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#1 |
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Ensign
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Just Another Bridge Design
I should say right away that this does not follow the established design standards of Star Trek. Trek's bridges were a big influence - probably the biggest, in fact - but it also owes a lot to the CIC of Battlestar Galactica and the White House situation room. (This is why some of the labels in the drawing use generic terms; I "translated" them into Trek terms for this post.) I hope I've come up with a unique design that would still fit comfortably within the Star Trek universe. Since I'm a newbie who can't post images: Like all modern-Trek bridge modules, the design has three main components: the main control room, conference room, and ready room. The main room does not have a main viewscreen in the traditional sense. Instead, the captain sits (or stands) in the center of the room, and all primary stations - of which there are six - face her. The captain, first officer, tactical officer, and up to three additional advisers are seated around the conn table, whose surface allows the captain to confer with her officers, view the current contents of any other bridge console, and set down a cup of coffee - which I thought Captain Sulu would appreciate. The captain can also turn around to face the other central display system, the sphere - a large holographic field which normally shows the ship, its internal component status (much like the MSD), and other ships and objects in its vicinity. The sphere takes up most of the open floorspace between the conn table and the Helm station; the captain can stand and interact with it somatically, instead of having to calculate courses and positions in her head. (I'm told the Titan novels feature a similar device.) The four port and starboard stations are inside raised and hooded alcoves, a nod to Tuvok and Kim's stations on the Voyager. In addition, all six of the bridge's main entrances - two from the corridors, two from stairs, and two from turbolifts - are placed in the back of these alcoves, which shields the command area from the distraction of routine comings and goings (and offers an extra security buffer). The alcoves also allow officers to have semi-private discussions and concentrate on delicate tasks, while still having a good vantage point over the entire room. In contrast, the fore and aft stations are sunken a few steps, which allows the captain to see over their heads. The far walls are occupied by two wide viewscreens. These screens are configurable for any purpose, and often show images from the ship's exterior cameras. However, they also have two unique features. First, they are semi-transparent (like the "windshield" viewers from the 2009 movie), allowing an unobstructed view between the ready room, conference room, and bridge. They can, of course, be blanked out in one or both directions. Second, each screen may be divided into as many as four modular workstations, which augment the abilities of the six main stations. The bridge is designed to be expandable - in addition to the extra stations described above, all six main stations have just enough room to seat a second assistant or relief officer. Thus, the same facility which runs with only seven core officers can accommodate a crew of twenty-five (albeit a little cramped). This allows the standard bridge module to scale to a wide range of ship sizes and operational complexity. The ready room is pretty self-explanatory. It's designed to serve as auxiliary quarters for the captain, should she need to be available at a moment's notice. The transparent displays allow her to keep an eye on the bridge from any part of the room. She's also just one door away from the bridge, a turbolift, or the corridor. The conference room is actually a small suite of utilities which serve the bridge crew. The meeting area itself is flanked by two small hallways, separated by glass walls and open doorways, which provide access to the turbolift, head, and storage lockers for emergency defense, medical and survival supplies. The area does not have direct access to the rest of the ship; instead, it is separated by a security checkpoint, which is the entrance normally used by civilians, visitors, and low-ranking enlisted men who lack the necessary clearance. The center area is dominated by the conference table, which seats ten people, and features touch consoles and a holo-projector similar to the one on the bridge. On one side, it has two modular consoles and the viewscreen which it shares with the bridge; on the other, it has a raised observation window, which looks out into either a shuttlebay or space, depending on the size of the ship. If you want a little more detail, including descriptions of the six core stations, you're welcome to read my draft on Google Documents. Otherwise, I hope you've found my little project interesting. Please feel free to leave comments, questions, and critiques. :) |
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#2 | |
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Fleet Captain
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Re: Just Another Bridge Design
I remember seeing the astrometrics lab and thinking "Wow, this is where the bridge should be" (the difference being that that lab was inside a sphere - I imagine yours would be an overhead preojection?). |
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#3 | |
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Ensign
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Re: Just Another Bridge Design
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#4 |
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Vice Admiral
Location: I'm at WKRP
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Re: Just Another Bridge Design
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#5 |
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Commodore
Location: Central Scotland
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Re: Just Another Bridge Design
__________________
Come to www.kennyscrap.com for all your crummy 3D model needs. |
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#6 |
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Vice Admiral
Location: West of Boston
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Re: Just Another Bridge Design
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#7 | ||
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Ensign
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Re: Just Another Bridge Design
As for people, that's a little trickier. I should make it clear that the "25" number is definitely not for normal operating status. While I wanted to make it scalable, the ship I was imagining while I drew this is closest to an Intrepid, and as such, the standard bridge crew is the same size: 8 people, including the captain and first officer. All ship functions are divided between six officers, and in anything but a crisis or heavy combat scenario, those six officers can do the job. The extra stations, on the oher hand, are very much ad-hoc: in other words, I just decided not to waste wall space wherever an extra person could fit. This is a reaction to the annoyance I felt when Trek started covering the back wall of their bridges with that massive MSD - why not put a couple of hidden chairs there, like the Galaxy did, and use them when they're needed? But even so, they're not meant to be used regularly. You wouldn't double-up on the main consoles except to accommodate a temporary training or relief officer. And you'd only want to use the far ends of the modular screens, keeping the centers clear for common displays. All told, I wouldn't expect to see more than 13 or 14 people on this bridge, even in a combat scenario. 25 is a ceiling figure for extreme contingencies: if most of your stations are damaged and inoperable, or if you've got an admiral directing a battle and he needs a whole row of nothing but communications personnel. I made these decisions before I started sketching, based on the following comparisons:
Last edited by Kaelri; September 18 2010 at 05:55 PM. Reason: Typo ("not including" --> "including") |
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#8 |
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Captain
Location: In my TARDIS
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Re: Just Another Bridge Design
__________________
Logic merely enables one to be wrong with authority. - Patrick Troughton "Doctor Who: The Wheel in Space" Visit my Youtube Channel: http://www.youtube.com/doctorwho03 |
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#9 |
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Fleet Captain
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Re: Just Another Bridge Design
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#10 |
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Vice Admiral
Location: I'm at WKRP
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Re: Just Another Bridge Design
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#11 | |
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Ensign
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Re: Just Another Bridge Design
(Please also allow me to take this opportunity to observe that Gregory House would indeed make a remarkable Starfleet captain.) |
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#12 |
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Vice Admiral
Location: I'm at WKRP
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Re: Just Another Bridge Design
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#13 |
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Ensign
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Re: Just Another Bridge Design
"Aurora" Command Module - Draft 4 More Trek Bridges (For Scale) Among the changes:
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#14 |
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Ensign
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Re: Just Another Bridge Design
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#15 | ||||||
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Ensign
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Re: Just Another Bridge Design
Still, I haven't given up on other possibilities. With the captain in a centered position, she's always going to have her back to someone, but I wish it were one of the side stations, who would at least be over her shoulders rather than directly behind her. I tried to rotate the table 90 degrees, which would also eliminate the line-of-sight problem, but there's no good way to make that fit with the oblong shape of the room - too much wasted space on the sides, too narrow above and below.
As for the wings, I'm pretty sure that it's right to raise them - it gives them line-of-sight to the center, as well as each other. And I think it supports the other purpose of the wings, which is to provide a buffer between the command area and most of the entrances to the bridge, eliminating the most common source of distractions. But I'm open to persuasion; my feelings may change when (if) I get to the stage of modeling the interior. In an abstract way, I visualize the room's shape as a pair of cones joined at the tip: the ceiling is lowest, and the floor highest, in the center, and then it opens up vertically as you go outwards.
This is really a feature born of putting myself in the captain's shoes; I would love being able to retreat to my ready room for a little quiet and seclusion, while still feeling well-connected to the center of activity. This also informed the long, narrow shape of the office: it maximizes the window area, like a viewing gallery. By letting the captain keep an eye on the bridge from any point in the room, it ensures that she's never too isolated from her officers, nor they from her.
Last edited by Kaelri; September 29 2010 at 11:26 PM. Reason: Minor wording changes. |
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