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| The Next Generation All Good Things come to an end...but not here. |
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#151 | |
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Rear Admiral
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Re: Star Trek TNG Remastered?
Me, I can't tell with audio, but I sure as shit can tell with visuals. New tech ain't necessarily better tech ... it is often just easier, cheaper or faster to make and market. Oh, and you left out, 'physical is better than virtual' ... that's another bit you can rail against, and I'll quite happily enjoy handcrafted models and sex with organic women over whatever it is that is coughed up as the trendy replacement of the week. |
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#152 |
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Commodore
Location: The planet Terminus, site of the Encyclopedia Foundation on the periphery of the galaxy
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Re: Star Trek TNG Remastered?
__________________
"Beep... beep!" --Captain Pike |
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#153 | |
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Fleet Captain
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Re: Star Trek TNG Remastered?
Doug |
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#154 |
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Lieutenant Commander
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Re: Star Trek TNG Remastered?
B5's popularity is the sole reason you got the Dominion War in DS9. Berman wanted to turn DS9 into a serial with a big war to copy B5's five-year Shadow War story arc. |
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#155 | |
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Rear Admiral
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Re: Star Trek TNG Remastered?
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#156 |
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Lieutenant Commander
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Re: Star Trek TNG Remastered?
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#157 | |||
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Commodore
Location: The planet Terminus, site of the Encyclopedia Foundation on the periphery of the galaxy
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Re: Star Trek TNG Remastered?
Of course, B5 had to make it on its own without the built-in audience a Star Trek name being attached to it would get. EDIT: Just did a quick google for B5 ratings, and found this listing of top action shows, posted January 1997:
Suffice it to say, DS9's ratings were always better than B5's.
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"Beep... beep!" --Captain Pike Last edited by Hober Mallow; June 25 2009 at 05:38 AM. |
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#158 | |
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Lieutenant Commander
Location: Waldo, FL
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Re: Star Trek TNG Remastered?
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#159 |
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Rear Admiral
Location: Los Angeles
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Re: Star Trek TNG Remastered?
Berman was very much against serialization of DS9. He wanted them to end the Dominion war after a few episodes, the writers had to battle with him to keep it going. The debate about Vinyl vs CD or CGi vs models is interesting. But I don't care if they use models or CGI, as long as they create an HD version of the TNG I'll be happy. Last edited by Cyrus; June 25 2009 at 10:46 AM. |
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#160 | ||
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Commodore
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Re: Star Trek TNG Remastered?
But the whole point of CG is being able to do things which are impossible with a model, or would take so much time and money with one that they are unpractical. While I LOVE Physical models, and am not opposed their use in any way shape or form, they are overall harder to do than CGI and more time consuming. I can knock together a good enough spaceship mesh in a day or two and be animating it by the weekend. I highly doubt a model animator could say the same thing and achieve the same results. |
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#161 |
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Rear Admiral
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Re: Star Trek TNG Remastered?
CGI would allow one to do things a model wouldn't be allowed; like making ships meet each other NOT both straight up; meeting in every angle possible. Similarly the ships could move at every angle. The problem with CGI is the problem that SF SFX have been plaguing since Star Wars; stylish, brightly lit, flashy, and thus extremely 2D pictures. They look like cartoons. The reason why model work thus looks better, is even with the flashy overlit stuff that makes it look very flat, it's still an actual, solid model, an object, being filmed. CGI by contrast isn't an actual model, and so when they make it look brightly light, and flashy, shadows become either non-existent or exist only lightly, often with conflicting lightsources: it becomes extremely flat, even more so than wrongly lit models. You can see this extremely well in Star Trek versus the new effects versions and later TOS mvoies. The original Star Trek was before the Star Wars flashy convention; they're budget was small, so they wanted to get as much out of it as possible; they lit and filmed the model to highlight that it is an actual solid object; you can see it physically there. Watch the later TOS movies still with models, and you'll notice they are much less physically there; looking very flat and 2D - completely wrong lighting. Then check out the remastered new SFX, and you notice it is even flatter than the original effects and the TOS movie effects. The problem is thus with the lighting and the conventional SFX for space ships to be brightly lit and visible - NOT with CGI versus model work itself. Modeler's on the net, aren't limited to that, so to illustrate, I'll put a couple of pictures here; and I'd like you to say which are models and which are CGI. Now, don't reason about it; especially if you know the models and look for differences in the CGI mesh used, you could reason it out, so you should just look at them a few moments, and then decide, model or CGI: 1. ![]() 2. ![]() 3. ![]() 4. ![]() 5. ![]() 6. ![]() 7. ![]() 8. ![]() 9. ![]() 10.
Last edited by 3D Master; June 25 2009 at 12:08 PM. |
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#162 | |||
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Rear Admiral
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Re: Star Trek TNG Remastered?
By doing beauty shots in CG, you're competing with physicality, reality, plus all the happenstance stuff you can't program for. Distant shots, fleet shots, ... sure, use CG, just like in pre-digital days you could use photo cutouts and animated them in views that don't involve perspective change. But close in stuff, or pyro stuff ... usually doesn't work as well, unless you are using huge files, 8k or more, and finishing at 4K, not 2K. And even then the artists have a lot of variance. Plus the bit about doing the impossible shots is that sometimes those shots shouldn't be done just because some aspect of them seems impossible and it will take away from overall credibility. |
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#163 | |||
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Rear Admiral
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Re: Star Trek TNG Remastered?
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#164 |
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Captain
Location: The Summerland
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Re: Star Trek TNG Remastered?
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#165 | |||
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Rear Admiral
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Re: Star Trek TNG Remastered?
For spaceships blowing up IN SPACE, I strongly prefer the SILENT RUNNING ball-of-light blast type effect, or maybe that along with the burning embers on the hull kinda thing. |
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Suffice it to say, DS9's ratings were always better than B5's.















