RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 139,214
Posts: 5,404,837
Members: 24,760
Currently online: 629
Newest member: R.Data

TrekToday headlines

Retro Review: Time’s Orphan
By: Michelle on Aug 30

September-October Trek Conventions And Appearances
By: T'Bonz on Aug 29

Lee Passes
By: T'Bonz on Aug 29

Trek Merchandise Sale
By: T'Bonz on Aug 28

Star Trek #39 Villain Revealed
By: T'Bonz on Aug 28

Trek Big Bang Figures
By: T'Bonz on Aug 28

Star Trek Seekers Cover Art
By: T'Bonz on Aug 27

Fan Film Axanar Kickstarter Success
By: T'Bonz on Aug 27

Two New Starship Collection Ships
By: T'Bonz on Aug 26

Trek Actor Wins Emmy
By: T'Bonz on Aug 26


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Star Trek Fandom > Fan Art

Fan Art Post your Trek fan art here, including hobby models and collectibles.

Reply
 
Thread Tools
Old January 5 2010, 06:32 PM   #241
Wingsley
Commodore
 
Wingsley's Avatar
 
Location: Wingsley
Re: Modified TOS Ent - Wallpapers

I'm torn on this. Ordinarily, if we were talking about producing a highly accurate reproduction of the original original Enterprise, I would pick the opaque version without hesitation. But since I understand this endeavor is supposed to provide an alternative to the JJprise, I would pick the clearer version because it shows more "guts".

Of course, if I were making an alternative to the JJprise (assuming I had the 3D skills, which I clearly do not posses), I would take a different approach to the front nacelle caps. Instead of huge fan blades in front of a brightly lighted nacelle interior, I'd have the blades themselves emitting bright, colorful lights. And I would make the effect even more interesting by separating an "outer ring" of bright blades, perhaps rotating clockwise, from a "core ring" of blades, rotating counter-clockwise. This would make for a much more interesting effect.

One can dream, eh?
__________________
"The way that you wander is the way that you choose. / The day that you tarry is the day that you lose. / Sunshine or thunder, a man will always wonder / Where the fair wind blows ..."
-- Lyrics, Jeremiah Johnson's theme.
Wingsley is online now   Reply With Quote
Old January 5 2010, 06:41 PM   #242
AnyStar
Captain
 
AnyStar's Avatar
 
Location: Orbiting Planet Plastic
Send a message via Yahoo to AnyStar
Re: Modified TOS Ent - Wallpapers

if all else fails, there's always the phase-2 type nacelles to try and extrapolate from
__________________
Dear Internets...
AnyStar is offline   Reply With Quote
Old January 5 2010, 06:58 PM   #243
deg3D
Commander
 
deg3D's Avatar
 
Location: Hollywood, CA
Send a message via Windows Live Messenger to deg3D
Re: Modified TOS Ent - Wallpapers

Über-cool and great stuff, dude! And hey, everyone "steals" or is influenced by everyone else (who's any good). Nothing new under the sun there. Heck, I admit to being influenced by you. And I may even have a go at my own "re-imagined" E at some point, and I'm sure I will steal from you, eh.

I'm kinda partial to this version, a nice balance in-between. Love the glowing contour rims, eh. It's all coolness.



deg
__________________
VFX artist/creature/hardware modeler
Universal Studios
Defiance
http://deg3D.biz
deg3D is offline   Reply With Quote
Old January 5 2010, 07:48 PM   #244
largo
Fleet Captain
 
largo's Avatar
 
Re: Modified TOS Ent - Wallpapers

absolut 25%
__________________
SIG 1701-A
largo is offline   Reply With Quote
Old January 5 2010, 08:15 PM   #245
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Modified TOS Ent - Wallpapers

3D Master wrote: View Post
Vektor wrote: View Post
Obviously, this is one of the bussard collectors, or nacelle domes, or whatever the heck you want to call them. Personally, I'm not that fond of the whole bussard concept as it pertains to Trek ships but I guess we're stuck with it at this point.
The way they look or what they are?

Originally the Bussard Collectors weren't Bussard Collectors at all…
I’m familiar with the design lineage. I don’t like the concept of bussard collectors for several reasons. Bussard conceived them as part of a ramscoop drive system that really isn’t applicable to a Trek ship other than for fuel replenishment, and there are certain problems with that as well. I just don’t think they make sense other than as a one-off plot device. Arguably, the nacelles on the TOS Enterprise and the TMP refit never had bussard collectors and that innovation didn’t come into use until the TNG era, which is the explanation I prefer.

So, if they’re not bussard collectors, what are they? FJ’s matter/energy sinks work just fine for me.

I always figured that the dark orange lanes twirling around in the nacelle cap weren't so much machinery, but rapidly twirling plasma streamers. Maybe you can see how that looks; swirling plasma, making the entire nacelle-cap churning with power.
I’m not big on the “swirling plasma” idea either. Why the hell would you have any kind of plasma inside those domes just sitting there twirling around? If they really are bussard collectors, it might be hydrogen gas concentrated and excited by the magnetic fields used to collect it, but it might just as easily be visible radiation given off by the singularity effect of the matter/energy sinks, which in turn is generated by the spinning gravitational emitters and the forcefield is used to contain the hard radiation. Or whatever. In any case, the rotating bands always struck me as definitely mechanical, which is the approach I’ve decided to take.

Professor Moriarty wrote: View Post
Vektor could animate the effect to vary the opacity, diffusion and mutliple other channels, perhaps along with little energy discharges/sparks/bolts of energy coruscating around the whirling blades. Really, there's just about no limit to what could be done once you decide that the dome isn't a physical object anymore... Vek's now only limited by his imagination (and the render time required for whatever he comes up with!)
I’m thinking of adding a coruscating “flash” effect to the glowing grills at the back of the dome, reminiscent of the flashing Christmas lights used on the original model. I will probably also add some sparkle to the forcefield dome, something subtle but slightly more dynamic. None of which should significantly effect the render time.

ST-One wrote: View Post
If you want to use a dome then I'd use the second version - but would probably tone down the reflection/specularity since this is an energy field and not a physical object.
The reflection/specularity issue is interesting—and complicated—in several ways. How would light interact with a forcefield? To be visible at all, it must emit some light of its own or distort light passing through it. Who’s to say it wouldn’t also reflect light in a way similar to a specular surface? I’ve actually tried making the domes totally non-reflective and they just look… weirdly unnatural. Realistic or not, the specular highlights sort of bring them to life.

I’m not completely satisfied with everything, particularly the way the domes receive light and shadow, but I’m still working out the details.

TrekkieMonster wrote: View Post
Just curious: have you tried 50% (or some other gradation between the 2 above), or would that be too "middle of the road"?
Actually, the first rendering of the forcefield dome was at 50%.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old January 5 2010, 08:29 PM   #246
deg3D
Commander
 
deg3D's Avatar
 
Location: Hollywood, CA
Send a message via Windows Live Messenger to deg3D
Re: Modified TOS Ent - Wallpapers

Vektor wrote: View Post
In any case, the rotating bands always struck me as definitely mechanical, which is the approach I’ve decided to take.
Oh yeah, the vanes were always machine-made blades to me, too. I always thought of the domes as big plasma/energy mixing-bowl sinks myself. I like your idea of the force-field, however, I myself never had a prob with the concept of a large one-piece dome, given that it's the far-flung future.

And the fact the Scotty mentioned transparent aluminum in IV, so it doesn't necessarily have to be all one piece, just transparent. Why it's in fact transparent, that's just a dramatic consideration (due to no rocket-blasts to add flare and interest), to give the ship some life, lest she gets design boring. Plus, as a surface, it explains the reflection and spec, which adds more visual interest as well, IMO.

deg
__________________
VFX artist/creature/hardware modeler
Universal Studios
Defiance
http://deg3D.biz
deg3D is offline   Reply With Quote
Old January 5 2010, 11:41 PM   #247
Wingsley
Commodore
 
Wingsley's Avatar
 
Location: Wingsley
Re: Modified TOS Ent - Wallpapers

Well, the theory that I've come up with in recent years, and this is just my own quixotic idea, is that the swirling thingies in those front domes are "really" the first set of warp coils. Each nacelle houses several redundant "engines", each set has its own warp coil and control reactor. Also housed in the length of the nacelles would be matter/antimatter fuel tanks and maybe some of the power reactors. I thought this would be the way the TOS-era Federation would go about it because they would want warp nacelles to be reliable (reduced chance of system-wide breakdown or being disabled after direct hits in combat) and that seemed to be to explain the roughly cylindrical appearance of the nacelles. (And also the spherical ends)

If I had the 3D skills and software, I would combine many traits exhibited by Vektor and deg3d in their respective projects. I like deg3d's "hollow" look to the aft-end nacelle caps, and this would fit with my idea; the rotating machinery seen in the front of the nacelle in Vektor's images would be inside the whole length of each pod, but would be obscured by deg3d's hull arrangement at the aft end.
__________________
"The way that you wander is the way that you choose. / The day that you tarry is the day that you lose. / Sunshine or thunder, a man will always wonder / Where the fair wind blows ..."
-- Lyrics, Jeremiah Johnson's theme.
Wingsley is online now   Reply With Quote
Old January 6 2010, 06:54 AM   #248
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Modified TOS Ent - Wallpapers

I haven't totally settled on the idea that the dome is purely an energy field. I'm thinking it might be a physical construct made out of transparent aluminum or whatever and the glow effect is like a luminous static charge that builds up from the spinning blades. This would rationalize the specular reflections and highlights on its surface. I also think it looks better when the engines are powered down and less like somebody left the hood off the engine.



So what about all that stuff I said about a giant glass dome detracting from the ship's sense of scale? Well, I do think the more visible internal components help to offset that effect, and I had another idea I borrowed from my USS Grandeur model that might work:



Nothing like a little jumbo-sized chicken wire to reinforce your transparent aluminum singularity containment sphere! Here's what it looks like lit up:



I like this overall, but it does prevent the finer details behind the dome from ever been seen with clarity, and the hex pattern really isn't visible from much further away than what's shown in these renderings. Still, I think it's an option worth considering.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old January 6 2010, 07:41 AM   #249
Ryan Thomas Riddle
Rear Admiral
 
Ryan Thomas Riddle's Avatar
 
Location: The Bay Area
View Ryan Thomas Riddle's Twitter Profile
Re: Modified TOS Ent - Wallpapers

^I like it; gives the lighted dome a subtle texture.
__________________
A mild-mannered reporter
Ryan Thomas Riddle is offline   Reply With Quote
Old January 6 2010, 08:31 AM   #250
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: Modified TOS Ent - Wallpapers

One last quickie for tonight. Enterprise at sublight with warp engines idling:



Try to picture this with the blades rotating but just barely. As the ship prepares to go to warp, the internal glow intensifies and the blades begin to spin more rapidly. At full power, the domes luminesce from the contained energy and then BOOM! She's gone.

I have a pretty good idea of exactly what I want that effect to look like. Just have to find the time to actually create it.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old January 6 2010, 03:59 PM   #251
Savage Dragon
TheSeeker
 
Savage Dragon's Avatar
 
Location: New York, NY
Re: Modified TOS Ent - Wallpapers

Very cool! And while I generally like the "chicken wire" effect I think in this case the domes look better without it. Just my two cents.
Savage Dragon is online now   Reply With Quote
Old January 6 2010, 04:01 PM   #252
deg3D
Commander
 
deg3D's Avatar
 
Location: Hollywood, CA
Send a message via Windows Live Messenger to deg3D
Re: Modified TOS Ent - Wallpapers

Excellent, dude. I likey!

Funny, I had built a 3rd interior myself that I never posted once I went with a more traditional look. Silver/chrome blades kinda/sorta the same shape, along with other interior mech. It is a defined space to work in, so it does not surprise me. I do like the spike, esp now, it adds a lot to the overall mech for reality's sake.

The thing I find when trying to go for/hold a realistic sense, is not to bend over backwards to make all the detail built seen and sure to be featured so much. Let it lie where it lies. Being there, it contributes to the overall reality, even if you can't make out every nut-and-bolt poly sweated over (which is a tendacy of many artists, to sacrfice photo-realism for the sake of showing off their detail work. I suppose it depends on what one wants to do with their art.

Myself, I always strive for the photo-real aspect as much as I am able. If the means my detail work takes a back-seat, so be it. That's real life.

Your girl here, she's bad-ass, and a galaxy of coolness, dude. Love the chicken-wire, eh.

deg
__________________
VFX artist/creature/hardware modeler
Universal Studios
Defiance
http://deg3D.biz
deg3D is offline   Reply With Quote
Old January 6 2010, 04:47 PM   #253
AnyStar
Captain
 
AnyStar's Avatar
 
Location: Orbiting Planet Plastic
Send a message via Yahoo to AnyStar
Re: Modified TOS Ent - Wallpapers

now i really like the way that reinforcement mesh looks, it just looks as if it "belonged there all along"
__________________
Dear Internets...
AnyStar is offline   Reply With Quote
Old January 6 2010, 06:19 PM   #254
ncc-1017-e
Captain
 
Location: atlanta georgia unitedstates
Re: Modified TOS Ent - Wallpapers

^ I agree! I think this is looking so great.
__________________
Jeff Thorn
ncc-1017-e is offline   Reply With Quote
Old January 6 2010, 06:21 PM   #255
ncc-1017-e
Captain
 
Location: atlanta georgia unitedstates
Re: Modified TOS Ent - Wallpapers

Vektor wrote: View Post
One last quickie for tonight. Enterprise at sublight with warp engines idling:



Try to picture this with the blades rotating but just barely. As the ship prepares to go to warp, the internal glow intensifies and the blades begin to spin more rapidly. At full power, the domes luminesce from the contained energy and then BOOM! She's gone.

I have a pretty good idea of exactly what I want that effect to look like. Just have to find the time to actually create it.
I love the idea of the engines at idle. That way sometime you can see the detail inside better!
__________________
Jeff Thorn
ncc-1017-e is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 12:09 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.