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| Trek Gaming Program Complete - Enter When Ready. |
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#1 |
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Captain
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Trek Tabletop RPG Experiences
I found all of the Decipher sourcebooks for very cheap, so I ordered all of them, waiting on most of them to arrive in the mail. I also ordered the Starfleet Universe "Prime Directive" D20 Modern sourcebook, but that has yet to get here. Has anyone tried either of these games? Care to talk about the story of the game you ran and how you felt the rules worked? I am also thinking about using a game like Bridge Commander or Starfleet Command 2 to simulate combat instead of the book rules. Has anyone done a similar approach?
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My Art Blog |
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#2 |
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Commodore
Location: billcosby
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Re: Trek Tabletop RPG Experiences
Anyway... if you don't have the patience I bet setting up a battle sim on BC or SFC would work out swell. |
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#3 |
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senior street judge
Location: judge alba
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Re: Trek Tabletop RPG Experiences
http://home.comcast.net/~ststcsolda it's for the starship combat game but it has a few ships and a few home rules also i believe there is a set of rules on line somewhere for the game
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Swift as the wind. Gentle as a forest. Fierce as fire. Firm as a mountain. Strike as powerful as thunder. |
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#4 |
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Fleet Captain
Location: New England
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Re: Trek Tabletop RPG Experiences
Prime Directive is ok, although you're better off with the GURPS version than d20, but be prepared for major universe changes. Frankly it's best viewed as an alternate universe. Still, it can be fun to play. |
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#5 | |||
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Vice Admiral
Location: Italy, EU
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Re: Trek Tabletop RPG Experiences
Can't say anything about the D20 system as I've never played it.
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Scientist. Gentleman. Teacher. Fighter. Lover. Father. |
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#6 |
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Commodore
Location: milky way... there abouts
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Re: Trek Tabletop RPG Experiences
Totally love FASA!
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One of the great revelations of space exploration is the image of the earth, finite and lonely bearing the entire human species through the oceans of space and time. ~ Carl Sagan (1934-1996) |
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#7 |
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Captain
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Re: Trek Tabletop RPG Experiences
Anyone care to talk about particularly good campaigns they've played as far as story goes? In the case of both games I will be playing with friends who are basically familiar with Trek, but I have the deepest knowledge of it. If anyone else has been in that situation, what did you do to make sure the game kept the "average" fan's attention? Also, I am thinking about what to do for miniatures/counters. Starship minis are easy to come by and may not be needed anyway if I go the with the computer simulation route for battles. But as far as personnel combat I'd like to have minis or counters or something. If anyone has any leads on that front, I'd appreciate it. I've even thought about using something like the Sims 2 to create character profiles and print them out on paper counters. Finally, one of these games will be run using a "virtual" tabletop program. Has anyone had any experience with these? The idea is to have a program simulate the tabletop RPG experience by providing a "tabletop" map that users can move their characters around. Most of these programs are system neutral and allow the GM to set up maps in advance with enemies, visibility, NPCs and other things. Anyway, my current thinking is to use Battlegrounds, but if anyone has used another program they like better please let me know.
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My Art Blog Last edited by ThomastheCat; February 22 2009 at 11:01 PM. |
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#8 |
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Rear Admiral
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Re: Trek Tabletop RPG Experiences
For example, the Decipher sourcebook on time travel in the Trek U? GREAT stuff, inspiration and referentially speaking.
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"New and stirring things are belittled because if they are not belittled, the humiliating question arises, 'Why then are you not taking part in them?' " - H. G. Wells |
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#9 |
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Lieutenant
Location: Florida, USA
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Re: Trek Tabletop RPG Experiences
The second campaign was set beginning in 2376 and we used the Decipher System. At first I found the character generation system awkward because of the way the sections were arranged in the books. One had to keep flipping back and forth to move from one part of process to the next and in some cases had to refer to things in different volumes. I found a handy character generation guide online that helped with this. Now the process seems fairly easy. I found the ship design system easy to use, but also found that for my taste it tended to produce "cookie cutter" classes. I handled that by once again tweaking the system to give it a bit more variety and flexibility. The mechanics of the battle system seemed good to me, although a bit complicated when one wanted speed of resolution. Still they give a good feel for maneuvers that read like they're right out of a script. Our group tends to go for narrative effect over number crunching though, so we tend to roll dice minimally and let the narrator move the action along according to his or her sense of dramatic pace.
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“I wish to have no connection with any ship that does not sail fast; for I intend to go in harms way.” – John Paul Jones |
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#10 | |
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Captain
Location: The State of Alabama
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Re: Trek Tabletop RPG Experiences
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I am created Shiva, the Destroyer; death, the shatterer of worlds. The dead night tiger made whole by the Master of Sinanju. Who is this dog meat that dares challenge me? |
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#11 |
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Lieutenant
Location: Florida, USA
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Re: Trek Tabletop RPG Experiences
I had forgotten about the Triangle until now. We played a bit in that too. I seem to recall "borrowing" (ok, I stole it outright) some of the plot elements from Hunt for Red October and have a new Klingon ship trying to defect in the Triangle. Sadly, it was a tolerable idea that wasn't executed as well as it might of been. In retrospect, I rate that game and my GMing effort as my personal Nemesis.
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“I wish to have no connection with any ship that does not sail fast; for I intend to go in harms way.” – John Paul Jones |
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#12 |
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Commodore
Location: Go ahead, caller. I'm listening...
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Re: Trek Tabletop RPG Experiences
I've sometimes thought it might be a neat campaign to have players provide character concepts for their Trek-based away team members, help them stat them up in D20 (3.5E-type) style with some basic Trek equipment, and then have their team pass through an ion storm on the way down to the planet and end up taking a tour of various fantasy RPG settings (Ravenloft, Faerun, Spelljammer, etc) looking for a way to get home. |
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#13 |
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Fleet Captain
Location: Wisconsin
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Re: Trek Tabletop RPG Experiences
Prime Directive (non-D20) probably runs a close second, though it is definitely an "alternate universe" type setting. I found the Prime Teams to be a very logical and intensely fun idea that should have existed in Starfleet anyway (and they kind of did eventually in Enterprise's 3rd season). I haven't played the d20 version, but I generally believe that d20 versions are watered down versions of better systems. LUG's system (Icon) wasn't that horrible, but neither was it any good. A solid C effort. They did excel in the source material, though - their books were some of the best written, most informative, and best produced. Though I didn't like their system as much as the previous two, I still miss their gorgeous sourcebooks. Decipher is the definition of failure in RPGs, CCGs, etc. There is a reason you got those books for such a good deal. I saw the whole line for sale at Gen Con last year (new) for $6 a book. It's a horrible system and it's also an unsupported system at this point. They stopped producing the line in 2007. I'm not so sure I'm in love with your idea of using a computer game for a tabletop combat scenario. I'm not that familiar with those games, admittedly, but can you set up the scenarios any way you want to? Can you have more than one person playing the scenarios at a time? It seems like you would have one person having fun with the game while the rest of your group sat around on their thumbs. Crap, now I'm all nostalgic for some FASA Trek...
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Pain or damage don't end the world. Or despair, or fucking beatings. The world ends when you're dead. Until then, you got more punishment in store. Stand it like a man... and give some back. |
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#14 |
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Fleet Captain
Location: Im in ur Tardis, violating ur canon.
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Re: Trek Tabletop RPG Experiences
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#15 |
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Fleet Captain
Location: Portland, OR
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Re: Trek Tabletop RPG Experiences
I'm currently using the Basic Role Playing ruleset by Chaosium Inc. Haven't actually played yet, but reading through it, it seems to be in similar waters to FASA's rules, at east, not much like D20, which I personally do not like at all. --Alex |
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