. No hidden forums... No cliques... no drama. Just fun.

Speaking of no Admiralty, when you sign in, I encourage you to register with your real name or a nickname of your choosing. This will help seperate you from your character. I'm not Nathan Benjamin after all, my name is Justin and I'm a completely seperate entity from the young commanding officer that I write on Vanguard. This also helps us eliminate the need for multiple accounts and keeps the boards cleaner. There is always room in the signature area for multiple character sigs!

OOC that's pretty much it. Got a great idea for a character? Want to run a sim? Just want to join another community for Trekkies and Trekkers? Check us out. we have alot of open spots for crew on the Hawking and Vanguard Outpost, as well as an area for independant character development. I can also tell you that as a sim leader your only responsibilities would be to moderate your sim's part of the forum and to facilitate your story. No website, no SMS, Nova or any of that. We keep everything on one forum. All the ship's information will be housed on the main site until we finish construction on the mediawiki.

So there is the OOC pitch. We're new. We're a little different. Come check us out!
Now for the story.....

The Black Cluster is an area of space in the Gamma Quadrant that is home to dozens of species. It's a densely populated area that remains largely unexplored by the Federation. This is about to change. The 2nd Expeditionary force, commanded by Admiral Teron Gav of Trill has been assigned to explore the region and set up a base of operations. The Chara Confederacy, led by the Allixi are wary of the Federation's presence. One of the member races however, the outgoing Arielians have allowed Starfleet to set up an outpost in their area of space. A nomadic group of traders lacking the powerful ships of their Chara Brethren, they have much to gain from a strong Starfleet presence in the area.

In addition to the Allixi and the Arielians, there are dozens of other races in the sector, many of them pre warp. Starfleet's mandate here is to explore, and establish good relations with the Chara Confederacy and the other unalligned people in the region.


Interested? Interested in running a sim in a stress free simming environment? Check us out!

or you can hit me up at

AIM - swagger456

Thanks for reading! Hope to write with you soon!
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Old February 12 2011, 05:37 PM   #515
Re: RPG Recruitment Thread

Dark shadows are rising from the deepest corners of the Beta Quadrant and after years of peace following the end of the Dominion War and destruction of Romulus, the Federation risks losing all that it has fought for. With Starfleet ultimately pushing back to its roots of exploration, enemies of the Federation quietly take the chance to rearm and devise dark plans in the shadows of space. Therefore the Ninth Fleet, more commonly known as Obsidian Fleet, has been assigned to patrol an area near the Beta Quadrant which is considered the utmost importance to Starfleet and the Federation. Keepers of the peace and explorers at heart the ships and starbases that make up Obsidian Fleet take their name sake to heart. They are as sharp and dangerous as the rock carved, but just as smooth, making them bright and polished leaders at all times, never one to back down, while always reaching towards the stars where the unknown awaits them. Whether the thought of traversing across the dark void or facing down a colossal ship of unknown origins gets you excited, one of the many ships or bases apart of the fleet will gladly welcome you to call it home. We invite you to heed our call and join us as we work to keep the citizens of the Federation safe and her enemies at bay while taking the time to still boldly go forth and explore.

Open Positions of note:

Obsidian Colony: Located outside the border of Federation space, and edging in to unknown space itself, the class M planet Providence turns. It's similar atmosphere to Earth gives is a wide arrange of climates and continents. Considered paradise lost, both the Starfleet and civilian population have compared Providence' climate to that of Risa. The discovery of technologically advanced races, the partially realized potential of amazing technological and archaeological discoveries, the busy shipping lanes passing through the Providence sector, frequented by documented and undocumented alien species, and the sector's tactical importance placed Obsidian Colony under the command of Starfleet personnel. If you feel you can take command of this vital colony for the Federation and the Ninth Fleet visit and apply today!

USS Lancelot: Under the command of Commander Jordan, the USS Lancelot is one of the Ninth Fleet's newest Excalibur class exploration vessels. Rumors are beginning to swirl of a new power in the Gamma Quadrant that may be making it's way to Federation space. The crew of the Lancelot is preparing to embark on a journey to confirm these worries knowing full well they may be on a one way trip. Only the most dedicated and brightest officers should apply at

USS Calvary: One of the longest serving vessels in the Ninth Fleet; The Cavalry has undergone extensive repairs after an encounter with a subspace anomaly, an anomaly that, for many years, led many to believe that Commander Abbott had been killed in action. The vessel was twisted, near to destroyed and required extensive repair at Obsidian Command before it could even be sent back to Utopia Planitia to undergo complete refit and partial reconstruction. Fully operational again she seeks the brightest officers who are ready to heed the call. Visit to apply or find out more!

Come and visit today and find a ship that you can call home. Our transporters are standing by and we're waiting for you!
Obsidian Fleet - Join the Action
USS Arctic - The Adventure Awaits
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Old February 19 2011, 01:03 AM   #516
Re: RPG Recruitment Thread

The USS Pioneer NCC 81277 - A is recruiting for many positions. We are a Nebula Class Vessel in Independence Fleet and active posters. We are a Play by Email game where players have opportunities for advancements in the ship and fleet, and earn awards and recognition. If you are interested visit us today at
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Old February 19 2011, 01:12 AM   #517
Re: RPG Recruitment Thread

The USS Pioneer NCC 81277 - A is recruiting for many positions. We are a Nebula Class Vessel in Independence Fleet and active posters. We are a Play by Email game where players have opportunities for advancements in the ship and fleet, and earn awards and recognition. If you are interested visit us today at:

Open Positions include:
  • Assistant Conning Officer
  • Shuttle Pilot
  • Chief Security/Tactical Officer
  • Assistant Security/Tactical Officer
  • Bridge Officer
  • Master-At-Arms
  • Chief Operations Officer
  • Assistant Operations Officer
  • Communications Officer
  • Computer Systems Specialist
  • Assistant Engineering Officer
  • Main Propulsions Assistant
  • Damage Control Assistant
  • Transporter Chief
  • Chief Science Officer
  • Assistant Science Officer
  • Counselor
  • Assistant Medical Officer
  • Nurse
  • Assistant Intelligence Officer
  • Chef
  • Bartender
The adventure only begins here; you decide where it goes...
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Old February 19 2011, 06:28 PM   #518
Star Trek "Nation" Sim

I'm just here letting everyone know that a Star Trek nation sim is currently in the works and looking for new players.

For those who are unfamiliar with nation sims:

A nation sim is traditional a forum based RPG game where you are Role playing a country in a simulated world along with dozens of other players. Everyone is plagued with the problems their real life country faces and must use the limits of realism to solve them by writing actions that are sent to an Avater (moderator or admin) who processes the actions affect.

This Star Trek sim is basically a spin off of a Nation Sim as you don't really control nations, rather a planet as part of a larger "nation" (IE, Federation, Cardassian, Klingon, Dominion, ect.) The timeframe we have chosen this round is just prior to the Dominion War (basically the Cold War leading up to it) so there will be plenty of action involved.

I know it isn't eveyone's kind of game, but some people may find it interesting, so I'm just here to share. In order for games like these to work there needs to be an active player base. If you have any questions regarding the game, don't be shy, ask me.

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Old March 2 2011, 10:38 AM   #519
Weyoun Ten
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Location: Unknown
Who Is Interested in a Highly Organized Post by Post Star Trek DS9/NG

Who Is Interested in a Highly Organized Post by Post Star Trek DS9/NG RPG?
-Okay, NOW I am advertising! But this is mainly here to see who is interested in Role Playing-

This would be a fourm where you'd go and write, in character, of your own made up personality, or, if you'd so integrally indulge yourself, post as a cannon from the series of NG or DS9. That means Dukat, Data, Sisko, Warf, Dax, O'Brian, Kira, Odo, Nog, ETC, ETC, all within the realm of the Star Trek universe.

Most of all, you'd have a lot of fun trying to play out your actions, fight, and discover 'new' things within the Star Trek Universe, new battles, and anything else you can fathom.

What a Post by Post RPG is
It's where you write out a post IN CHARACTER of the character you are representing, be it a character you made up, or the cannon you are playing, and await a response in the thread in which you posted in.

Think about it;YOU are apart of the story! YOU make the story WITH other people! It's fun, simple, and quite addicting when you have a wide arrange of people involved! Plus you will learn greatly as you write!

How You Get Involved
For starts,you simply make an account and debrief yourself on the rules of the game, hosting fourm, and edict/regulations of it all (in play rules [for example, no god-modding], common rules [for example, no racial insults towards a specific person or ethnic group]) from the webmaster who created the fourm. You make/fill out something called a character sheet, get approved, and start to play.

When This Fourm Be Activated And Available
From this date, I estimate in a time span of one to two weeks if anyone is interested. So, before or around March 17th, 2011. When this fourm is completed and ready to recive members, I will post the link in this thread, as well as my profile.

I have a few questions for anyone who sees this thread.

  1. Who is interested in a highly organized post by post Star Trek DS9/NG RPG?
  2. Do you have any questions that I can help you with or help you better understand? If so, please post them and I shall respond within one to twenty-four hours.

If you find this interesting, and wish to get your friends involved in this, please link them to this thread!

I eagerly await anything you have to ask or say. I can promise you this; this RPG fourm will not die like countless others that I have seen that are set in Star Trek with only five members. With your help and with your interests at heart, it will most defiantly fuel it.

~Weyoun Ten

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Old March 10 2011, 06:38 AM   #520
Re: RPG Recruitment Thread

The year is 2384 and the newest Starfleet vessel is almost complete. Many anxiously wait for the launch date when the ship will be ready to take its brand new crew on its maiden voyage. The USS Infinity is a Sovereign-class ship equipped with the latest technology, though it's first missions will be humble ones as its new crew and new captain are tested. Many say it is destined for glory; there is no doubt that the Infinity will make a name for itself and the crew chosen to command the greatest ship the Federation has ever seen.

On Earth, Starfleet Academy continues to churn out the best and the brightest and many of those have their sights on this new ship, eager to become a part of its crew while they can. They come from all countries in the world, all corners of the universe, with high hopes and grand dreams.

Starfleet is still designating the crew of the Infinity, even in these final weeks leading up to its departure. There are some veterans from other ships, but most are new graduates of the academy, green and untested.

Only the best will be given the chance. Will you be coming on board?
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Old March 17 2011, 02:28 AM   #521
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Cardassia Prime RPG

I'm hoping that 'Trek Gaming' is the right place for this. I have a group that I'm working to get writers for, it's called Cardassia Prime and takes place in 2370.

The group was inspired by The Never-Ending Sacrifice by Una McCormack (a great book if you like Cardassians and culture)

Anyway, if anyone is interested in it, here's the wiki. It has all the information on it. You're also welcome to PM me with questions. I'm happy to answer them.
Weyoun pursed his lips. “I never took you for the masochistic type. Do you enjoy suffering?”
~Weyoun, Inferno
Kurill - Cardassia Prime
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Old March 22 2011, 11:45 PM   #522
Input Requested for TOS Scenario

Working on an episode for my "Risus Trek" campaign, and I'd appreciate some feedback. Warning: this is a LONG post, so you probably shouldn't quote the full thing when responding. I'd like to know if you think this adventure has enough for the characters to do, which parts bore you, and things like that. I don't know who the characters will be, or what ship they're on, which is why I refer to them as the Crew, the Captain, the Ship, etc.

I'm using Risus as my game system, but I'm not really asking for rules advice; I appreciate any suggestions even if you don't know what Risus is.

Thanks in advance!


A RisusTrek adventure (TOS time period)

The Ship has been ordered to the planet Aggamor III to rescue Federation diplomats who have been taken hostage. When they arrive and try to contact the diplomatic party, the diplomat in charge warns the Captain to avoid beaming down under any circumstances. His captor, who claims to speak for the gods of Aggamor,

The Planet Aggamor III, a formerly-xenophobic spacefaring culture, is urgently petitioning the Federation for membership. The Federation has sent a diplomatic team to discuss the terms for admission. The negotiations are taking place on the major moon of Aggamor III (referred to as the Large Moon). Unfortunately, not all the citizens of Aggamor III want to open contact with other worlds, including the band of religious zealots who seize control of the moonbase where the negotiations are being held. They rig the base’s antimatter generator to explode if any transporters or energy weapons are used within a thousand meters of the station, and then make an announcement.

The Zealot Leader’s announcement says that the gods of Aggamor are outraged by the government’s contact with other worlds, and have decided to destroy Aggamor by crashing the Small Moon into it. They also say that the Government has known that destruction was imminent for many decades, but kept the secret to themselves and abandoned the isolationistic views of their people.

The Aggamor World Leader will confirm that the Government has known of the possible catastrophe for decades, a century after the Small Moon mysteriously appeared in orbit. The Small Moon’s erratic orbit occasionally disrupted weather patterns and caused earthquakes, which in turn upset Aggamori economies and governments, and was fodder for many ultra-conservative religious movements. After a century, scientific organizations around the world began to study the Small Moon in earnest, and found, to their horror, that the Small Moon’s orbit was unstable, and would crash into Aggamor III within several decades. The realization spurred the governments of Aggamor to unite to form a plan to save their people from destruction.

(Note: the people of Aggamor III responded to the bad omens by building survival shelters, which were also places of ritual purification. This might be useful somehow.)

After the Government determined that current technology could do nothing to prevent the collision with the Small Moon without causing even greater consequences, the Government decided to secretly build a fleet of space arks to get their people to safety. They didn’t inform the public to avoid provoking world-wide panic. They began searching for a planet they could colonize, but the Aggamor System contained no habitable planets, and no neighboring solar system was within range of their crude warp drive vessels.

A decade ago, the Aggamori government realized that their efforts would be too little, too late, even if they could find a suitable planet for their people to colonize. The World Leader decided to petition the Federation for aid, but the religious zealots had enough influence in the government to delay negotiations. He is now frantic in his efforts to save his people and his planet, and finally convinced the Federation to hear their petition. He did not inform the Federation of the danger to his planet because he is ashamed that they could not find a solution on their own. He also did not inform them of the religious opposition to contacts with outsiders because he thought this would hurt their chances of getting help from the Federation; this is why the negotiations were to take place on the Moon. His plan was to reveal the threat to their planet when the conference convened, but the Zealots seized the base before that could happen.

The Zealot Leader has a plan of his own. While he is quite willing to let the population of Aggamor III perish for their sins, he has a plan to save his own followers. He plans on using the Space Arks to save his followers, orbiting the planet after the the Small Moon collides with Aggamor III. They will wait several decades in cold sleep until the biosphere is sufficiently recovered to support life. (Think of Sodom and Gomorrah and the Exodus in literary terms.) The sad truth, which can be discovered by the Crew’s scientific analysis, is that the planet will take centuries, not decades, to become capable of supporting any kind of civilization again, barring assistance from the Federation.

The Aggamar System is an isolated system, many parsecs above the Galactic plane. There are only two other planets in its system, neither one of them very interesting, and so the Aggamari never tried to reach other solar systems. An alien race, the Oppressors, landed on the planet centuries ago, enslaving the people with their advanced technology and stripped it of resources. Many of the Aggamari nations at the time thought that it was less harmful to collaborate with the Oppressors. The aliens were eventually driven off by a resistance movement, the precursor to the current Zealot Leader’s organization, which developed the notion that Aggamar III must remain pure from the taint of aliens; wars were fought to destroy the Collaborators who had betrayed their own people. After several centuries, this xenophobia gradually became less powerful, until the appearance of the Smaller Moon. When scientists discovered the danger that the moon represented, they determined not to let the population know about the danger, lest a renewal of the xenophobia hinder their efforts to save the planet. They secretly revived the Oppressor technology and began to build Space Arks. Too many people were involved in the project to keep the project totally secret, and so the Zealot Leader used the planet’s historical abhorrence for aliens to build his power base.

The Zealot Leader is truly concerned that the Collaborators were never eradicated, and that they are plotting with the Federation (who are simply the Oppressors with a new modus operandi) to take over Aggamar III, this time forever. He sees the looming Apocalypse as his one chance to rid his people of the Collaborators and the Oppressors forever, and is prepared to make the huge sacrifice as a sign of his fidelity to the Gods of Aggamar.

The Crew has two main problems to deal with:
1) How to rescue the Federation diplomats?
2) How to prevent the destruction of Aggamor III?

Since the antimatter generator on the Moonbase is rigged to blow if transporters or energy weapons are used nearby, one possible solution is to send a security team onto the surface of the Large Moon via shuttlecraft and work its way in to neutralize the Zealots and rescue the hostages. They might also be able to disable the destruct system, which is sure to be guarded.

The Small Moon is too deep within Aggamor III’s gravity well to tractor beam it into a more stable orbit. If destroyed with phasers and photon torpedoes, the fragments will cause a slightly less catastrophic event, but at least a small percentage of the population would survive.

A compromise solution: move the Small Moon into an orbit that will result in a collision with the Large Moon. The Small Moon will be destroyed, but the fragments endanger Aggamor III to a much smaller degree, and the damage to the Large Moon will not endanget the planet either. This is a major effort for the Ship, and could cripple the Warp Drive, the Tractor Beam, etc.

Still another solution: Analyzing data about the Small Moon’s sudden arrival in the Aggamor system reveals that it did not come from the Aggamor System originally. The Small Moon is actually another Fabrini asteroid ship, like Yonada (TOS: “For the World is Hollow, and I Have Touched the Sky”), on a preset course to Aggamor III. Its inhabitants are long dead, however; the life support system failed several thousand years ago. When the Small Moon arrived in orbit, there was no one to disembark at its destination. The engines shut down, but they can be reactivated by a miracle-working Starfleet engineer and some luck. This is the optimum outcome in terms of saving the planet, but is not without its own dangers. These can include the hazards of reactivating malfunctioning alien systems (propulsion, computer, security...). One possible obstacle: if they reactivate the computer, it will almost certainly demand the proper authorization (in the Fabrini language!), and blast the intruders when it doesn’t get a response.

The Crew may be able to patch together the Space Arks sufficiently to rescue tens of thousands of the Aggamori in suspended animation. Unfortunately factions within the Government have given the Zealot Leader’s groundside minions access to the Space Arks. How will the Crew gain possession of them in time to renovate and evacuate?

Yet another complication is that the Zealot Leader still wants his plan to go forward, and will do his best to interfere with the crew’s efforts, whether they involve reactivating the Fabrini engines or not. The Moonbase was originally built as part of the Aggamori effort to destroy the Moon or alter its course, and so is equipped with primitive antimatter armaments. They can damage the Ship if it is caught by surprise, or they can damage the Small Moon enough to prevent or delay repair efforts.

Federation diplomats have a bad reputation in Star Trek, usually being self-important, annoying, and prone to pull rank at the drop of a hat. Perhaps the Federation Diplomat being held captive is of this breed… or perhaps not. Maybe he’s already negotiating with the Zealot Leader… but what is he trying to do? Has he negotiated the withdrawal of the Ship in exchange for his freedom, leaving the planet to its own destruction? Or has he determined to sacrifice himself to stop the Zealot Leader, allowing the Ship to aid the planet unencumbered by a hostage situation? In this case, perhaps he (or she) is someone that the Captain or the Crew holds dear?
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Old March 23 2011, 12:29 AM   #523
Re: Input Requested for TOS Scenario

Just thought of another possibility...

Is it possible to negotiate the problems away? The negotiators would have to convince the Zealot Leader that the Federation is not in league with the Oppressors, that the Government is not run by a Collaborator conspiracy, and that letting the Small Moon collide with Aggamor III is a bad idea. He will be highly resistant to these ideas. However, it might be possible to show him that the Small Moon is not, in fact, an omen from the Gods. What if the Crew gave him a tour of the Asteroid Ship to prove that it was not sent by the Gods? The Gods would not use an alien artifact to provide their omen of doom; in fact, it could have been sent by the Oppressors themselves to set the peoples of Aggamor III against each other! Now that the Crew has exposed the deceit, the Zealot Leader and the Government Leader can work together to save their people with the help of the Crew.
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Old March 23 2011, 08:20 AM   #524
Weyoun Ten
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Location: Unknown
Re: Who Is Interested in a Highly Organized Post by Post Star Trek DS9


This RP site is finished. I am posting the overall plot for people to see as well as the link. We have inter-graded DS9 in the plot. I sincerely apologize that this had gone slower than what I anticipated, but it is now done. Please, let me know what you think after reading the plot below.

It has been a few years since Captain Jean Luc Picard has taken command of the Starship Enterprise D. While all may appear to be normal, something is going on underneath the very nose of the United Federation of Planets. With Section 31 not accountable to the government a plot has formed. They have become obsessed with weapon development, and have begun to plant the seeds of mistrust on both sides. As the Enterprise goes on patrolling to keep these weapons from reaching the wrong hands illegally, Section 31 is funding the Dominion. A new war is about to begin.

Thank you for taking the time to read and look over this thread/post! I hope to see you there and to be apart of this new RPG.

Here is the link:

"Would this be more aesthetically pleasing if it were blue?"
Help yourself to the adventures that are in store at the RPG SITE, STAR TREK: FRONT LINES.

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Old March 23 2011, 10:39 AM   #525
Location: 15808 Pioneer Hills Ter,Germantown,MD-20874
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Re: Who Is Interested in a Highly Organized Post by Post Star Trek DS9

Weyoun Ten wrote: View Post


This RP site is finished. I am posting the overall plot for people to see as well as the link. We have inter-graded DS9 in the plot. I sincerely apologize that this had gone slower than what I anticipated, but it is now done. Please, let me know what you think after reading the plot below.

It has been a few years since Captain Jean Luc Picard has taken command of the Starship Enterprise D. While all may appear to be normal, something is going on underneath the very nose of the United Federation of Planets. With Section 31 not accountable to the government a plot has formed. They have become obsessed with weapon development, and have begun to plant the seeds of mistrust on both sides. As the Enterprise goes on patrolling to keep these weapons from reaching the wrong hands illegally, Section 31 is funding the Dominion. A new war is about to begin.

Thank you for taking the time to read and look over this thread/post! I hope to see you there and to be apart of this new RPG.

Here is the link:

Truly Magnificent.Pic is awesome dude.
laminate wood flooring
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