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Old March 8 2009, 10:47 PM   #16
TIN_MAN
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Re: VRML TOS Enterprise

BrookeStephen wrote: View Post
You can clearly see that the corridor running between the adjacent transporter rooms on the port side should be extended through the first ring of cargo holds - unlike the same corridor on the starboard side, which is truncated.
Yeah, the stbd side is fine as FJ had it, but the portside was probably intended to look more like what we saw onscreen, with the pocket door behind the 'A' frame? This is where you could tweak the plans a bit and maybe move the door closer to the 'A' frame (assuming your going w/the 'A' frame style 'default' door?), of course you'd have to be careful to leave enough room in the corner/edge of the cargo hold for the isolation door and the cargo hold door?
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Old March 8 2009, 10:54 PM   #17
TIN_MAN
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Re: VRML TOS Enterprise

BrookeStephen wrote: View Post
Tin Man's original note was about the partition screens and the machinery pocket doors as in this overhead of the transporter 1 platform:



You can see in the pics above that FJ intended his protective barrier (the partition screens) to be behind the wall bisecting the platform, not strickly screen accurate, but it does fit in with his 'expanded' archetecture.

Last edited by TIN_MAN; March 9 2009 at 12:53 AM.
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Old March 9 2009, 12:25 AM   #18
BrookeStephen
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Re: VRML TOS Enterprise

TIN_MAN wrote: View Post
You can see in the pic above that FJ intended his protective barrier (the partition screens) to be behind the wall bisecting the platform, not strickly screen accurate, but it does fit in with his 'expanded' archetecture.
Ya know I eventually figured that you might mean that... never occurred to me before... I just took the film stage set as canon without even thinking!

"Well that's me all over..." the Scarecrow.
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Old March 9 2009, 12:39 AM   #19
FalTorPan
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Re: VRML TOS Enterprise

BrookeStephen, would you care to share a few renderings of some of the rooms that weren't featured on the TV show, like the emergency bridges, FJ's engineering hull engine room, and maybe a visicom? Thanks!
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Old March 9 2009, 12:51 AM   #20
TIN_MAN
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Re: VRML TOS Enterprise

Oooh! visicoms!
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Old March 9 2009, 12:58 AM   #21
BrookeStephen
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Location: Toronto, Ontario, Canada
Re: VRML TOS Enterprise

FalTorPan wrote: View Post
BrookeStephen, would you care to share a few renderings of some of the rooms that weren't featured on the TV show, like the emergency bridges, FJ's engineering hull engine room, and maybe a visicom? Thanks!
I'm sorry FalTorPan, but I haven't detailed all that many areas, trying to focus on the large scale issues and eventually narrowing my focus. Except for the bridge, transporter and primary engineering, I haven't done much detail.

Sofar I haven't even built the deck with secondary engineering.

No visicoms - although thanks for reminding me!
That would make several large rooms come to life.

There's not even any cutlery in the dining areas... maybe later.

All that titanium and no napkins...
[sigh]
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Old March 9 2009, 01:01 AM   #22
BrookeStephen
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Re: VRML TOS Enterprise

Do you happen to have any hand-renderings of parts of the ship you'd like to see?
Now that I think about it, those visicoms were never seen - by ME at least!!!

Care to share in the imaginative and creative risk of the adventure that beckons us all?
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Old March 9 2009, 01:02 AM   #23
FalTorPan
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Re: VRML TOS Enterprise

What about napkins made from titanium?
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Old March 9 2009, 01:04 AM   #24
BrookeStephen
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Re: VRML TOS Enterprise

FalTorPan wrote: View Post
What about napkins made from titanium?
You'd shoot yer eye out, kid.
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Old March 9 2009, 01:19 AM   #25
TIN_MAN
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Re: VRML TOS Enterprise

What about seeing the hanger bay areas, you seem to have those somewhat worked out?
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Old March 9 2009, 01:41 AM   #26
BrookeStephen
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Re: VRML TOS Enterprise

TIN_MAN wrote: View Post
What about seeing the hanger bay areas, you seem to have those somewhat worked out?
You saw for yourself in the pics I put up of the Millennium Falcon in the Shuttle Bay that there really isn't much to see there... until I figure out how to put the skin on the ship and poke out the windows...

I have put up YouTube videos of this area, so take a look here. Try the videos with the shuttlecraft on them. Let me know!

It's all so much math - you have no idea!
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Old March 9 2009, 01:55 AM   #27
FalTorPan
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Re: VRML TOS Enterprise

I've been doing OpenGL programming at work in recent months, so I have some idea of what you're doing. The sheer scope of what you're doing for this model, however, is... well... immense.
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Old March 9 2009, 02:24 AM   #28
BrookeStephen
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Location: Toronto, Ontario, Canada
Re: VRML TOS Enterprise

FalTorPan wrote: View Post
I've been doing OpenGL programming at work in recent months, so I have some idea of what you're doing. The sheer scope of what you're doing for this model, however, is... well... immense.
What can I say - the project grew on me.

I started out just trying to create a bridge - there were only a handful that I could find on the web at the time - all these creative people, but very few of these great models! And none of the models were in VRML.

Apparently VRML comes with a label that states - "For External Use Only".

Over the last couple of years, it's all added up to some 410 flat files and a few mb of VRML text. I use VBA and several tables in MS Access to keep track of the details of ring-walls, straight corridors and interruptions like doors and windows. Most of the 410 files are actually made within the VBA code - I change the database records, run one of the programs, and new component files pop out! so I don't actually have to keep track of what's in the files - it's all coordinated from within the VBA code and Access tables.

And there's some JavaScript to animate everything - can't make that simple! But I do use proto or prototype elements where ever I can - they're like a cookie-cutter approach - sort of object-oriented.

Maybe immensely gratifying is more true!
I'm still hoping to get you all interested in making your own models.

Who's first?

Last edited by BrookeStephen; March 9 2009 at 02:54 AM.
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Old March 9 2009, 04:41 AM   #29
BrookeStephen
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Location: Toronto, Ontario, Canada
Re: VRML TOS Enterprise

The VRML TOS Enterprise is now slightly more in synch with the Franz Joseph Designs deckplans... and praise be to Tin Man! Yeah!!! for help in catching my gaff.

Here's me extending the corridor out past the first ring of cargo holds:


This is me removing the segments of the two ring walls so people can get down the corridor:


This is me after moving all the doors and walls around and inserting a bulkhead near the end of the extended corridor as per the deckplans... boy do I look tired!!



And this is the final - a 3d anaglyph - of me adding the two pocket doors to access the transporters (but not the transporter machinery!)

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Old March 9 2009, 05:17 AM   #30
BrookeStephen
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Location: Toronto, Ontario, Canada
Re: VRML TOS Enterprise

And this is a pic showing where I've added doors to gain access to the transporter machinery:



This is the starboard side, did the same on the port side.
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