Ronald Held wrote:
Very few missions of any sort without combat. You could get the cluster exploration missions which scan for 5 items. Not too interesting if that is all you do.
This is a conundrum that many games run into when dealing with Star Trek- how to balance exploration with combat (or as Picard puts it in First Contact: "Ooh, three gaseous anomalies, how exciting! We should be in combat!"). I think STO got this balance wrong as it favours combat far too much. There can be a lot of fun to be had out of solving puzzles and exploring new areas, but either engine does not support this style of play, or they have not exploited the engine sufficiently to encourage this sort of play.