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| The Next Generation All Good Things come to an end...but not here. |
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#331 |
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Vice Admiral
Location: New York, NY
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Re: Star Trek TNG Remastered?
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#332 |
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Commodore
Location: New York City
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CG ENT-D model
TNG, VOY, ENT were all done by contracted visual effects houses whose reputation depends on whether they will get more work in the future from other clients. While I would love them to license one of the 2 beautiful CGI models already created and one of them being from ILM for 1994's 'Generations' and the other for ENT "These Are the Voyages...". But most likely CBS Digital would start from scratch and build a new CGI model. [frowns]. There are two different Lightwave CG models of the Enterprise-D used in canon already. Why doesn't Paramount/CBS ever license CG models?! |
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#333 | |
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Fleet Captain
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Re: CG ENT-D model
__________________
A business man and engineer discuss how to launch a communications satellite in the 1960s: Biz Dev Guy: Your communications satellite has to be the size, shape, and weight of a hydrogen bomb. |
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#334 |
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Vice Admiral
Location: Out there... thataway.
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Re: Star Trek TNG Remastered?
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#335 | |
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Rear Admiral
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Re: CG ENT-D model
For me, some of the windows on that TATV -d have got that 'cg shitty window light' look, so it looks like they'd need to render those elements on another pass to get the dynamic range right to sell the ship as credibly as a good miniature. Most folks don't bother rendering different aspects on separate passes to extend dynamic range, but it is really worth it in terms of credibility (even now, a decade later, look at the docbot in MATRIX ... that looks like a real object because you've got photorealistic highlights as well as good detail down into the shadows. Most CG fails for me because it sacrifices on one end or the other, usually the highlight end, hence, 'cg shitty window light.') |
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#336 |
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Lieutenant Commander
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Re: Star Trek TNG Remastered?
There have been a lot of great physical models built over the years, the Enterprise D was never one of them. The original model was little more than a hull with windows--very little detail. The 4ft model looks like lumpy paper mache. I know, they look great in fuzzy low resolution. Go figure. If they ever did redo TNG's effects you can rest assured the virtual model builders would have the same resources that the TOS-R team were given to build their Enterprise. That is, unprecedented access to Paramount's archives, and the original shooting model itself. Which is good because that TATV model was built in a week and looks like it. The model from Generations (the one that's 15 years old) is less detailed than ships you can get for Bridge Commander. They were built to suit their needs at the time and nothing more. A lot of the flatness in TOS-R comes from them not wanting to stray too far from the flat original FX. If a TNG-R team took the same slavish approach, and there's no saying they would, they at least have a lot more room to play with visually. I don't think TNG-Remastered will happen soon, but as time passes most aspects of the job will only become cheaper to do. Eventually the time will be right. |
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#337 | ||
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Vice Admiral
Location: Out there... thataway.
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Re: CG ENT-D model
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#338 | |
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Rear Admiral
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Re: CG ENT-D model
Frosted white rectangles in this case at least have a physical presence, as opposed to out of focus mailing labels, which is the CG look. Look at NEM shots of the ship windows, especially the closeup of the back top before the viewscreen gets shot away ... just a fuzzy wash of white. But yeah, I'll grant you slides or dioramas inside would have been an improvement, like what they did for the -e but didn't really get a chance to show off in FC. |
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#339 | ||
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Commodore
Location: New York City
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Re: Star Trek TNG Remastered?
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#340 | ||
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Rear Admiral
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Re: Star Trek TNG Remastered?
Is this the same thread in which I explained why CGI these days looks so bad and flat and cartoony, versus model shots with pictures to show it? The lighting - just like models, ever since Star Wars (with the exception of the first few Star Trek movies) they are over lit. They are created to fit this idea of an lovely lit by the sun in Earth atmosphere cool-looking ship zipping about in front of a starscape. Instead, they need to work to make the ships look REAL, as in 3D objects, not flat cartoon drawings. And this is done with lighting. |
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#341 |
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Captain
Location: The Summerland
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Re: Star Trek TNG Remastered?
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#342 | |
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Commodore
Location: New York City
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Re: Star Trek TNG Remastered?
If you even have to wonder if a show's producers must have perfect science check out the posts on this thread “Defying Gravity" 13-episode ABC sci-fi astronaut space series with how many things are not scientifically accurate. Scientific accuracy and a science fiction TV show do not go hand in hand. It is entertainment. When you make a $250 million film like Star Trek XI you would expect the visuals to look much better lit though than a TV series. |
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#343 | |
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Vice Admiral
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Re: CG ENT-D model
![]() Looks like a "real object" then... I can't even imagine what you're thinking. It didn't even look real ten years ago, let alone now. It would make good modern TV CGI, but it still looks like CGI and certainly doesn't escape that painting-like appearance you've criticized so often elsewhere.* *(This is the result I got when I Googled "Matrix docbot," so if that's not the model you're referring to, I apologize.)
__________________
"From the darkness you must fall, failed and weak, to darkness all." -Kataris
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#344 | ||
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Rear Admiral
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Re: Star Trek TNG Remastered?
1. I wasn't talking about any TV show, I'm talking about SFX in general. Movies, tv shows, it doesn't matter; you got a show with space ships, they all light them too brightly, which bleeds out depth, which reduces it to a 2D cartoon. And this is true for BOTH CGI as well as model work. It's just that a Model is a genuine 3D object, so even if you overlight it, you still keep the 3D. However, even so, TOS original SFX made the Enterprise look like a genuine object. It was lit and made to move to higlight the depth of the model, to fool your eyes/brain into rendering it as a genuine object. TNG on the other hand, looks flat in comparison. 2. We're talking about re-making the show for HD here, not NTSC. 3. As TOS having more real 3D objects as ships as opposed TNG shows, dynamic range, and bad TV standards has got NOTHING to do with it. In fact, to properly light a ship to highlight it's 3 dimensional properties, you need LESS light. More light bleeds out shadows, and shadows are a heavy indicator of 3D features. Thus, it takes LESS dynamic range to properly make an object (whether CGI or model) look like a genuine 3-dimensional object, than it takes for brightly lit, bleed all depth out, look how shiny and cool, but 2D and cartoony lighting of an object.
![]() 1. nowhere did I speak about scientific accuracy. We are talking about SFX. 2. Budget matters not when it comes to properly lighting a ship. In fact, with models improperly brightly lighting the ship requires massive lamps burning away electricity. In CGI, it also matters very little. Time-constraints on the other hand, have an impact. In CGI, it's just fiddling with software dials and setting the proper lighsources. The more time you have, the more different settings you can try out and re-render the scene, the better the result you get. 3. I watched Defying Gravity. And the scientific inaccuracies were first little things that made me frown, but I could get past. But they got bigger, and more, and more; we get the scientists at the classic, and disgusting, superiority complex, "The normal folks can't deal with it, as opposed to us serious race, so we hide it with a conspiracy, look how magnificent we are... ugh." Then when it finally turned into "you must have faith, even though the objects are trying to, and previously have succeeded in killing us" I quit watching. I didn't even finish the episode. No, no faith. No "trust the figments of your imaginations, your gods and what not," that is disgusting. To boot, they are scientists, performing a scientific mission. They're not supposed have faith, they're supposed to be logical and following the scientific method. Something that's trying to kill you isn't something to have faith in, it's something to ignore if not outright destroy. Defying Gravity started interesting and then degenerated into a bad, bad, bad show. |
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#345 | ||
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Commodore
Location: New York City
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Re: Star Trek TNG Remastered?
2005 had "Enterprise" 4th season for around 2 million per 43 minutes. Is the CG ship models and lighting up to your quality level that TNG-R would require? Specifically in ENT season 4. For season 1 it has been mentioned in detail that in 2001-2002 the season 1 ENT visual effects were rendered in standard definition. If CBS Digital did the work for a TNG-R Blu-ray we know it would not quite be up to the level of ENT or do you think CBS Digital would totally step up their game and deliver 2011 quality visual effects for a 1987 TV series? |
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