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Old September 23 2010, 10:33 PM   #91
ThunderAeroI
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Re: Civilization V

I can't seem to get it to run smooth on my system, way over the recommended requirements, and its a dog.
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Old September 24 2010, 12:13 AM   #92
Steven
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Re: Civilization V

Okay, I found something that is annoying. I have a dual-monitor setup playing Civ on the right screen. So whenever I move my mouse to the left side of the screen, it goes off on to the other screen and doesn't scroll.

Has anyone else encountered this?
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Old September 24 2010, 01:23 AM   #93
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Re: Civilization V

Yes, but I think I had that problem in Civ4 too. In Civ5 if you click and hold anywhere on the game screen you can scroll that way instead. Personally I think that works better then edge scrolling anyway!
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Old September 24 2010, 01:54 AM   #94
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Re: Civilization V

Sky wrote: View Post
So what's the oldest/cheapest system you can run it on? I'm planning to upgrade my PC for CivV (it's better than installing Windows on my Macbook Pro) but my budget is minimal. The current machine is ages old Pentium 4... and I have the feeling that that won't cut it.
I am able to run this game with a Pentium 4, which is well below minimum specs. I do have 4 mb ram, and an ATI in the 5000s. So that's about recommended.



Fwiw, I absolutely love the changes, the interface is much improved with one major exception. There is know direct understanding of enemy civs relations to you. Like in Civ 4, it would tell you "-4 you made an arrogant demand". That is gone and needs to be reintroduced imo.

It's all a little simplified, making choices more friendly for casuals, but the depth is there. Workers are still moronic when automated.
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Old September 24 2010, 02:01 AM   #95
Sky
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Re: Civilization V

Ah, I will have to try the demo. Although I still do want to upgrade (my husband is rolling his eyes and saying "you want to build a new computer just for ONE GAME?" Alas, he does not understand Civ) .
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Old September 24 2010, 05:17 AM   #96
Alidar Jarok
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Re: Civilization V

I usually plan my computer upgrades around Civ games. Although this time my new computer is on the low end.
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Old September 24 2010, 06:55 PM   #97
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Re: Civilization V

I'm loving the game so far. Finished my first game last night, I was the Persians and had a pretty epic war with Germany that ended with me having an entire continent to myself to work on my culture upgrades while the other Civs duked it out on the far side of the world.
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Old September 25 2010, 11:10 PM   #98
Steven
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Re: Civilization V

Damnit!

I was happily playing along with my continually expanding Greek empire, researching away, making friends with city-states, thinking about taking on Rome...

... and the damn demo ends!

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Old September 26 2010, 01:03 AM   #99
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Re: Civilization V

I downloaded the demo and got all excited when the video began to play... only to be very disappointed when the thing would crash right after the game part started. Oh well, did not think it would work on this old machine.
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Old September 26 2010, 02:04 AM   #100
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Re: Civilization V

Alex1939 wrote: View Post
Sky wrote: View Post
So what's the oldest/cheapest system you can run it on? I'm planning to upgrade my PC for CivV (it's better than installing Windows on my Macbook Pro) but my budget is minimal. The current machine is ages old Pentium 4... and I have the feeling that that won't cut it.
I am able to run this game with a Pentium 4, which is well below minimum specs. I do have 4 mb ram, and an ATI in the 5000s. So that's about recommended.


4MB of RAM? That's some seriously low system requirements. Are you running Dos or Win95? Himem or Lowmem?
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Old September 26 2010, 03:50 PM   #101
Alidar Jarok
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Re: Civilization V

By the way, this game is as addictive as any Civ game. I played until 3 last night (or this morning, take your pick). As Songhai, I've conquered almost all of the known world. I have Rome crushed without her capitol. The only place left I have to take is Greece (which has a bit larger of an army, but I have the tech superiority, plus I only need to take Athens). I tried a quick naval invasion last night and found out that, without a navy, an amphibious landing doesn't go so well. Decided to break my rule and reload to the pre-war state. I'll give it another shot when I get some free time.

Note: Songhai's ability is fun, but it has diminishing returns. Since you can't raze city-states, any gold you get from them is off-set by the unhappiness you collect. Also, I have a love-hate relationship with City-States. I think I have 6 or so allies. The rest I'm at war with because they think I'm a bloodthirsty despot that picks on the weak. Of course, I am a bloodthirsty despot, but I've at least been good to my friends. My first war was because China asked me to declare war. Another was because Rome attacked my allied city-state (for the second time and Augustus appeared to taunt me about it). The only one I attacked blatantly was China and that's because they stopped trusting me after I encroached on their sphere of influence and killed their city-states.
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Old September 29 2010, 12:46 PM   #102
Captain Qwert Jr
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Re: Civilization V

I played a standard game to a Scientific Victory. Here is my Harsh review.


The Good:


  • I liked the Great People. They all had a decent gimmick.
  • No game breaking Wonders.
  • The City States added an interesting dynamic.
  • The way cities expand. Culture will expand your cities territory a hex at a time, or you can buy hex up to three hexes away from the city. A nice change.
  • You can utilize most of the environment pretty well.
  • Specialists are easier to deal with. You need to put them in the right buildings to get a result, and you dont feel your wasting a tile.
  • Social Policy replaces government. It's a bit like RPG leveling, but better than the arbitrary nonsense of the previous games' governments.
  • The tech tree is streamlined. I piss on your grave, Mysticism!
  • Resource limits to some units and buildings. (ex: 5 horsey tiles get you five horsey units/buildings.) You donít need gargantuan armies so this is not crippling as it seems. Makes city states that have these resources invaluable.
  • The way they limit InfiniteCity Sprawl is the least horrible of the post civ 2 games.
  • Don t need to blanket the world with roads. (in fact roads cost money, I built too many)
  • Cities can defend themselves. No cheesy quick victories, or need to waste time building a guard unit.
  • Combat is...different. Not bad, but certainly not Panzer General.
  • Little quests for your cities to trigger 'we love the king' days.


The Bad:
  • Those inscrutable Foreigners. One of the nice things about Civ 4 was that you had a decent grasp of what the others civs were like, and what they were up to., and how you can influence them. Now, they donít even show emotion on their rendered screens, and their non-English babbling is delivered in a monotone. They even have the same dialogue. Frankly they were pretty inert the whole game.
  • Boring barbarians. No threat whatsoever.
  • Smaller maps mean little real exploration. You will find those few goodie huts fast. No real need to scout out enemy empires.
  • Tech trading replaces with Tech Research agreements. At first I felt it was completely unrealistic, but a nice shaking up of things. Then I realized you can abuse this to go far past the others civs in tech. Only city-states seemed to be able to keep up with me as far as tech went. I didn't even bother to build late game unist (except for the giant death bot out of curiosity)
  • Cannot sell buildings. Granted it is more realistic. Government bureaucracies will outlast cockroaches and fruitcakes when the universe ends, but those things are expensive to keep up. And since there is no culture/economics/espionage slider anymore, the buildings that were needed in one period to boost one some stat, become detrimental towards the end of the game.
  • Wonders less wonderful. They are not useless, but...they are just 'meh' They donít even have movies anymore.
  • Much less tension. No racing to get wonders or certain techs.
  • Graphics are pretty at first, then it gets cluttered and messy by the renaissance.
  • What was the end game like? Click, wait, Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait,Click, wait, times infinity
    Then you win. No movie and the victory screen blocked the launch of my Alpha centuari rocket!
  • I was not ranked with history's leaders at the end!


The Ugly;
  • No spies or diplomats!
  • No religions!
  • No trade units or corporations! They weren't perfect but it gave ya something to move around when not at war.
  • No micromanaging. 2 workers was all I needed.
  • No 'ode to joy' when 'we love the king' days are declared.
  • Golden Age Abuse. I couldnt tell if this was a valid strategy or cheesy exploit, but I must have triggered twenty or so golden ages throughout the game.
  • No giant empires. Dont really need more than 5 cities.




Overall: The clicking! The horrible clicking! It Started it out well enough, then it drained the life out of me. I spent 50 bucks on this! Ugh! I really hope I was playing it 'wrong'


Alpha Centauri remains the greatest of the Civ games.
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Old September 29 2010, 01:25 PM   #103
Alidar Jarok
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Re: Civilization V

I feel I should address some of those complaints because I feel they aren't entirely fair.

It's a common complaint about other Civs, but I've found that they respond in fairly expected ways to your actions. Basically, you have to keep your word and not settle too close to them or else they'll start to distrust you. There's two factors, one, they don't show the diplomatic numbers because it really isn't realistic (both from a real world perspective and from the perspective of playing against a human). Second, they are playing to win, so they'll respond with hostility if you start conquering the world. I've also found that, through animations and tone (with a couple of exceptions), you'll know it when they're angry.

I don't see how research pacts can get you ahead of everyone else, you both get techs out of it.

There are a couple of nice wonders, but a lot are quite boring, which is a shame. I actually like the paintings and quotes. Civ4's videos were something I skipped after the first time (and to be honest, some of them I skipped the first time. They're all extremely predictable. Now if they were Civ2's videos I agree).

Interestingly, they did implement religion (with 8 religions that were different from Civ4 and even considered a religious victory). However, since the AI responds as a human would and is unaffected, they discovered it just felt like you were going through the motions.

They haven't had Ode to Joy for WLTK since Civ2. It was nice back then, but that's a long time to complain about something being missing.

Golden Ages are something good if you can keep it going. I conquered most of the world in my last game and usually ran a -1 happy. I'd say that's a strategy, not an exploit. For large empires, consider that as well. Large empires are good for science and gold. They won't grow, however, and I think you might get production penalties. If you let it get too bad, then your armies lose effectiveness too.

I agree about SMAC. If they improved the AI it would be perfect. However, keep in mind there's no religion, visible AI modifiers, etc either. It also had some flaws (it kept the Civ2 trade system, which I never liked, although I might have warmed up to it with the Civ4 religions system).
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Old September 29 2010, 03:39 PM   #104
Captain Qwert Jr
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Re: Civilization V

@Alidar Jarok

It's a common complaint about other Civs, but I've found that they respond in fairly expected ways to your actions. Basically, you have to keep your word and not settle too close to them or else they'll start to distrust you. There's two factors, one, they don't show the diplomatic numbers because it really isn't realistic (both from a real world perspective and from the perspective of playing against a human). Second, they are playing to win, so they'll respond with hostility if you start conquering the world. I've also found that, through animations and tone (with a couple of exceptions), you'll know it when they're angry.
if your going to be a saint or monster, you certainly can predict what they are going to do, but what about everything in between?
For example, Late in the game, Suleiman, ( I think) complained I had too many wonders. But, He never did anything about it, and I could still make any agreement with him. Could I have pushed him over the edge that way? Was he specifically wonder-envious, or did all the civs feel that way? It Would have been nice if i could gauge his personality someway, and strategize accordingly.


I don't see how research pacts can get you ahead of everyone else, you both get techs out of it.
Making a research pact with 2-4 civs on the other hand, can jump you ahead. I never had trouble with gold, till the end, cause of all the buildings I had, and even then a golden age could double or even triple my income. i could even give a civ the fee if they didnt have it, in order to enter an agreement.

I was able to keep my peeps deliriously happy, until I decided to compare puppet cities with annexed cities. So ages were frequent. As were great people, who could also trigger golden ages.

They haven't had Ode to Joy for WLTK since Civ2. It was nice back then, but that's a long time to complain about something being missing.
I scoff at your inability to carry a ridiculous grudge!


I may have been playing the game wrong. Trying to push an older civ-mindset on a new game-mechanic. I hope more people contest my review so I can determine if that is so.
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Old September 29 2010, 03:46 PM   #105
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Re: Civilization V

Sparky wrote: View Post

4MB of RAM? That's some seriously low system requirements. Are you running Dos or Win95? Himem or Lowmem?
Lolz, I meant GBz hehe.
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