|
Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions. If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name. |
|
|||||||
| Future of Trek Discussion of future Trek projects. |
| View Poll Results: CGI Star Trek | |||
| Yes |
|
58 | 76.32% |
| No |
|
18 | 23.68% |
| Voters: 76. You may not vote on this poll | |||
![]() |
|
|
Thread Tools |
|
|
#16 |
|
Commodore
Location: New York City
|
A Star trek CGI series
http://xbox360media.gamespy.com/xbox...0044040537.jpg It is from a videogame on the PS3 that was released this month. How about the idea of a CGI Trek series and then a PS3/XBOX360 game released in 1080p that used the same locations (and the same CG models) similar to this idea? As fans we could explore these locations ourselves in realtime being able to walk all around the 'sets' in full high definition quality. When will Michael Okuda & John Ives & Alan S. Kaye [set designer on STVI:TUC, DS9, Insurrection, Nemesis] start making their CG models available as a PS3 official Star Trek volume 1 'game' that is more of a interactive encyclopedia to explore the Star Trek Universe much more than a MMORPG like Star Trek Online. I want official Trek TV and feature film designers creating the alien world and alien ship designs that are the CG models used in a game as well as a CG canon series. Last edited by jefferiestubes8; June 10 2009 at 12:20 AM. |
|
|
|
|
|
#17 |
|
Commodore
Location: New York City
|
motion capture for animating characters
That is action-movie explosion slow motion speed. Once that data is captured and the characters are animated a director can place the camera anywhere including moving it or doing the whole "The Matrix" speed -ramp-to-360-look. We will start to see more technocrane style shots designed in CG animation by directors working in this medium. James Cameron's "Avatar" releasing in December 2009 supposedly will change things in regards to motion capture technology so you can expect copycat films to surface in 2011 and 2012. Will a Trek CG series be starting production around then? |
|
|
|
|
|
#18 |
|
Fleet Admiral
|
Re: motion capture for animating characters
|
|
|
|
|
|
#19 |
|
Pariah
Location: San Diego
|
Re: motion capture for animating characters
|
|
|
|
|
|
#20 | |
|
Commodore
Location: New York City
|
A Star trek CGI series
3D CGI short film [Length 7:47] http://www.3dm3.com/video/2009/06/09/oceansize/
The human character animation is lacking though. Some nice atmospheric effects with lighting. It is also pretty simple sound design. mostly music and only some sound effects. Recently viewed part of an episode from Star Wars: The Clone Wars TV show and it really looks good too with the exception of the character animation. The sets & locations, ships, props are really top notch. The lighting was great too on the characters (even thought the character's stylized animation leaves a lot to be desired) So how much different are these two animations then? Both suffer from bad character animations. SW:The Clone Wars spent between $1-2 million per episode including the orchestral music, voice acting, sound work. Oceansize was made by 4 students. You can guess how low a budget they had... How do you feel about a Star Trek series being CGI animated like these two? Star Wars: The Old Republic trailer cost a lot to make and it's only 4 minutes. That level of quality would cost too much to make a TV series. Possibly a TV movie would be doable though... The sets & CG character models can be reused. Last edited by jefferiestubes8; June 13 2009 at 08:08 PM. |
|
|
|
|
|
|
#21 | ||
|
Pariah
Location: San Diego
|
Re: A Star trek CGI series
As for the CLONE WARS? I totally agree. I can't stand the characters, but the vocal work is pretty good. The dude doing Obi Wan has his voice down good!! Sounds just like McGregor. The FX (space fighting and ships and all that) are pretty damn good. Imagine that for a TREK CGI? Yeah...go for it. Rob |
||
|
|
|
|
|
#22 |
|
Commodore
Location: New York City
|
Star trek CGI series - backgrounds/ ship interiors
check out the these screenshots: Sovereign Class Interior Defiant Engineering Nebula Bridge since a show could essentially use an engine and CG model like this for backgrounds and other software for the characters it is possible if rendered at high quality 1080p. It has it's own thread here. |
|
|
|
|
|
#23 |
|
Commodore
Location: Mr. Brody's still
|
Re: A Star trek CGI series
__________________
Ee'd plebnista, norkohn forkohn perfectunun |
|
|
|
|
#24 |
|
Commodore
Location: New York City
|
A Star trek CGI series
I thought about it too last month but using live-action. The downside is you would have to have the actors in basic costumes, pay the actors for screentime (vs. just narration), do all the rotoscoping work which is VERY time consuming as well as the cinematographer has to light it with some lighting for mood as the rotoscopers are basically emulating what they see. It would be less work to do reference video with actors doing the narration. The video sped up the animation processes of the facial movements. No costumes needed at all and no makeup. Image Metrics is a animation company that uses mo-cap. and does cinematics for videogames. They used this technique for the God of War III videogame. source: Post Magazine, May 2009 , page 26. |
|
|
|
|
|
#25 |
|
Commodore
Location: New York City
|
Re: A Star trek CGI series
Real Life Looking CGI Trek http://www.trekbbs.com/showthread.php?t=38235 |
|
|
|
|
|
#26 | |
|
Commodore
Location: Mr. Brody's still
|
Re: A Star trek CGI series
__________________
Ee'd plebnista, norkohn forkohn perfectunun |
|
|
|
|
|
#27 |
|
Commodore
Location: New York City
|
example of location in CGI
2014 Commonwealth Games village 42 second HD video for 2014 Commonwealth Games in Glasgow. |
|
|
|
|
|
#28 |
|
Commodore
Location: New York City
|
full size screengrabs with different lighting adjustment
from here & added some grain and darkened the lighting to show it a little more filmic. They can look pretty good. ![]() ![]() ![]() ![]() ![]()
|
|
|
|
|
|
#29 |
|
Lieutenant Commander
|
Re: A Star trek CGI series
My problem with the CGI approach is might come-off as more of a low-budget Saturday Morning type show. It's hard to imagine it being used as a 'prime-time' production. |
|
|
|
|
|
#30 | |
|
Commodore
Location: New York City
|
Re: A Star trek CGI series
BrownShatner check out these two posts: http://www.trekbbs.com/showpost.php?...71&postcount=3 http://www.trekbbs.com/showpost.php?...2&postcount=20 Lucasanimation spent 1-2 million on The Clone Wars series per 22 minute episode they say.I doubt Paramount/CBS is willing to spend that much but based on the examples on this thread it can look good for less. If we can get over the facial animation being so realistic (spending the time & $) this medium is adquate for Trek storytelling broadcast in HD or Blu-ray. and this CG model http://images116.fotki.com/v713/file...5350_1copy.jpg looks pretty close to a photo from the set http://www.startrek.com/imageuploads...02/320x240.jpg Last edited by jefferiestubes8; July 1 2009 at 03:40 PM. |
|
|
|
|
![]() |
| Bookmarks |
| Tags |
| animated, cartoon, cgi, cgi animation, titan |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT +1. The time now is 04:35 AM.
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.






















