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| Gaming Non-Star Trek Gaming |
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#1 | |
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Admiral
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Civilization V
Screenshots here.
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#2 |
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Vice Admiral
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Re: Civilization V
__________________
"I want to see gamma rays, I want to hear X-rays, and I want to smell dark matter. I’m a machine and I could know much more." - Cavil, Battlestar Galactica |
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#3 |
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Poster
Location: Scotland
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Re: Civilization V
I'm trying to decide if that article is tongue in cheek though. I'm fairly sure I could have written that description! |
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#4 |
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Admirable
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Re: Civilization V
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"Well, I would like to make another trip," he said, jumping to his feet; "but I really don't know when I'll have the time. There's just so much to do right here." |
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#5 |
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Procul, O procul este profani!
Location: 17 Cherry Tree Lane
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Re: Civilization V
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#6 |
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Rear Admiral
Location: Ireland
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Re: Civilization V
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...so many different suns... |
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#7 |
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Fleet Admiral
Location: Kaled bunker, Skaro
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Re: Civilization V
__________________
"With great power comes great responsibility"-Uncle Ben Parker |
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#8 |
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Commodore
Location: Toronto, Ontario
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Re: Civilization V
__________________
"Who are you?! And how did you get in here?!" "I'm the locksmith. And... I'm the locksmith." |
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#9 | |
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Commodore
Location: Pennsylvania
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Re: Civilization V
Problem is I will most likely need to get a new computer, and I start college this Fall. CivFanatics is probably going to be the foremost source of info because Sid Meier has been known to post there occasionally. |
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#10 |
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Fleet Admiral
Location: Kaled bunker, Skaro
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Re: Civilization V
__________________
"With great power comes great responsibility"-Uncle Ben Parker |
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#11 | |||||||||||
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Rear Admiral
Location: Ireland
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Re: Civilization V
Unit stacking was very dull, all you needed was 5 or 6 bombardiers, 3 or 4 defensive units and a shitload of offensive units and you could destroy an empire. I wouldn't have minded unit stacks if they had implemented them the way they were in the Call to Power games, back when stack composition was extremely important, but in Civ 4 it came down to who had the bigger stack almost all the time.
I was hoping that they'd flesh it out and make the religions more unique, cutting it entirely seems like a step back. Or more likely, they're holding it back for an expansion.
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There's no mention of the one thing I loath about Civ 4: the AI spamming cities all over the place, especially annoying when they sneak around your empire and place a lone city cut off from their empire and demand open borders to reach it. Hopefully there will be enough city states in the game to prevent things like that from happening. Overall, I'm looking forward to it. I just hope that my PC can handle it without any major upgrades.
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...so many different suns... |
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#12 |
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Fleet Admiral
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Re: Civilization V
__________________
"I just don't see you as a Southern belle." -RoJoHen, to me |
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#13 |
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Moderator with a Soul
Location: Fairfax, VA
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Re: Civilization V
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Lead Organizer for EVN: Firefly. "So apparently the really smart zombies have automatic weapons!" -Torg, Sluggy Freelance |
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#15 |
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Admirable
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Re: Civilization V
__________________
"Well, I would like to make another trip," he said, jumping to his feet; "but I really don't know when I'll have the time. There's just so much to do right here." |
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| civilization, civilization 5 |
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Unit stacking was very dull, all you needed was 5 or 6 bombardiers, 3 or 4 defensive units and a shitload of offensive units and you could destroy an empire. I wouldn't have minded unit stacks if they had implemented them the way they were in the Call to Power games, back when stack composition was extremely important, but in Civ 4 it came down to who had the bigger stack almost all the time.
I was hoping that they'd flesh it out and make the religions more unique, cutting it entirely seems like a step back. Or more likely, they're holding it back for an expansion.
I just hope that my PC can handle it without any major upgrades.






