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#16 | |
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Vice Admiral
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Re: Another take on the Original Enterprise...
__________________
"From the darkness you must fall, failed and weak, to darkness all." -Kataris
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#17 |
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Rear Admiral
Location: Austin, Texas
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Re: Another take on the Original Enterprise...
The primary hull has some circular corridors, obviously. Not every corridor will be the same diameter, but they were all portrayed by just one corridor set in TOS. We have to acknowledge that this was a "cheat" and was never really intended to be a 100% accurate representation of the interior of the ship... don't you agree? Well, I've done some basic cleanup on the studio plans (manually) and have created a section with dimensions. It's interesting to note just how crude the studio plans really were... lines aren't straight, curves aren't true arcs, etc... they're really hand-sketches, and I'm sure that the carpenters had a fun time figuring out how to make everything fit together! There's just enough information to serve as guidance, but nothing to the level of a true, dimensionally-accurate blueprint. Still, the general information is there. One element that was given, explicitly, was the interior wall diameter for the briefing room set. So, from that one detail, and the "cleaned-up" drawing, I was able to create the following. My "stake in the sand" is the 55' 7" radius from the centerline of the primary hull to the interior wall of the briefing room set. I scaled the set-drawing to match a real feature in my model at that diameter. And here's what I got. ![]() What's interesting here is that the walls are actually far, far thicker than even I'd been assuming - 0.735m, or 29". (The yellow line represents my original, presumed "minimum wall thickness," by contrast). This actually makes a bit of sense, when you consider that they would have to put a guy inside that wall on either side of a doorway in order to pull the doors open or push them closed. Still, it's a serious chunk. And by reviewing the other set drawings, it becomes clear that this is a fairly typical wall thickness. Also, I've determined that the corridor we're familiar with seeing is exactly 2.5m wide (98.5", or 8' 2 1/2"). Other bits I've extracted include the fact that, yes, the sets were 10' 0" tall overall, with each double-pocket door being 6' 6" tall and 4' 2" wide. There's a 5" distance between the top edge of the door and the reduced-height in the interior of the door alcove. As I've stated before, I really didn't feel obligated to keep the 10' number, as much of that is simply extended above the "set details" to prevent shooting of the rafters, I think, but I've permitted a full 10' from one deck to the next deck anyway, and I'm pleased with my choice. How do you guys feel about the full 10' number? Anyone have a real argument against reducing that? It seems that, with the walls being so much thicker than I'd originally assumed, there's a lot of internal structure there already... but I still like having some internal structure between the deck and the next ceiling level down. Just so you know, I plan to have an identical corridor matching the set on every deck where it will fit (in the primary hull), and that will drive my general internal design. |
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#18 |
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Fleet Captain
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Re: Another take on the Original Enterprise...
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#19 |
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Commodore
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Re: Another take on the Original Enterprise...
(Just let ... me catch ... my breath ... a minute.) Also, let me congratulate you [limp, limp, limp to the right] on creating a thread that burns calories. Could you please put in some turbolifts? 'Cause I'm done going back and forth and plan to stay right here for the remainder of the discussion otherwise.
__________________
First delete the default cube. |
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#20 |
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Commodore
Location: Twin Cities
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Re: Another take on the Original Enterprise...
I can't recall off hand, but I seem to recall a small opening between decks in some of the early episodes (like Charlie X) that some crew members were working with. Those showed a minimum deck thickness in the corridors of 6 to 8 inches (of course there wasn't actually another deck below on set). |
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#21 | |
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Rear Admiral
Location: Austin, Texas
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Re: Another take on the Original Enterprise...
![]() Seriously.. didn't mean to cause problems. I have to admit, it's hard to judge by sight, since I'm running this 30" 120hz panel and those images only span half my screen. I did read PTrope's "pinned" thread and so I'll do my best to comply with that from hereon out. And on that note... I've done a bit more with internal layout and windows. The really interesting thing is that the "ring corridor set" used in the physical sets really makes a LOT of sense, especially at this scale. There are six decks where this is the ideal corridor size. The "weapons deck" has a smaller corridor (but since we've only seen this deck once, in "Balance of Terror," and only seen the corridor once as Spock ran back to the phaser control room) I don't have a problem with a minor tweak to what was seen on-screen there. By the way, one thing I've done is created four big "lounge" areas at 45-degree angles around the primary hull outer diameter. I'm assuming one of these is where the Koridian Players did their performance, and one is going to be the gymnasium (from Charley X). The aft portion of the outer ring will be impulse engineering (including two control rooms which will look something like main engineering, but will be oriented tangentially to the ring rather than radially, and both facing towards the impulse engine core). I'm thinking that the lower portion of the ring may also include some 6-person lifeboats (ejected radially, much like was seen in "In a Mirror, Darkly" on the mirror NX-01). All my internal walls are now 0.735m thick, to match the physical sets. The good thing here is that six of the primary hull decks have the actual physical ring corridor, so pretty much every shot from the series (except for those involving main engineering) can be made to work. Because I'm going with a lot of non-habitation space in the primary hull (and also in the secondary hull) the idea of everyone having their own cabin is, as expected, going to go by the wayside. A few lower ranked personnel will have private cabins, but this will be due to the requirements of their job (such as Rand, who serves as the Captain's secretary and works extensively from her cabin). Most crew will be 4-up, with higher-ranked ones being 2-up, as will the jr. officers (like Chekov). Higher-ranking officers will have private cabins on Deck 5, of course. ![]() ![]()
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#22 |
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Nekkid Hedonistic Ethical Slut
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Re: Another take on the Original Enterprise...
__________________
THE orignal naked hedonistic glutton! Life's journey is not to arrive at the grave safely in a well preserved body, but rather to skid in sideways, totally worn out, shouting "Holy shit, what a ride!" "Im happier than a tornado in a trailer park" - Tow Mater - Cars |
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#23 | ||
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Rear Admiral
Location: Austin, Texas
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Re: Another take on the Original Enterprise...
I've used plenty of 3D CAD packages, but overall, Pro/E is my favorite. Which is not to say it doesn't have problems... and that some of the other packages don't excell where this one has troubles. Pro/E's rendering capabilities are minimal... but I have a few add-on rendering options I play with, as well as an old version (6.0) of Maya that I can interchange data with for nicer renderings, once I've got everything really worked out. Now... on to today's work. Mainly, I've been working on the dorsal and windows today, with the real focus being getting the integration between the dorsal and the primary hull to make sense. (I've also added in the beginning of nacelle pylons, but those are mainly there to help me judge interconnections between power systems, and to START thinking about secondary hull structural elements.) Here is the primary hull with the new dorsal. I think it looks very much like the real ship. ![]() (FYI - My biggest gripe with the Casimiro plans is that they reduce the primary hull underside details a bit, and even if those are "more accurate" they don't look to me like the ship I see on my screen. I far prefer this version, with the slightly larger lower primary hull protrusion.) Now, a section through the centerline of the ship. (Note that when you see solid material, you shouldn't assume "solid mass of metal" in the "real" ship... those are just regions which are heavy with structural materials and hardware, but are not necessarily "solid volumes." That includes walls, decks, hull, and the big regions you see here. Basically, I'm modeling habitable spaces and leaving everything else solid. Make sense?) ![]() Now, realize I've taken a few liberties here to make everything work, and one of those is here. I'm not "exactly" matching the window locations on the model (per ANY of the sets of prints I've seen). Here are my window locations as compared to the Sinclair window locations. ![]() What I did there was to choose a "dorsal deck height" (in this case, 8' even) and a "dorsal deck thickness" (in this case, 2') and start shifting things around 'til everything lines up as well as it can. I thought about altering deck thicknesses in the dorsal, but didn't end up having to do that. The region up at the top is where the interconnection occurs... about halfway between the ceiling of deck 8D (that's "eight, dorsal") and the lower lip of the primary hull. Once I had everything "tweaked in" (remarkably, I didn't even have to change the deck spacing or deck thickness numbers this time, though normally that's unavoidable) and I'd made my decks inside the dorsal's volume, well... I had to decide how to handle windows. I wanted them to be at a consistent height and size... they're 1.6m wide, 0.75m high, and 1m from the deck at the lower edge, by the way. It actually matches up very nicely, and some are pretty much exact. I moved a few windows longitudinally, to avoid having them go across any "split lines" (which can cause problems when making windows the way I do), but I don't think this is really noticeable, do you? I'll add in the round "sensor windows" on the primary hull underside and the dorsal once I'm done with the square windows. Now, I've also STARTED on the secondary hull's mechanical structure. One of the big "whines" I frequently hear about the TOS Enterprise is that the pylons are just "Popsicle sticks" stuck onto a cylinder, but that's not really true. Jefferies clearly thought through how this would all integrate, and I believe that if handled properly, (ie, build the rooms around the mechanism, not the other way around!) you can have a very robust structure here. What you see here is the very beginning of my secondary hull structure... the pylons come together at the centroid of the secondary hull (the inside corner of the "V" is exactly at the axis) and also are supported by "heavy ring" structures at the leading and trailing edges. There will be similar "heavy ring" structures at the dorsal leading and trailing edges. There will be several "heavy beam" elements going between the two ring sections, but a central axis "heavy beam." My plan for the secondary hull is to build the structure first, then start laying in decks and rooms and so forth. ![]() One of the most common topics of conversation re: Trek has always been "where is the engine room?" Well, I imagine that the "triangle of pipes" falls right in the middle of the "V" made up by the pylon frame members. I'm not sure of exact details yet, though, obviously... I want to let the geometry drive the location, not vice versa. |
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#24 |
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Vice Admiral
Location: In selfless service to fandom, on the road to becoming a Star Trek trivia god...
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Re: Another take on the Original Enterprise...
Divorce that thing from the struts, so that yout can put it anywhere you want, and life does get a bit easier. |
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#25 |
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Rear Admiral
Location: Los Angeles
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Re: Another take on the Original Enterprise...
__________________
In all the history of the world, a riot has NEVER broken out at a Sci-Fi convention. "It's a fucking TV show!" - Gary Lockwood |
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#26 | ||
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Commodore
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Re: Another take on the Original Enterprise...
Hey ... that gizmo on the front circular glowing ports looks kind of familiar. Did you intentionally evoke Nomad? Okuda did almost the same thing, sticking the shape in engineering on 1701-D.
__________________
First delete the default cube. |
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#27 |
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Rear Admiral
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Re: Another take on the Original Enterprise...
Shame. I'll have to rebuild the thing from scratch someday. I scrapped the model a long time ago, and I never thought any of those test shots were good enough to keep....
__________________
Ignorance is forgivable, Arrogance is reprehensible, Narcissism is intolerable. Subspace Commns Network ~ Visit Marinina! Last edited by USS Mariner; April 27 2009 at 06:05 AM. |
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#28 |
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Captain
Location: BK613
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Re: Another take on the Original Enterprise...
__________________
------------------- "The single biggest problem with communication is the illusion that it has taken place." - George Bernard Shaw |
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#29 | ||
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Rear Admiral
Location: Austin, Texas
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Re: Another take on the Original Enterprise...
FYI, the "gizmo" is a long-range, high-power scanner. There are three of them, with one facing directly forward and one to either side a few degrees offset (with overlapping cones of observation). Along with the dish (which is a totally different technology and which collects other forms of information as a result) you have the main "eyes" of the starship. What you see on the main viewer, in fact, is a computer-generated image composited from the data collected by the many sensors and scanners throughout the ship, and with significant processing associated with the resultant imagery. You're not looking out a "window into space," but rather at a "composite data representation" of what's REALLY out there, but altered to make it more useful (for instance, making ships which may be millions of kilometers apart seem to be a few hundred meters apart, so that both ship's actions can be seen at once... or altering the nearly-imperceptable levels of light in space into something which seems almost like "studio lighting.") And of course, as a typical rule, the image seen omits any visual indication of the starship hull unless otherwise requested. What you see in there are these three "scanner-telescopes" sharing a common ... well, think of it as a "water cooling jacket." You only see the aperature from outside, of course, but there's a lot more hardware inside. Anyone who's familiar with my "Vega" class ship (originally my Titan design submission, and seen in small scale in my avatar) knows about the "nose" that seems to rub some folks the wrong way. But realize, that "nose" on the Vega is just a larger, more complicated and more sensitive version of this same "forward scanners" concept which I've been in favor of for as long as I can recall. But while the 1701 has three "telescopes," the Vega has an array of several hundred, all more powerful than the ones on the 1701, forming a "synthetic aperature array." |
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#30 |
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Commodore
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Re: Another take on the Original Enterprise...
And my apologies if I've missed this, but is it your intention to leave the turboshaft exclusively vertical? I wasn't paying close attention to your Vega because while I found the technique fascinating, the subject of your work wasn't as interesting as this old girl, but I just assumed it had the usual run of turbolift tunnels. Here it looks like just a single shaft in the primary hull. And if you are running a shaft to the secondary hull, will the car tilt and go down diagonally, or do you prefer the more orthodox sidestepping shaft?
__________________
First delete the default cube. |
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