RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 139,129
Posts: 5,401,380
Members: 24,745
Currently online: 598
Newest member: lafzsurat

TrekToday headlines

September-October Trek Conventions And Appearances
By: T'Bonz on Aug 29

Lee Passes
By: T'Bonz on Aug 29

Trek Merchandise Sale
By: T'Bonz on Aug 28

Star Trek #39 Villain Revealed
By: T'Bonz on Aug 28

Trek Big Bang Figures
By: T'Bonz on Aug 28

Star Trek Seekers Cover Art
By: T'Bonz on Aug 27

Fan Film Axanar Kickstarter Success
By: T'Bonz on Aug 27

Two New Starship Collection Ships
By: T'Bonz on Aug 26

Trek Actor Wins Emmy
By: T'Bonz on Aug 26

Trek Retro Watches
By: T'Bonz on Aug 26


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Misc. Star Trek > Future of Trek

Future of Trek Discussion of future Trek projects.

View Poll Results: CGI Star Trek
Yes 58 76.32%
No 18 23.68%
Voters: 76. You may not vote on this poll

Reply
 
Thread Tools
Old December 25 2009, 01:39 PM   #61
RegFan
Commodore
 
Re: A Star trek CGI series

I like the idea of a Trek CGI series. CGI characters often fall into the uncanny valley but the technology is advanced enough to make the characters realistic enough.
RegFan is offline   Reply With Quote
Old December 25 2009, 05:44 PM   #62
jefferiestubes8
Commodore
 
Location: New York City
Starfleet Academy series

Flake wrote: View Post
How about a CGI series for the kids (6-13) about RED SQUAD, the elite Starfleet Academy cadets?
See:
Star Trek Kids Cartoon


I was.
interested in checking out Marvel's Starfleet Academy series of 19 issues starting in December 1996 just to get a feel for what could be possible with a animated or live action series that was discussed in a few different threads on Future of Trek.
I know you guys did not recommend it but I'll give it a shot.
Cadets are cadets. Elite or not. Flake no thanks. Not really interested in the junk story filler & character development that goes along with the academy and youth.
jefferiestubes8 is offline   Reply With Quote
Old February 7 2010, 01:56 PM   #63
jefferiestubes8
Commodore
 
Location: New York City
Re: A Star trek CGI series

If a series were to happen do you think we'd see older characters return with the original actors doing their voices as a cameo or even a 2 or 3 episode story arc?

Do you think that attempting to have any live-action element from greenscreen would be cool or just distracting from a all-CG Trek series?
It would not actually be easier to scan the face, neck, and shoulders of a Trek actor for example LeVar Burton. to build a CG model, and then texture and make life-like their face.
jefferiestubes8 is offline   Reply With Quote
Old February 22 2010, 12:00 AM   #64
jefferiestubes8
Commodore
 
Location: New York City
Re: Starfleet Academy series

jefferiestubes8 wrote: View Post
Flake wrote: View Post
How about a CGI series for the kids (6-13) about RED SQUAD, the elite Starfleet Academy cadets?
See:
Star Trek Kids Cartoon


I was.
interested in checking out Marvel's Starfleet Academy series of 19 issues starting in December 1996 just to get a feel for what could be possible with a animated or live action series that was discussed in a few different threads on Future of Trek.
I know you guys did not recommend it but I'll give it a shot.
Cadets are cadets. Elite or not. Flake no thanks. Not really interested in the junk story filler & character development that goes along with the academy and youth.
ALthough rethinking this since most adults aren't willing to shell out money to see CGI humans for a whole story such as a CGI Trek movie like


but a Star Trek; Starfleet Academy CGI TV series aimed at kids 6-13 wouldn't really be competing for the cinema and could co-exist with the next couple of feature films with live actors.
jefferiestubes8 is offline   Reply With Quote
Old February 24 2010, 08:05 PM   #65
Lynx
Rear Admiral
 
Lynx's Avatar
 
Location: Lynx Empire
Re: A Star trek CGI series

I'm all for it if the animations are good and the stories are good too. Just think of the possibilities! We can have all our favorite characters in any story, no problems with actors who can't participate for different reasons.
__________________
Who'd let that cat in here?

Welcome to visit the Kes Website at: http://lynx677.byethost12.com
Lynx is offline   Reply With Quote
Old February 25 2010, 02:48 AM   #66
jefferiestubes8
Commodore
 
Location: New York City
Re: A Star trek CGI series

Lynx wrote: View Post
Just think of the possibilities! We can have all our favorite characters in any story,
It would probably be best to start a show with a ship and half a dozen new principle characters.
Cameos of older characters are really dependent on a story that can bring them in.

Just because you have access to all of Star Trek's characters doesn't mean you use them all.
An audience would be totally confused.

Of course if you wanted to have Data or 'The Doctor' EMH Mark IV it would be pretty cool as they aren't human and could easily be in a wider year range of when a show is set.
And those two actors may even be willing to do the voice performances if the budget allowed.
[And we would also get a thin faced
Data like TNGs first few seasons.]
jefferiestubes8 is offline   Reply With Quote
Old May 25 2010, 10:14 PM   #67
jefferiestubes8
Commodore
 
Location: New York City
Re: A Star trek CGI series

BrownShatner wrote: View Post
Star Trek Elite Force is an older game based on the Quake 3 engine. So that doesn't even reflect what can be done with modern video game technology, much less production-quality CGI.

Cary L. Brown
mentioned 3 years ago:
Cary L. Brown wrote: View Post
New Trek will be done on virtual sets, with real actors being motion captured and their voices being recorded... then using their captured motion and voices to "drive" CGI characters and voices.

Less than ten years, folks... less than ten years... and this will be an absolute reality.
The Iron Man 2 videogame used motion capture and keyframes for the in-game cinematic (IGC)
Pendulum provided about 20 minutes of in-game cinematics using a realtime engine, as well as a pre-rendered trailer, which is also being used as a prologue intro.
They used a modified version of the Unreal engine.
regarding the IGC's and trailer:
...we chose to go with mo-cap for obvious reasons, but there was a slew of robots flying around in the cinematics and major fight scenes, so we let our animators create those characters with keyframe animation.
there is a
from the May 1 issue of Post magazine.

With a motion capture and a realtime engine a low-cost Trek CGI series can be done and look good enough and not look like marionette bobble-heads like SW:The Clone Wars TV series does.
jefferiestubes8 is offline   Reply With Quote
Old May 26 2010, 04:08 AM   #68
AviTrek
Fleet Captain
 
Re: A Star trek CGI series

Clone Wars could look more realistic if Lucas wanted it to. The look of Clone Wars was an artistic decision. The danger with the psuedo-realistic look is that you run into the uncanny valley. Until CGI can render humans perfectly, it can be easier for humans to accept obvious cartoons than a CGI that looks 99% right but off enough to bother them.
AviTrek is offline   Reply With Quote
Old May 26 2010, 04:10 PM   #69
Captain T'Anyel
Ensign
 
Re: A Star trek CGI series

I would agree only if cgi were used in addition to live actors so we could have interaction with alien creatures (ala LOTR), for example, but not as a replacement for live performances. One of the reason why TAS didn't last I think is because folks wanted the real deal not animated versions of them. IMHO
Captain T'Anyel is offline   Reply With Quote
Old May 27 2010, 08:53 PM   #70
AviTrek
Fleet Captain
 
Re: A Star trek CGI series

Just read this story on making a Pixar film. An average frame can take 7 hours to render on a server farm. A computer game engine renders 30+ frames/second on a desktop PC. Despite how good you think a computer game engine is, as long as there is that much of a difference in complexity a video rendered in a game engine will always look like a game.
AviTrek is offline   Reply With Quote
Old May 27 2010, 09:28 PM   #71
jefferiestubes8
Commodore
 
Location: New York City
Re: A Star trek CGI series

AviTrek wrote: View Post
Clone Wars could look more realistic if Lucas wanted it to. The look of Clone Wars was an artistic decision. The danger with the psuedo-realistic look is that you run into the uncanny valley.
AviTrek wrote: View Post
Despite how good you think a computer game engine is, as long as there is that much of a difference in complexity a video rendered in a game engine will always look like a game.
AviTrek that is my point. I will not discount the importance of using motion capture but that data can be used like I mentioned above.
jefferiestubes8 wrote: View Post
Resident Evil Degeneration in this behind-the-scenes video about the MoCap
We don't need the visual quality of a Trek CGI animated series to look like Wall-E or Transformers 2: Revenge of the Fallen or even Resident Evil Degeneration.
Does anyone even know how long it took to create the TOS-R CGI visual effects from CBS Digital? Specifically render time and what type of software/renderfarm they were using?

We need something visually 'good enough' to be able to get new Star Trek stories animated.

Captain T'Anyel wrote: View Post
I would agree only if cgi were used in addition to live actors so we could have interaction with alien creatures (ala LOTR),
This would get a lot more costly as you don't just have costumes, makeup, props, but pieces of sets to create before the greenscreen just like how Sky Captain and the World of Tomorrow (2004) was made.

I'm talking completely animated CGI. They would only need to cast for voices, not visual appearance of the actors.


I think by using a in-game engine like 'a modified version' of the Unreal engine that Iron Man 2's 20 minutes of in-game cinematics [see the link at 2:08in] used it could be enough. It would be a psuedo-realistic look they they can even stylize further.
SW:The Clone Wars tv series costs $2 million an episode. This would obviously cost much less. The longer the series ran the better R.O.I. the CG models that are created would be.
Surely finding what the true audience would be and how to target this show and what channel it would be on are much harder initially as well as the crew/ship/stardate of the series and then little things like Who should voice the USS Enterprises computers? .

They even could possibly possbily have Startrek.com & iTunes sell subscriptions as original series download
essentially making it a fan paid-for production.

Last edited by jefferiestubes8; May 27 2010 at 09:48 PM.
jefferiestubes8 is offline   Reply With Quote
Reply

Bookmarks

Tags
animated, cartoon, cgi, cgi animation, titan

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 09:26 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.