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| Future of Trek Discussion of future Trek projects. |
| View Poll Results: CGI Star Trek | |||
| Yes |
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58 | 76.32% |
| No |
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18 | 23.68% |
| Voters: 76. You may not vote on this poll | |||
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#61 |
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Commodore
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Re: A Star trek CGI series
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#62 | ||
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Commodore
Location: New York City
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Starfleet Academy series
Star Trek Kids Cartoon I was.
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#63 |
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Commodore
Location: New York City
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Re: A Star trek CGI series
Do you think that attempting to have any live-action element from greenscreen would be cool or just distracting from a all-CG Trek series? It would not actually be easier to scan the face, neck, and shoulders of a Trek actor for example LeVar Burton. to build a CG model, and then texture and make life-like their face. |
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#64 | |||
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Commodore
Location: New York City
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Re: Starfleet Academy series
but a Star Trek; Starfleet Academy CGI TV series aimed at kids 6-13 wouldn't really be competing for the cinema and could co-exist with the next couple of feature films with live actors. |
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#65 |
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Rear Admiral
Location: Lynx Empire
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Re: A Star trek CGI series
__________________
Who'd let that cat in here? Visit the Kes Website at the new location: http://lynx677.byethost12.com |
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#66 |
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Commodore
Location: New York City
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Re: A Star trek CGI series
Cameos of older characters are really dependent on a story that can bring them in. Just because you have access to all of Star Trek's characters doesn't mean you use them all. An audience would be totally confused. Of course if you wanted to have Data or 'The Doctor' EMH Mark IV it would be pretty cool as they aren't human and could easily be in a wider year range of when a show is set. And those two actors may even be willing to do the voice performances if the budget allowed. [And we would also get a thin faced Data like TNGs first few seasons.] |
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#67 | ||||
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Commodore
Location: New York City
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Re: A Star trek CGI series
Cary L. Brown mentioned 3 years ago:
regarding the IGC's and trailer:
from the May 1 issue of Post magazine. With a motion capture and a realtime engine a low-cost Trek CGI series can be done and look good enough and not look like marionette bobble-heads like SW:The Clone Wars TV series does. |
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#68 |
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Fleet Captain
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Re: A Star trek CGI series
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#69 |
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Ensign
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Re: A Star trek CGI series
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#70 |
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Fleet Captain
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Re: A Star trek CGI series
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#71 | ||||
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Commodore
Location: New York City
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Re: A Star trek CGI series
Does anyone even know how long it took to create the TOS-R CGI visual effects from CBS Digital? Specifically render time and what type of software/renderfarm they were using? We need something visually 'good enough' to be able to get new Star Trek stories animated.
I'm talking completely animated CGI. They would only need to cast for voices, not visual appearance of the actors. I think by using a in-game engine like 'a modified version' of the Unreal engine that Iron Man 2's 20 minutes of in-game cinematics [see the link at 2:08in] used it could be enough. It would be a psuedo-realistic look they they can even stylize further. SW:The Clone Wars tv series costs $2 million an episode. This would obviously cost much less. The longer the series ran the better R.O.I. the CG models that are created would be. Surely finding what the true audience would be and how to target this show and what channel it would be on are much harder initially as well as the crew/ship/stardate of the series and then little things like Who should voice the USS Enterprises computers? . They even could possibly possbily have Startrek.com & iTunes sell subscriptions as original series download essentially making it a fan paid-for production. Last edited by jefferiestubes8; May 27 2010 at 09:48 PM. |
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| animated, cartoon, cgi, cgi animation, titan |
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