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#31 | ||||
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Fleet Captain
Location: Llandudno
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Re: TOS Enterprise WIP
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Actually, I thought it was fine! |
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#32 | ||
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Fleet Captain
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Re: TOS Enterprise WIP
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#33 | ||||||
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Captain
Location: BK613
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Re: TOS Enterprise WIP
__________________
------------------- "The single biggest problem with communication is the illusion that it has taken place." - George Bernard Shaw |
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#34 |
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Commodore
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Re: TOS Enterprise WIP
@Mytran - let me know if the image is still not coming up for you as it is coming up for me now. It might have been a hiccup at my webhost. @TIN_MAN - thanks for the hints at which episodes that prop was re-used I'll take a look for ideas and at the very least get to re-use the model (just virtually) ![]() @BK613 and TIN_MAN - those are pretty cool ideas for the double-room arrangement. I was thinking that the season 2 engine rooms could be side-to-side. I'm not so sure that the season 1 engine room would work next to a season 2 as Mytran points out they are different lengths and as I just realized that they are also different heights. The season 2 ER is a few feet higher than the season 1 ER. A speculation: Perhaps the Season 1 ERs were replaced sometime in late Season 1/early Season 2 when they streamlined the dilithium circuit and energisers away from the room and placed it in the middle (and probably under) the floor of the ER... I do want to tie in the corridors as seen in the episodes and "The Naked Time" unfortunately shows the S1 ER along a very long curved corridor I'm okay with a short curved corridor as I can still put that in the engineering hull, but the super long one that makes it a bit tougher (even if I make it less curvy )PS. Am I the only one that thinks that vertical pipe conduit thing looks like a larger version of the vertical podium pipe thing that Spock fiddles with at the end of Wrath of Khan to get the mains back online?
Last edited by blssdwlf; April 29 2010 at 02:45 AM. Reason: Wrath of Khan |
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#35 | |
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Fleet Captain
Location: Portland, OR
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Re: TOS Enterprise WIP
Anyway, I got through so far a little over half the first season watched with a notebook in hand, drawing out each set as filmed and making notes as to which direction characters entered or left and where dialogue says they came from or are going to, the idea being to glean some clues as to how the various locations relate to each other in the volume of the ship. Now, given that I'm not quite 1/5 through the source material, I don't know if it's even possible to make any use of all this info, but it's fun for me just the same. As far as the engine room goes, there are enough shots on "engine room" areas where the sets were obviously arranged out of wild sections on the morning of the shoot, where, to take all of this literally, there are probably dozens of separate engine room areas. This makes sense as there are dialogue references to the engineering sections being maze like and easy to hide in ("Court Martial") and various episodes where "engineering sections" are referred to as distinct from the regular deck space. Also, there are shots in different episodes where the tapered pipe unit is seen surrounded by other walls and machinery arranged differently. My current working thesis is that those tapered pipes are essentially some form of power transformer where, on the bigger end, the power is lower voltage and on the small end, power is high voltage. Raw power comes into the unit at the small end and comes back out of the large end in a form more useful for the lower power needs of the ship's general equipment. This research intensive project grew out of an earlier attempt to come up with deck plans. The multiple "engineering rooms" theory was the starting point for this project. Here: ![]() is a thumbnail to go to a early idea I had for Deck 5. This is NOT the direction I'm going in for my current project, but it does illustrate one possible arrangement of multiple engine rooms with the tapered pipes being a power transformer instead of an engine component. My idea was that there is at least one episode where power is cut on one half of the ship, then the other. So I put one Engineering Room in each half of the ship in approximately the 1:00 and 5:00 positions. There would also be more of these types of room in the lower hull. Anyhow, that's my idea, in more detail than I'm sure anyone bothered to read... ![]() --Alex P.S. I used the hull pressure diagram to divide up the volume before i ever saw any of Shaw's work.. That he used the same approach really got me to pay attention to his thread and my current ideas are at least influenced by his work. Great stuff!
__________________
Check out my website: www.goldtoothstudio.squarespace.com Last edited by Albertese; April 29 2010 at 07:56 AM. |
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#36 |
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Fleet Captain
Location: Llandudno
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Re: TOS Enterprise WIP
Inserting the log curved corridor causes all sorts of headaches, although I have come up with a couple of different solutions which I'll try and dig up. For reference, the radius is 50'3" to the outer wall (there is a very good reason for this seemingly odd distance) Albertese, you have the same approach to Enterprise construction as me! My first draft of the "just what you see on screen" Enterprise was done back in University and it's only since joining this board that I have dusted off the project for a second (and more accurate) version. It will be very interesting to see how our versions turn out (and differ!) Like you I am also going through the exhaustive process of watching and documenting each episode - but you know it's worth it!
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#37 | |
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Commodore
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Re: TOS Enterprise WIP
![]() @Albertese and Mytran - Ahahaha "What would the Thermians do?" is pretty much the same motto I'm using for this too! Can I use that in my signature? ![]() (Although I'm willing to alter the curve of the corridors and do small tweaks though )One thing I've found through building out these structures is that it does put some interesting limits on where they can go in the ship (especially the 947' version). Even if we use the lower height S1 ER in the primary hull, the sheer height of the room + the height of the pipe structure limits it to somewhere close to the center of the ship and not the rim near the impulse engine area. The rim is too thin and the undercut really prevent any placement far away from the center. @Mytran - forgot to write that I'm getting a 64' radius to the outer wall in my model. |
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#38 |
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Fleet Captain
Location: Llandudno
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Re: TOS Enterprise WIP
Regarding the corridor measurement, that 64' wouldn't be a reference to RADIUS TO RADIAL BEAM 64'9" would it? ![]() That distance actually refers to the midway beam inside the briefing room and is backed up by the numerous other measurements and 8' panels listed on the same drawing: ![]() Using that 64'9" line as a scale, I deduced that the radius of the corridor was 50'3" and the radius to the inner briefing room wall was 52'7. Since I brought Cary up, it's worth mentioning that this is where I think he made an error in his reconstructed measurements. He stated that he the measurement to the inner wall was 55'7" but this is incompatible with the 63'9" and other measurements on that page. Having said all that - maybe this is not the reason you picked 64' after all! In which case, carry on.
Last edited by Mytran; April 29 2010 at 09:19 PM. |
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#39 |
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Commodore
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Re: TOS Enterprise WIP
. I am using the S2 "Journey To Babel" stage plan for the layout and created a circle matching the curvature of the corridor so I can center the image for use in Lightwave. (I overlayed the S1 "Balance of Terror" stage plan you uploaded earlier - very helpful!) ![]() and with new information, I re-scaled the plan in Lightwave till I matched the corridor width of 8' and S2 Engine Room front wall to back wall length of 20'. The distances I am now measuring are... center to near corridor wall = 43.8' center to far corridor wall = 51.8' ![]() Granted I could be off a bit on the radius with the diagram and I'm okay with that as they're really to provide positioning information. I think as long as I get the individual rooms correct, I can place them on any curve necessary to approximate a room closer or further away from the center
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#40 |
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Commodore
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Re: TOS Enterprise WIP
![]() But I'm really getting tempted to turn that pipe structure into the force-perspective prop as shown in the episodes ![]()
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#41 |
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Fleet Captain
Location: Portland, OR
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Re: TOS Enterprise WIP
--Alex
__________________
Check out my website: www.goldtoothstudio.squarespace.com |
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#42 |
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Fleet Captain
Location: Llandudno
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Re: TOS Enterprise WIP
The reason that people try to use a "full length" version of the pipes is a desire to stay true to "designer's intent". Obviously the pipes were meant to represent a long structure, even if the limitations of forced perspective resulted in some pretty odd viewpoints. Assuming it's full length, what is the (in universe) reason for such odd views? My pet favourite isbehind the mesh is Safety Glass, which is so thick it distorts and magnifies the tubes section when viewed from anything except straight on ![]() I sympathise with blssdwlf on trying to extrapolate those pipes - I mean how long are they supposed to be? 120 feet? 150 feet? You'd have no room in the secondary hull for anything else! It looks great though. |
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#43 |
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Commander
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Re: TOS Enterprise WIP
I'm shocked by the size comparison between the two engine room sets... never noticed. I only thought the difference was the middle console! Question - is it explicitly true that you can take 1 turbolift from, say, the bridge to all the way to the shuttlebay or engineering? Or do you need certain turboshafts to get to certain places? One circuit will get you all the way around the primary hull, and another circuit would make stops from the primary to the secondary?
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"If you need a holodeck to make an interstellar starship on the bleeding edge of the unknown interesting, something is seriously amiss."- Straczynski & Zabel |
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#44 |
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Lieutenant Commander
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Re: TOS Enterprise WIP
As strange as it sounds, the render still feels smaller, even though your comp looks perfectly lined up. Bizarre. Have you tried modelling it to the stage plans then using a camera match plugin (worley has one) to set camera position and lens? I'm tempted to try that some day. |
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#45 |
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Fleet Captain
Location: Llandudno
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Re: TOS Enterprise WIP
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I'll take a look for ideas and at the very least get to re-use the model (just virtually) 
I'm okay with a short curved corridor as I can still put that in the engineering hull, but the super long one that makes it a bit tougher (even if I make it less curvy
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