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Old September 6 2010, 12:48 AM   #46
Niorah
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Re: Fallout: New Vegas

firehawk12 wrote: View Post
The original Fallout 3 was mostly unplayable in third person (and looked stupid to boot), so I'd expect more of the same.
I know, I know, it wasn't the best third person by a long mile, but I'm really having problems with the FPS perspective, so it's that or not playing it at all.

I'll keep my fingers crossed that they've made some upgrades.
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Old September 6 2010, 01:11 AM   #47
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Re: Fallout: New Vegas

I liked to use third person when I was traveling, but I switched back to first during combat.
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Old September 6 2010, 07:05 AM   #48
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Re: Fallout: New Vegas

try looting in 3rd person...impossible
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Old September 6 2010, 11:40 AM   #49
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Re: Fallout: New Vegas

Yeah, the only thing 3rd person is good for is for something interesting to look at while travelling and perhaps judging the odd jump. Combat is difficult at best while looting is impossible. Indeed, just walking around indoors in 3rd person is really awkward.

From all accounts New Vegas uses the exact same engine as FO3 with little if any modifications. Most of what they've changed has more to do with stats than the nuts and bolts of the gameplay. Part of why I'm not too enthused with it. I'd rather wait until this one is in the bargain bin or steam sale since (as good as FO3 was) I rather hoped they'd taken the time to fix that stiff clunkyness that it had inherited from Oblivion. Not just the animation but there was something weird about how the guns fired, especially the automatic weapons. Like a delay before firing and an irregular firing pattern that always sounded too...slow? Oh and I never got the hang of melee combat, so you can imagine how well I'm getting on with Oblivion!
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Old September 6 2010, 02:49 PM   #50
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Re: Fallout: New Vegas

Reverend wrote: View Post
Yeah, the only thing 3rd person is good for is for something interesting to look at while travelling and perhaps judging the odd jump. Combat is difficult at best while looting is impossible. Indeed, just walking around indoors in 3rd person is really awkward.
So stay in first-person view then. It's not like the game forces you to use third-person at any point. Not really seeing the problem here.
When I played F3, I used third-person while travelling, and switched to first-person whilst looting/exploring buildings or in a firefight. Never had any problems.

From all accounts New Vegas uses the exact same engine as FO3 with little if any modifications. Most of what they've changed has more to do with stats than the nuts and bolts of the gameplay. Part of why I'm not too enthused with it. I'd rather wait until this one is in the bargain bin or steam sale since (as good as FO3 was) I rather hoped they'd taken the time to fix that stiff clunkyness that it had inherited from Oblivion. Not just the animation but there was something weird about how the guns fired, especially the automatic weapons. Like a delay before firing and an irregular firing pattern that always sounded too...slow? Oh and I never got the hang of melee combat, so you can imagine how well I'm getting on with Oblivion!
Unless you're privvy to some inside information that the rest of us aren't, I'd question your assertion that they're using the same engine with "little if any modifications".
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Old September 6 2010, 05:55 PM   #51
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Re: Fallout: New Vegas

I'm sure Bethesda has done some debugging with their engine, I hope this will be the last we see of flying Deathclaws, spawn glitches, and charater model stretching
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Old September 6 2010, 07:03 PM   #52
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Re: Fallout: New Vegas

Servo wrote: View Post
Reverend wrote: View Post
Yeah, the only thing 3rd person is good for is for something interesting to look at while travelling and perhaps judging the odd jump. Combat is difficult at best while looting is impossible. Indeed, just walking around indoors in 3rd person is really awkward.
So stay in first-person view then. It's not like the game forces you to use third-person at any point. Not really seeing the problem here.
When I played F3, I used third-person while travelling, and switched to first-person whilst looting/exploring buildings or in a firefight. Never had any problems.
I do. If you bothered to read what I was responding to you'd know the intended context of that statement.

From all accounts New Vegas uses the exact same engine as FO3 with little if any modifications. Most of what they've changed has more to do with stats than the nuts and bolts of the gameplay. Part of why I'm not too enthused with it. I'd rather wait until this one is in the bargain bin or steam sale since (as good as FO3 was) I rather hoped they'd taken the time to fix that stiff clunkyness that it had inherited from Oblivion. Not just the animation but there was something weird about how the guns fired, especially the automatic weapons. Like a delay before firing and an irregular firing pattern that always sounded too...slow? Oh and I never got the hang of melee combat, so you can imagine how well I'm getting on with Oblivion!
Unless you're privvy to some inside information that the rest of us aren't, I'd question your assertion that they're using the same engine with "little if any modifications".
It's not an assertion so much as a supposition and it's based on the footage they've released. I'm sure they've done some work on it but by all accounts, at it's core it still has a lot of the same weird, awkward stiffness. Don't get me wrong, it looks good, like Bethesda games typically do...until a character starts running and it's almost like watching a Gerry Anderson show.

Sephiroth wrote: View Post
I'm sure Bethesda has done some debugging with their engine, I hope this will be the last we see of flying Deathclaws, spawn glitches, and charater model stretching
No doubt, but it wasn't the general buggyness that I was talking about (which wasn't all that bad on it's own, IMO.) As I said above, it's the sort of stiff, almost puppet like character animation combined with an ever-so-slightly but still perceptible un-responsivness (is that a word? It is now!)

Last edited by Reverend; September 7 2010 at 02:56 PM.
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Old September 6 2010, 09:29 PM   #53
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Re: Fallout: New Vegas

Well, maybe FO4 will use the new id engine now that they're keeping it exclusive to all Bethesda/Zenimax games.
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Old September 7 2010, 02:58 AM   #54
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Re: Fallout: New Vegas

i don't think so, every video I have seen seems to show that it will be running the same engine
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Old September 7 2010, 03:22 AM   #55
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Re: Fallout: New Vegas

There are no videos for Fallout 4.
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Old October 7 2010, 02:09 PM   #56
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Re: Fallout: New Vegas

Only another week or two until release... anyone else totally stoked about this? I need some some more Fallout.
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Old October 7 2010, 04:04 PM   #57
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Re: Fallout: New Vegas

Yeah, definitely. It's the game I'm looking forward to the most in this last quarter.
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Old October 7 2010, 08:19 PM   #58
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Re: Fallout: New Vegas

I've been keeping an eye on the developer vids that have appeared on GT and it certainly looks OK, but I'm still not exactly "stoked." It really looks as if I'll wait for it to appear in the bargain bins in a year or so.
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Old October 7 2010, 08:50 PM   #59
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Re: Fallout: New Vegas

As much as I loved Fallout 3, I'm definitely taking a "wait and see" approach with this one given Obsidian's shaky history.
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Old October 7 2010, 09:53 PM   #60
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Re: Fallout: New Vegas

Zombified Tom wrote: View Post
Only another week or two until release... anyone else totally stoked about this? I need some some more Fallout.
Definitely.. i've been known to totally lose myself in games (strategy games mostly) and if time permits a whole day can pass with me playing a game.

With Fallout 3 every spare minute was used to play it and i'm not that into shooter/adventure games that much but F3 was awesome!

Good thing i currently have much time to spare so F:NV can't come soon enough.
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