RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 135,854
Posts: 5,221,227
Members: 24,232
Currently online: 607
Newest member: glasssplashback

TrekToday headlines

Takei To Receive Award
By: T'Bonz on Apr 23

Yelchin In New Comedy
By: T'Bonz on Apr 23

U.S. Rights For Pegg Comedy Secured
By: T'Bonz on Apr 23

Shatner: Aging and Work
By: T'Bonz on Apr 23

Kurtzman And Orci Go Solo
By: T'Bonz on Apr 22

Star Trek #32 Preview
By: T'Bonz on Apr 22

Voyager Bridge Via The Oculus Rift
By: T'Bonz on Apr 21

Miles Away Glyph Award Nominations
By: T'Bonz on Apr 21

Q Meets NuTrek Crew
By: T'Bonz on Apr 18

Pine In Talks For Drama
By: T'Bonz on Apr 18


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Star Trek Fandom > Fan Art

Fan Art Post your Trek fan art here, including hobby models and collectibles.

Reply
 
Thread Tools
Old July 27 2009, 08:13 PM   #751
DiSiLLUSiON
Commodore
 
DiSiLLUSiON's Avatar
 
Location: The Netherlands
Re: USS Grandeur - One... More... Time!

I quite like the cyan glow; somehow, it looks more sophisticated.
DiSiLLUSiON is offline   Reply With Quote
Old July 27 2009, 08:13 PM   #752
largo
Fleet Captain
 
largo's Avatar
 
Re: USS Grandeur - One... More... Time!

cyan does look good, but the ship all kind of fades into a monotone.
red makes more of the details pop.

if you're messing with it anyway, turn-signal amber might be nice.
but not if they blink, too.
__________________
SIG 1701-A
largo is offline   Reply With Quote
Old July 27 2009, 08:22 PM   #753
Psion
Commodore
 
Psion's Avatar
 
Location: Lat: 40.1630936 Lon: -75.1183777
View Psion's Twitter Profile
Re: USS Grandeur - One... More... Time!

largo wrote: View Post
cyan does look good, but the ship all kind of fades into a monotone.
red makes more of the details pop.

if you're messing with it anyway, turn-signal amber might be nice.
but not if they blink, too.
This caught me off guard and I lost it.

However, I second experimentation with amber. And perhaps a red-purple. Or a gradient between colors ... white hot, fading to a bluish, fading to red?
__________________
Twinkies are back. I knew they couldn't stay away from me for long.
Psion is offline   Reply With Quote
Old July 27 2009, 08:54 PM   #754
Cary L. Brown
Rear Admiral
 
Location: Austin, Texas
Re: USS Grandeur - One... More... Time!

Vektor wrote: View Post
I myself have complained about the garish red/blue color scheme of TNG-era starships making them look like space-going neon bar signs. That's why I've designed the Grandeur's nacelles to be a bit more understated, minimizing the amount of glow visible from any one direction.

I just don't care for the blue version. Might be able to improve it with a lighter, more cyan hue, but I'd still prefer the red:



Much better.
Oh yeah, definitely...

BUT...

Since you're "playing" with color (and since your technique... which I have to admit is pretty damned ingenious... any chance we can see the "geometry behind the screens" just for a reference?) appears to lend itself towards the "different lighting schemes" approach...

How about trying a gradient light source, with higher intensity being more "yellow" and lower intensity being more "dull red?") This would give an overall "amber" appearance not dissimilar to the TOS nacelle caps (which remain my favorite, by far) while still remaining distinct.

Anything to make it look more like "swirling, incredibly hot materials" rather than "Red L.E.D.s"... which bug the #@$* out of me...
Cary L. Brown is offline   Reply With Quote
Old July 27 2009, 10:51 PM   #755
Santaman
Rear Admiral
 
Santaman's Avatar
 
Location: A little while in the past.
Re: USS Grandeur - One... More... Time!

Hmm, maybe make the inside black and the mesh glow red? would in any case look very different to whats normally done. also would be more "armoured" looking.
__________________
"Sword is personal, brings slicing to a man, you getta that personal feedback, nuclear weapons?.. Meh, goes off big bang and you don't get any feeling.."
Santaman is offline   Reply With Quote
Old July 27 2009, 11:19 PM   #756
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: USS Grandeur - One... More... Time!

Cary L. Brown wrote: View Post
...any chance we can see the "geometry behind the screens" just for a reference?
Bussard innards with color tinted material applied:



With spotlight turned on:



With diffusing "lens" restored:



It should be noted that the spotlights include only the bussard innards for illumination and do not cast shadows. Also, the shape of the light pattern from the spotlight is achieved by way of a grayscale light mask map. I could probably do something similar by asymmetrically scaling (squishing) the spotlight gizmo and rotating it a little to get that oblong shape, but it's easier to control with a mask map.

How about trying a gradient light source, with higher intensity being more "yellow" and lower intensity being more "dull red?" ...Anything to make it look more like "swirling, incredibly hot materials" rather than "Red L.E.D.s"... which bug the #@$* out of me...
I'm really not too fond of the swirling gas effect for the bussards. I prefer something that looks more like a set of glowing coils or elements, with some depth behind the diffusers. The fact that they aren't merely point sources helps to avoid the LED/light bulb effect, I think.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old July 27 2009, 11:25 PM   #757
DiSiLLUSiON
Commodore
 
DiSiLLUSiON's Avatar
 
Location: The Netherlands
Re: USS Grandeur - One... More... Time!

That method is simple genius.
DiSiLLUSiON is offline   Reply With Quote
Old July 27 2009, 11:33 PM   #758
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: USS Grandeur - One... More... Time!

Well, it depends entirely on the diffusion effect of the Arch & Design material applied to the "lenses." It also comes at a cost; that last image took 4 minutes, 35 seconds to render at 800x600 and about 80% of that time was just for the lens. In wider angles where the bussards are relatively small in terms of total image real estate, it's not such a big deal, but up close they really bog things down.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old July 27 2009, 11:40 PM   #759
DiSiLLUSiON
Commodore
 
DiSiLLUSiON's Avatar
 
Location: The Netherlands
Re: USS Grandeur - One... More... Time!

Hmm, 80% is a lot.

Could one get the same effect with a lightbox plane behind the 'coils', keeping in mind that the coils would have to be much thinner, get progressively thicker in the front and the amount would have to be much, much more? You'd need to arrange groups of these thin coils to get the 'banding' effect. You wouldn't need the diffusion effect and it won't have to render shadows. Though perhaps this would lose the 3D effect too much and I don't know if the added geometry doesn't simply slow the render down again.

On second thought, I have no idea how one could do it differently. Seems to me like your method is the one that takes the least effort yet gives a great visually interesting image. That's why I called it genius, even if it does take a while to render.
DiSiLLUSiON is offline   Reply With Quote
Old July 27 2009, 11:51 PM   #760
DiSiLLUSiON
Commodore
 
DiSiLLUSiON's Avatar
 
Location: The Netherlands
Re: USS Grandeur - One... More... Time!

Something different: Would it be possible to make a small render with the warp glow of the nacelles disabled?

I'm very interested in how the cyan collector looks without the blue warp grille behind it; perhaps that would make things 'pop' again, as some have said. I have a suspicious feeling that the curves you've added around the grills are visually interesting enough, but I don't know for sure.
DiSiLLUSiON is offline   Reply With Quote
Old July 28 2009, 12:30 AM   #761
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: USS Grandeur - One... More... Time!

^^ Aside from an Arch & Design material with glossy refraction, there's only one other method I know of for creating a diffusion effect that looks half way decent. You can apply a falloff opacity effect to the objects behind the bussard lens which makes their edges appear fuzzy. That's the method I used on my old Vanguard model and my original TOS Enterprise model. It only works well with certain shapes, however, mainly spheres, where the surface is guaranteed to curve away from you no matter what the viewing angle. It also fails to cast realistic shadows from the sun or whatever the light source happens to be (when, for example, the nacelle casts a shadow onto the secondary hull or interconnecting dorsal).

DiSiLLUSiON wrote: View Post
Something different: Would it be possible to make a small render with the warp glow of the nacelles disabled?

I'm very interested in how the cyan collector looks without the blue warp grille behind it; perhaps that would make things 'pop' again, as some have said. I have a suspicious feeling that the curves you've added around the grills are visually interesting enough, but I don't know for sure.
I think the bussard color has been decided and we're sticking with red. Besides which, I have no intention of leaving the warp grills dark.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old July 28 2009, 12:34 AM   #762
DiSiLLUSiON
Commodore
 
DiSiLLUSiON's Avatar
 
Location: The Netherlands
Re: USS Grandeur - One... More... Time!

No problem.
DiSiLLUSiON is offline   Reply With Quote
Old July 28 2009, 05:14 AM   #763
lonewriter
Lieutenant Commander
 
lonewriter's Avatar
 
Location: Texas
Re: USS Grandeur - One... More... Time!

really nice job.
__________________
Lonewriter
lonewriter is offline   Reply With Quote
Old July 28 2009, 06:49 AM   #764
Vektor
Rear Admiral
 
Vektor's Avatar
 
Location: Spokane, WA, USA
Re: USS Grandeur - One... More... Time!

By request of The Commander/The Citizen:



Click for full size.
__________________
www.vektorvisual.com
Vektor is offline   Reply With Quote
Old July 28 2009, 08:11 AM   #765
lonewriter
Lieutenant Commander
 
lonewriter's Avatar
 
Location: Texas
Re: USS Grandeur - One... More... Time!

Vektor wrote: View Post
By request of The Commander/The Citizen:



Click for full size.
that is really nice! I have to save that, maybe I can use it in the tech manual which I need to get back to working on.
__________________
Lonewriter
lonewriter is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 03:59 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.