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Old October 25 2009, 04:38 AM   #151
USS Avenger
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Re: Starship Enterprise "Broken Bow" (Alternate version)

Another good installment, well worth the wait. I liked the interaction with the Tellarites and the ribbing of Reed. Also your description of Yridians was right on too. When I read that I thought to myself, sounds like the Yridians are involved, and sure enough thats what the aliens were.
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Old October 26 2009, 07:29 PM   #152
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Re: Starship Enterprise "Broken Bow" (Alternate version)

USS Avenger wrote: View Post
Another good installment, well worth the wait. I liked the interaction with the Tellarites and the ribbing of Reed. Also your description of Yridians was right on too. When I read that I thought to myself, sounds like the Yridians are involved, and sure enough thats what the aliens were.
They have no thumbs, which pretty much makes everything in this chapter utter bullshit. Am I the only one who sees this?
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Old October 27 2009, 12:06 AM   #153
USS Avenger
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Re: Starship Enterprise "Broken Bow" (Alternate version)

Admiral2 wrote: View Post
USS Avenger wrote: View Post
Another good installment, well worth the wait. I liked the interaction with the Tellarites and the ribbing of Reed. Also your description of Yridians was right on too. When I read that I thought to myself, sounds like the Yridians are involved, and sure enough thats what the aliens were.
They have no thumbs, which pretty much makes everything in this chapter utter bullshit. Am I the only one who sees this?
I am assuming you are refering to the Yridian firing the Widowmaker without having an opposible digit. Seems to me that a Yridian could figure out a way to fire such a weapon even without a thumb. Also the very fact that these Widowmakers are basically homemade (or made from basic and availible parts) they are easily modified and one could be constructed specifically for and by Yridians.
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Old October 27 2009, 03:34 PM   #154
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Re: Starship Enterprise "Broken Bow" (Alternate version)

Admiral2 wrote: View Post
They have no thumbs, which pretty much makes everything in this chapter utter bullshit. Am I the only one who sees this?
From Memory Alpha: "Most Yridians had no thumbs, and possessed only four fingers on each hand. "
http://memory-alpha.org/en/wiki/Yridian

Yes, I agree it makes no sense. But that's how it was in Trek. So that's what we have to deal with.

Admiral2, in the past you have given valid, constructive criticism, for which I thank you. This is my first ever attempt at fan fiction, and I realise I need feedback if I am to succeed. Your comments regarding Mayweather's attitude and bridge procedures were most gratefully received, and I hope you approve of the changes I made as a result.

However, I am unable to find anything either valid or constructive in this comment. Even if the error were entirely mine, surely this minor detail is not enough to make "...everything in this chapter utter bullshit"?

If there are any other elements in this chapter, or elsewhere, you find to be at fault, please highlight them so I can respond appropriately.


USS Avenger, thanks for your comments and support. I'm glad you liked the bits with the Tellarites and Reed.

Last edited by The Badger; October 27 2009 at 07:26 PM.
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Old October 27 2009, 06:10 PM   #155
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Re: Starship Enterprise "Broken Bow" (Alternate version)

Admiral2 wrote: View Post
USS Avenger wrote: View Post
Another good installment, well worth the wait. I liked the interaction with the Tellarites and the ribbing of Reed. Also your description of Yridians was right on too. When I read that I thought to myself, sounds like the Yridians are involved, and sure enough thats what the aliens were.
They have no thumbs, which pretty much makes everything in this chapter utter bullshit. Am I the only one who sees this?

Apparently, yes. Quite nasty about it too. Every writer welcomes a valid critique. But in the future please try to make it constructive, rather than simply venting your spleen.
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Old October 28 2009, 08:46 PM   #156
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Re: Starship Enterprise "Broken Bow" (Alternate version)

I enjoyed this part of the story so much I actually went back over it looking for the "utter bullshit" referred to. Great portrayals of Tellarites? Check. Reed once again portrayed believably? Check. Excitement? Action? Logical plot development? All check. Utter BS? Still looking....
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Old October 30 2009, 09:19 PM   #157
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Re: Starship Enterprise "Broken Bow" (Alternate version)

Thanks for the kind words people!

This chapter's a bit short, I know, but I've had an idea for the next instalment. It'll be a bit experimental, a departure from my usual writing style. I'll let you decide if that's a good or bad thing!

Should be up, if all goes well, Monday or Tuesday next week.
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Old October 30 2009, 09:24 PM   #158
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Re: Starship Enterprise "Broken Bow" (Alternate version)

UES Enterprise. En route to Kraltos System . Warp 4.01
10th May 2151.

As a safety precaution, the matter/anti-matter reactor that powered the ship's warp drive was located in a heavily armoured lozenge shaped pod that nestled between the two lower fins. It was an unfortunate position, given it's rather phallic appearance, but it meant that the reactor core was well protected from enemy fire should the ship enter combat. It would have been even better protected located within the main hull, but so far no adequate means of ejecting the core in case of emergency had been developed. If a catastrophic reactor overload were to occur, a series of explosive bolts would sever the struts holding the pod in place. Chemical rockets would fire, thrusting it backwards, hopefully far enough and fast enough to prevent Enterprise being caught in the explosion. That was the plan, and it worked in simulation. No one wanted to test it for real.

There was another advantage to placing the it outside the main hull. Jonathan Archer had been on ships with on board warp cores. They were noisy. Not so bad for routine operations, but deafening when ramped up to full power.

Main engineering was large compared to other compartments on the Enterprise, but so packed full of equipment it seemed even more cramped. As he entered Archer grabbed a set of ear protectors from the nearest locker. The noise coming through the reactor pod's access point was uncomfortably loud, and that was with the hatch sealed. Conditions inside the pod itself must be hellish.

He caught the eye of a passing engineer, one of the UEMA people, and gestured to the chief engineers office. She shook her head, and pointed to the pod's access point at the rear of the compartment.

So. Trip was still in there. Archer had hoped he would be finished by now. But given the unanticipated demands placed on the engines this mission, it was hardly surprising that they'd need more maintenance than expected.

Nodding his thanks to the engineer he set off that way. Even from here he could see the indicator lights for the decontamination chamber. Someone was coming out. Rather than try to navigate his way through the labyrinthine network of computer consoles, wires, and pipes, not to mention the swirling mass of people, he scrambled up the nearest ladder to the main catwalk. There was an even higher level too, as he was reminded when a couple of engineers rappelled past him down to the main deck.

He reached the far end, by the deuterium storage tanks that gave the place the look of a brewery, and descended the ladder. The decon chamber hatch was just swinging open, allowing a swirl of mist to escape. With the thick hatch open the noise got even worse. Archer clamped his hands to the ear protectors, pressing them hard against his skull. He felt the vibration in his lungs, his bowels, even in his eyes.

Three figures, clad in thick anti radiation armour and heavy helmets, came through the hatch. Steam coiled from them. Decontamination was in essence a shower, to wash off any matter that might have adhered to the armour. Recently a liquid polymer had been developed that, when added to the water, increased efficiency of the process. But it had to be applied at high pressure and very high temperature. Supposedly after application a second wash with pure cold water would wash the polymer away and cool things down. Clearly that hadn't happened here, and the three engineers were forced to wait until the armour was cool enough to remove. At least things were quieter with the hatch shut.

Archer knew there was no reason to stand around waiting, but he had no pressing business elsewhere and it would be rude to just walk away. Eventually Trip gave the signal and a couple of crewmen rushed forward and helped him out of the armour. One of them gave him a set of ear protectors, the more advanced sort with the built in com set. He started rapping out orders. With the basic protectors Archer couldn't hear what was said but if his lip reading skills were any good there was something about the decon chamber's second stage.

Out of his armour Trip was clad standard issue fatigues. One of the crewmen handed him a jacket before turning to help the other engineers still in the armour. After checking his dosimeter, the small device that would detect exposure to radiation, Trip started to talk to Archer. Realizing that he couldn't hear, he pointed to the exit instead. Archer nodded.

It was a lot easier getting out than in. Trip knew the most efficient route through the maze of equipment. Furthermore, whilst Archer was captain of the ship, engineering was Trip's domain. The crew parted for him automatically. If Archer was on his own he'd have to wait till the crew recognized him before they stepped aside. For Trip, it was like the parting of the Red Sea. Archer bobbed along in his wake.

Out in the corridor, with the main hatch shut, the noise was down to an acceptable level. Trip twisted his head from side to side, trying to work out a crick in his neck.

"Glad that's done." he said. His voice was slightly too loud, his hearing not yet returned to normal.

"Tough job?" Archer asked, sympathetically.

"One of the crossbeams had gone out of skew on the treddle." said the engineer.

Archer blinked. "I have no idea what that means."

"Me neither. It's something Polly told me once. One of her 20th century references. It's either that or 'reverse the polarity of the neutron flow'. Anyway, one of the mounting brackets for the anti-matter injection system was working loose. Coulda' been mighty bad news if we hadn't caught it in time."

Imagining the possible consequences, Archer paled. "Bad news indeed. How are things holding up, generally?"

Trip rubbed his chin. "Not too bad, considering. Maintenance operations like that are the sorta' thing we'll be doin' regular on deep space missions. I didn't think we'd be doing it on this one, but I guess it's a good a time to practice as any. So what d'ya wanna see me for?"

"Just checking you're OK. What with one thing or another, you've been working hard these last few days. There have been....concerns raised, you might be working too hard."

Trip snorted. "Let me guess. Doc Locke wants me sedated and out cold for forty eight hours, right?"

"Well he did give me these." said Archer, pulling a pill bottle from his pocket and handing it over. "Seriously though, you're no good to me if you collapse on the job. We've got another day till we reach the Kraltos system. Unless you can think of anything that desperately needs to be done, you should get some rest.

"Nah, we got all the major jobs done. I think I will get my head down. Have something to eat first, though. Errr...." Trip looked slightly embarrassed. "There is one thing....as you say, I been kinda busy. Not really payin' attention to anythin' else...so, er, where you say we headin'?"

"The Kraltos system. An uninhabited system with few natural resources or points of interest. According to the Tellarites....you do know about the Tellarites, right?" Archer teased.

"Tellarites? Sure I've heard about them. Logical humanoids with pointy ears, Tellarites."

"Those are the ones." Archer grinned. "According to them, that's the best location to meet the Ithenites."

Trip thought about this. "OK, now I am confused. Ithenites?"

"They are a race of traders. Their home is far from here, very far, but one of their merchant ships operates in this area. Flies round buying and selling, delivering cargo. Pretty random flightpath, but it is one of the few ships that had regular contact with the Rexus station."

"That could be significant."

"Plus, the Tellarites themselves tried to charter their ship for a special delivery. Turns out the Ithenites couldn't help, they'd already been hired. We have no idea by who, they tend to honour their clients confidentiality. But while they were at the trading post they did buy large amounts of vegetarian food. The sort of thing that'd sell well to the Vulcans."

Trip said "So they are hired to deliver the cargo crates with the attackers in, and try to make a bit of extra profit on the side. It's possible...bit of a reach though, John."

Archer shrugged. "Only lead we've got at the moment. Anyway, it seems that the Ithenite ship routinely travels to the Kraltos system. It meets up with another of it's kind, and they transfer goods, crew and profits. The first ship then goes back to trading, and the second returns home. I'm not sure why they do it that way rather than have the new ship take over, probably a cultural thing. But for a few days we've got a chance to catch up with them and find out what they know. If we miss them here we have no idea where they're heading next."

"So that's why you got us runnin' at warp four plus. Don't wanna miss the connection."

Archer paused as a couple of crewmen passed. He kept his voice low. "It's more than that Trip. When we were at the trading post an alien, a Yridian, spotted us and ran. He was killed in a shuttle crash but not before getting a signal out to his ship."

"Yeah, I got that bit."

"The thing is," Archer went on, "that Yridian was warning someone that we were investigating. Hoshi's studied his signal and she's quite clear about that. So if we followed the conspirators to the trading station...."

"...then they might decide these Ithenite fellows know too much." Trip realized. "They could try and kill 'em before they tell us what they know."

"Right. Assuming they haven't tracked them down already, the Kraltos system's the best bet for an ambush. So we better get there fast before they have a chance to spring it."

Trip let out a long breath. "Hell John, we could be heading into a warzone. Better get the XO to double check the weapons."

"She was triple checking them when I came to see you. Anyway, now you know why I need you rested."

Trip looked at the bottle of pills in his hand. "Man, I hate these. Still, better than lettin' Locke near me with a needle. Is it just me or has he been even crankier than usual recently?"

"Make allowances, Trip." said Archer softly. "It's the tenth. The tenth of May."

Trip sobered instantly, checking the date on his watch. "Is it? Damn. Didn't realize."
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Old October 30 2009, 11:03 PM   #159
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Re: Starship Enterprise "Broken Bow" (Alternate version)

I really liked the way you described the engine room, the noise and primitive nature of it (compared to TNg or DS9). The earplugs were a good addition too, very practical. I am not sure if it was mentioned before but does the bridge have seat belts? The Tenth of May? Hmmmm wonder what that is about, perhaps their version of 9/11? Looking forward to the next chapter keep it up!
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Old November 2 2009, 03:38 PM   #160
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Re: Starship Enterprise "Broken Bow" (Alternate version)

USS Avenger wrote: View Post
I really liked the way you described the engine room, the noise and primitive nature of it (compared to TNg or DS9).
I loved the brewery reference.
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Old November 3 2009, 09:19 PM   #161
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Re: Starship Enterprise "Broken Bow" (Alternate version)

Good bit, very visceral, brought the engine room to life.
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Old November 3 2009, 10:25 PM   #162
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Re: Starship Enterprise "Broken Bow" (Alternate version)

Glad you're still enjoying it. And that the brewery reference was spotted.

I'm trying something a little different this time, so please let me know what you think.
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Old November 3 2009, 10:28 PM   #163
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Re: Starship Enterprise "Broken Bow" (Alternate version)

Interlude 1. Moshiri and Partridge.

The Enterprise falls through space. An odd description, but an accurate one. Mathematically the effects of continuum distortion mirror those of gravity almost exactly. The main difference is that the acceleration can be controlled. Right now it's set just high enough to counter the drag caused by interstellar gas. The atoms of gas don't touch the hull of course, but the contact with the warp bubble is sufficient to reduce the ships velocity unless a counteracting force is applied. The forces are balanced, the ship speeds on at just under 69 times the speed of light.

Ahead of the ship lies a small cloud of dust. It's thick enough to give a significant sensor return. Various automated systems are in place to deal with situations like this. Even as the bridge crew are being informed energy is diverted to the main deflector. Etheric manipulators in the warp nacelles are powered up, in case a course change is required.

On the bridge Haleh Moshiri is just about to hand over to another navigator when the forward contact light flashes for attention. She checks her display and considers the options. Navigating round the cloud would add four minutes, twelve seconds to the trip. At this speed attempting to punch straight through would be hazardous. Using the deflector to disipate the cloud, like a cow catcher on an old west train, would remove the risk, but it comes at a cost. For every action there is an equal and opposite reaction. Using the deflector would slow the ship.

Of course, it would be possible to increase the ships speed to compensate, but the engines are pushed hard at the moment. Might not be wise to push them further. Haleh runs a calculation. Using the deflector would add two minutes, thirty eight seconds to the trip. Still not good, but a lot better. She initiates the deflector sequence.

Later, having passed through the area of space where the cloud once was, something strikes her as odd. The delay was only two minutes, thirty six seconds. Most people would just write off the missing two seconds as insignificant, but not Haleh. An idea occurs to her, one she needs to discuss with someone smart. And she knows just the person. Having got her replacement up to speed on developments she sets off towards the ships science laboratories.

Professor Partridge is carrying out experiments on the Yridian's Widowmaker when Haleh arrives. The navigator almost leaves when she sees the scientist is busy, but Polly is glad of a change of pace. A noted pacifist, she dislikes dealing with weapons, although she recognises the need to learn where this one came from. Haleh shows her the records of the passage through the cloud. Polly is intrigued. Over the next hour the two go through the ships records, collecting data on twenty two other instances involving the deflector array. All show the same thing. The Enterprise was slowed by it's use, but never as much as it should have been. In all previous cases the difference was almost to small to register, but it was there.

Haleh's been thinking it over, and has an idea. She tells Polly, who enthusiastically proclaims it a sound piece of reasoning. It's one of those ideas that are almost laughably simple. Whenever the deflector has been used to remove an object, a cloud or a swarm of debris from the path of the Enterprise, it has also been dispersing the background gas. For a few seconds the ship was freed from it's retarding effect.

The benefits of using the main deflector in this way are insignificant, the power requirements too great for anything more than a few seconds of use. Together, Haleh and Polly start brainstorming. Is there any way to take advantage of this effect? Their conversation goes on into the night.



Interlude 2. Philip Locke.

Doctor Locke sits in his office. In one hand, held in front of him, a computer pad displays page 118 of T'Pera's Principles Of Comparative Xenobiology. In his other hand, one of his ubiquitous cigarettes. Had any one else been present, they'd assume Locke was studying, keeping his medical knowledge up to date.

It is ten minutes past seven, May the tenth.

No one else is present. So there's no one to notice that Locke has been staring at page 118 for nearly three quarters of an hour. No one to notice that the cigarette is just a butt, long cold. Locke looks at the page, but he doesn't see it. He is remembering....


It is May the seventh, many, many years previously. What will become known as the Axanar War is currently a minor skirmish, fought for the moment through intermediaries. On the Veltren homeworld humanity had pledged to assist those from the northern lands. Axanar 'advisers' were known to be training the southerners, and supplying them with weaponry.

Captain Philip Locke, UEMA, Ground Forces Medical Division, has been here for three months. 'Here' is Camp Resolute, one of UEMA's forward operating bases. He's a trained surgeon, skilled and dedicated .He feels a little underused, as apart from minor illnesses and a couple of accidental injuries he's not had much to deal with since he arrived. Once a week he is part of a group that head into the nearest town, where he offers his services to any that need them. It's part of the hearts and minds campaign. Not everyone appreciates the human presence here.

He's just finishing dinner when the alarms start to blare. Incoming casualties. He heads to the medical centre, double time, and starts preparing for surgery. One of the administrative people pops his head round the door, telling the gathered doctors and nurses the events. There's been a series of attacks, well planned and coordinated. All appear to be targeted against humans, any native casualties appear to have been accidental. The conflict is escalating.

They don't have long to wait. The first air ambulance arrives twelve minutes later, seven injured people on board. A couple of orderlies deliver a screaming boy to Locke's operating table. As the anaesthetist goes to work Locke glances at the patient's name tag. Bodonovich. According to his insignia he's a squad medic. He looks too young to be out of school, never mind completing medical training.

Plasma burns over most of his exposed flesh, probably from some sort of bomb or grenade. Only on the outer skin layer, he must have been on the edge of the blast. And fortunately he'd been wearing his helmet. The automatic systems dropped the visor into place before he was blinded.

Overall, very nasty but easily treated. Locke's finished within half an hour. Just as well, as more casualties are arriving. The next one is more serious. Shrapnel wound to the chest. Locke looks round for Huang, the cardiac specialist, but she's already up to her elbows in another patients rib cage. He has to go this one without her.

It is dawn, May the eighth. Locke stumbles into the mess, bleary eyed but exhilarated. He saw seven patients last night. All survived. He grabs some coffee, bacon and scrambled eggs. As he eats other doctors drift in. There's a lot of back patting and hand shaking. It's been a tough night but they did a good job.

After his meal he decides to visit the ward, to see how his patients are doing. A kind word and a friendly smile are as much a part of his job as a syringe or a scalpel. He resolves to keep things brief though. His bunk is calling to him.

The alarms blare. More casualties. He turns. Jogs back to the OR.

It is late evening, May the eighth.The alarms blare. It is unclear who they are supposed to alert, all the surgeons are already in the operating room. Locke's been on his feet for almost twenty four hours, apart from ten minutes for breakfast and five on the toilet. Like all the surgeons, whenever there's been a let up he's ducked outside for coffee and a bite to eat, but there's not been many let ups and the odd sandwich isn't enough.

It's taking it's toll on all of them. Mistakes have been made. Tempers are frayed. They're all good at there jobs and they've trained for this but there are limits and they are reaching them.

At midnight Colonel Wilson decides he needs some of his staff rested. He names five doctors, telling them to go get a couple of hours sleep. Locke is not one of those mentioned, but that's OK with him. Looking at the kid on the table in front of him, he knows that there's too much still to do.

It is mid morning, May the ninth. At Wilson's insistence the alarms have been shut off. Every so often Wilson's aide sticks her head around the door, keeping them informed of the situation. Southern forces are engaged in a major push, using Axanar built armoured fighting vehicles. How they were delivered without Earth knowing about it is anyone's guess. Camp Fortitude, further south, has been hit hard. More casualties are on their way.

Wilson names another five doctors, telling them to go and rest. Locke is one of those named. He refuses. He's needed here. Wilson tells him again, this time as a direct order. Defiant, Locke goes to scan one of the new patients. He drops the scanner. Reaching to pick it up he loses balance and nearly falls.

Wilson says nothing, but nods towards the exit. Shoulders slumped, Locke leaves. He pulls off his surgical gown, mask and gloves. He goes to the bathroom, then washes his hands and face. He stares into the bathroom mirror. It's no good, he can barely keep his eyes open. At this rate, he won't even make it to his bunk.

Walking down the corridor, he can hear the medical transports arrive. Some instinct makes him stop outside a door. Medical storage. It's locked, but he has the access codes.

Five minutes later, dressed once more for surgery, he re-enters the operating room. He's not going to lie to his superior. He tells Wilson exactly what he's done. Cordrazine. One cc, intravenously. Before Wilson can respond the door bursts open. More casualties. Reluctantly Wilson gestures Locke back to his operating table.

The cordrazine works as advertised. All traces of tiredness are gone. There are side effects. His skin itches abominably and he can hear his pulse pounding. It takes special effort to keep his hands from shaking. But it does it's job and so does he.

It is late night, May the ninth. Locke runs his gloved hands under the cold tap. They're running short on surgical gloves, and are forced to reuse the ones they've got when feasible. Locke has no idea how many patients he's treated. As the latest is prepared for surgery he turns to ask his assistant, before remembering that the assistant had to leave. A volunteer with some medical training has taken his place. Locke looks at the volunteer. There's something familiar about him but he's not one of the regular staff here at Camp Resolute. He's about to ask when he spots a hint of recently treated scar tissue around the edge of his surgical mask. It's Bodonovich, his first patient when all this started. And now he's up and about and willing to help out.

It is midday, May the tenth. Finally the flood of casualties has abated. Locke has been awake, carrying out difficult and demanding work for more than three days straight. Despite everything he is elated. Colonel Wilson's just talked to him. During that time Locke has worked on thirty two patients. Every one, every last one, has survived. Everybody lives. Wilson's calling it miraculous.

There's a Condor class heavy shuttle on the landing strip. It says much for Locke's state of mind that he didn't hear this beast land. It'll pick up the wounded, more than two hundred of them, take them into orbit, and rendezvous with a transport ship for the journey home. Locke takes the time to seek out Bodonovich. The youngster wasn't trained for meatball surgery, but he did well. Locke wants to be sure he knows just how well he did.

Even with powerful motors Condor's need a long run to get airborne. Fingers in his ears Locke stands and watches it go. Only when it's a distant speck does he turn for his quarters.

The alarms blare. Not those for incoming casualties. These herald an imminent attack. He dashes for the nearest bunker, one of a swirling crowd of suddenly panicked non combatants. The combat personnel go about their business with quiet efficiency.

At the threshold to the bunker something catches his eye. Glancing up he sees a bright spot in the sky, to the south east. Even at it's altitude the shape of the Condor is obvious.

The bright spot snaps hard to it's left, then right, then left again.

There's something else up there. Something small and fast and sticking to the Condor's tail throughout it's manoeuvres. It gets closer, and closer, and closer.

A blaze of light. A cloud of smoke so thick it looks like solid rock.

Someone grabs Locke's arm, drags him into the bunker.

They wait.

Eventually, the all clear sounds. They're let out. They're warned to alert their superiors if they see anything odd. Prevailing winds had carried some of the debris from the Condor over the base. As if to highlight this, a three meter square chunk of wing assembly protrudes almost vertically from the communications building.

Locke feels nothing, totally numb. He heads to his quarters. He passes bits of smoking pipework and what looks like part of the landing gear. Doesn't bother to inform anyone. It might be dangerous, it might not be. He's past caring.

He gets to his quarters. For a moment he thinks he's got a visitor, sitting in the chair in the centre of his room. Then he remembers that he doesn't have a chair in the centre of his room. Then he notices the mess, the huge gaping hole in the roof.

He starts to laugh at the absurdity of it. He knows it isn't funny, but that only makes him laugh harder.

What are the odds, he wonders, of a seat from a destroyed craft landing in his quarters? And what could possibly make it even more unlikely, even more absurd? He walks round the front. The passenger is dead, of course, and almost unrecognisable, but the name tag on the jacket was still there.

Bodonovich.

Of course. Of course. Who else could it be?



Doctor Locke sits in his office. In one hand, held in front of him, a computer pad displays page 118 of T'Pera's Principles Of Comparative Xenobiology. In his other hand, one of his ubiquitous cigarettes. Had any one else been present, they'd assume Locke was studying, keeping his medical knowledge up to date.

It is quarter to twelve, May the tenth.
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Old November 3 2009, 10:42 PM   #164
Count Zero
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Re: Starship Enterprise "Broken Bow" (Alternate version)

Wow, that was intense. Excellent! I loved the different approach in style, though it's probably not feasible for a whole book.
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Old November 4 2009, 02:41 AM   #165
Duncan MacLeod
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Re: Starship Enterprise "Broken Bow" (Alternate version)

And now we know. Excellent chapter.
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