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Go Back   The Trek BBS > Star Trek Movies > Star Trek Movies XI+

Star Trek Movies XI+ Discuss J.J. Abrams' rebooted Star Trek here.

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Old February 5 2009, 12:10 PM   #16
Johnnymuffintop
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Re: So, Pulse weapons.

Rii wrote: View Post
Johnnymuffintop wrote: View Post
COOL effect, the stories are there, the universe is there, just make it look cool. Which is exactly what this movie seems to be doing.
The pulse effect looks fine, but beams can be interesting too. One issue with moving to pulse-based effects is that it becomes more difficult to distinguish between phasers and torpedoes. Maybe they'll depict torpedoes as trailing glowing wires back to the launch tubes as some modern torpedoes do.
It is also possible that they differentiate by color. Since the new TOS phasers are red, maybe the torpedoes will be blue? (swapping the colors would completely screw with the canon, since quantums are blue, but who knows) Most likely they'll be kinda orange like Enterprise.

Also the fact that it might be hard to tell the difference between phaser and torpedo might be nice on-screen, just a collage of destruction. Like the opening sequence in Star Wars: Episode III. (speaking of which, whenever I see the Kelvin and Narada clips, it always reminds me of the EpIII opening.)
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Old February 5 2009, 12:25 PM   #17
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Re: So, Pulse weapons.

Didn't the Defiant have pulse weapons?
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Old February 5 2009, 12:27 PM   #18
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Re: So, Pulse weapons.

Johnnymuffintop wrote: View Post
It is also possible that they differentiate by color. Since the new TOS phasers are red, maybe the torpedoes will be blue? (swapping the colors would completely screw with the canon, since quantums are blue, but who knows)
Actually, Federation photon torpedoes were usually blueish-white during TOS, and even in TMP. No canon violation there at all.



Also, phasers during TOS varried between blue and red on a regular basis. Hand phasers were even green on occasion.
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Old February 5 2009, 03:02 PM   #19
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Re: So, Pulse weapons.

JuanBolio wrote: View Post
It seems as though the phasers were being used as point-defense weapons in that shot, tearing into the fighters/missiles/drones from the Narada.
In the caps it looks as though a fighter is turning back and moving away from the Enterprise, being shot down by one of the Phaser bursts from her port array.

The images we have of the Kelvin shows her firing continued beams stretching from her all the way to the Narada and using the pop-up arrays to shoot down the missiles.

As for canon we've seen nearly every configuration fitted to a Federation ship at some point, beam, pulse, straffing, proximity pulse, rapid fire beam, multi beam and even planetary use stun mode. They'd have trouble finding a non-canon array if they tried.
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Old February 5 2009, 03:55 PM   #20
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Re: So, Pulse weapons.

JNG wrote: View Post
PluckyNinja wrote: View Post
Federation ships commonly will have blue beams, Romulan ships red beams.
Futuroms should have green
Why?

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It would certainly make more sense for the handheld phasers since they were always trained on a single spot anyway. I always thought it would be cool to see the beams used to their full potential sweeping after their targets.
Which also points up the dramatic flaw in using steady-beam hand-held weapons like that: the shooter should never miss the target, any more than you can miss with a flashlight. Yeah, the beam's very narrow but you can see exactly where it's going and simply follow as you would when pointing your finger at something.
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Old February 5 2009, 04:36 PM   #21
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Re: So, Pulse weapons.

The phaser effect in TWOK was made up of sort of a pulse effect.
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Old February 5 2009, 05:22 PM   #22
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Re: So, Pulse weapons.

Starship Polaris wrote: View Post
JNG wrote: View Post
PluckyNinja wrote: View Post
Federation ships commonly will have blue beams, Romulan ships red beams.
Futuroms should have green
Why?

Mr. Adventure wrote: View Post
It would certainly make more sense for the handheld phasers since they were always trained on a single spot anyway. I always thought it would be cool to see the beams used to their full potential sweeping after their targets.
Which also points up the dramatic flaw in using steady-beam hand-held weapons like that: the shooter should never miss the target, any more than you can miss with a flashlight. Yeah, the beam's very narrow but you can see exactly where it's going and simply follow as you would when pointing your finger at something.
I can remember at least one instance where hand-held phasers where used like this. In "Arsenal of Freedom" the away team outsmartet a couple drone generations with that ability.
I'm also pretty sure starfleet officers are trained not to shoot continuing sweeping shots, to avoid devastating the surroundings.
"Arsenal of Freedom" was just safe uninhabited jungle and therefore save for sweeping.
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Old February 5 2009, 06:57 PM   #23
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Re: So, Pulse weapons.

FYI Guys, On Intels Trek Site about the Kelvin, I believe it mentions something about different types of phasers, and that the "Pulse" Variety are alot more powerful than the Beam Phasers, but they have both due to the fact that I think the Beam phasers are more accurate or some such.
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Old February 5 2009, 07:06 PM   #24
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Re: So, Pulse weapons.

One would expect beam phasers to be more accurate since when the two ships are moving at very high velocities pulse weapons are effected by movement more since you cannot compensate for said movement once it has already been fired. Unless you can compensate somehow. Meh
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Old February 5 2009, 07:29 PM   #25
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Re: So, Pulse weapons.

JuanBolio wrote: View Post
I'm sure the phasers have different modes of operation. The Kelvin seems to have seperate emitters for pulsed and beam weapons. Its logical to assume that the Enterprise, being a next-generation ship, has phaser emitters with both these capabilities. It seems as though the phasers were being used as point-defense weapons in that shot, tearing into the fighters/missiles/drones from the Narada. It is entirely possibly that the Enterprise can and would switch over to beam mode when taking on a larger ship.

Wait and see.
Agreed.

Whose to say they don't have capability to choose beam or pulse fire? Just because we're only seeing one sort here doesn't mean the other isn't present.

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Old February 5 2009, 08:49 PM   #26
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Re: So, Pulse weapons.

what's the problem with pulse weapons?
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Old February 5 2009, 10:35 PM   #27
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Re: So, Pulse weapons.

PluckyNinja wrote: View Post
Federation ships commonly will have blue beams, Romulan ships red beams. The exception being Robau's ship. It has purple beams 'cause hes a badass.
And...like Sam Jackson in that other franchise...ain't goin' down like no PUNK.
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Old February 5 2009, 10:48 PM   #28
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Re: So, Pulse weapons.

Mr. Adventure wrote: View Post
It's more like Star Wars so it's naturally better.

It would certainly make more sense for the handheld phasers since they were always trained on a single spot anyway. I always thought it would be cool to see the beams used to their full potential sweeping after their targets.
I've thought of that too. Hit a line of guys with one squeeze of the trigger. Stun, naturally.
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Old February 6 2009, 03:38 AM   #29
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Re: So, Pulse weapons.

As long as Star Trek never becomes Star Wars, I'll be happy.
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Old February 6 2009, 05:18 AM   #30
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Re: So, Pulse weapons.

Klingon Empire wrote: View Post
As long as Star Trek never becomes Star Wars, I'll be happy.
And what does that even mean? What would make Trek "go Star Wars"?

Besides, we need to thank the success of SW for TMP and everything afterward.
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