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| Trek Literature "...Good words. That's where ideas begin." |
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#16 |
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Admiral
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Re: Graphic Novelizations of Trek Novels
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Thiptho lapth! Ian (Entire post is personal opinion) The Andor Files @ http://andorfiles.blogspot.com/ |
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#17 | |
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Writer
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Re: Graphic Novelizations of Trek Novels
I'd possibly consider a pianist who was interested in taking up a new instrument, but not if he'd never once picked up a guitar and attempted to pluck a few strings. And, yet, you'd be surprised (or, maybe not) at the number of prose writers who've never even attempted to write a single panel of comic book narrative, but inherently expect that it's already part of their storytelling skill-set. Because, as I mentioned, they see it only as a spare tire to the car that they already drive.
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Andrew Steven Harris Blog: http://andrewstevenharris.wordpress.com AIM/Twitter: XAndrewHarrisX |
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#18 | ||
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Writer
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Re: Graphic Novelizations of Trek Novels
Second, I think you're defining "challenge" in an odd way. Therin's right; any worthwhile writing project is a challenge. Being challenged doesn't mean you're incapable of doing something or that it requires skills beyond your own; it means that it requires hard work, dedication, and problem-solving rather than just being something superficial you can blow off. It's like exercise -- if you don't push yourself, you don't stay strong. That's what challenge means -- not trying to do something you're incapable of, but making sure you stay capable by refusing to get lazy. All my novels have been challenges to surmount in one way or another, and it's been the most ambitious challenges -- fleshing out the unexplored post-TMP continuity, creating an ecosystem of spacegoing life, filling in the missing nine years of Picard's life and a lost prehistory of the galaxy, reinventing the whole continuity of Voyager -- that have been my best-regarded works. Every time I write a novel, I try to bring something new to it, to explore something I haven't explored before. That's what challenge means. It's not a bad thing to want to expand one's skills. You should challenge yourself to keep trying new things, or else you'll just get complacent and your work will become formulaic and uninspired. And the whole point of it is that it's something you have to earn, not something that's just handed to you.
Honestly, I'm surprised to hear you talking this way. When you and I spoke at Comic-Con back in April, you seemed quite interested in the prospect of working with me on comics projects, or at least giving me advice on how to break in. I never got the sense that you thought there was anything wrong with a novelist wanting to branch out into comics.
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Christopher L. Bennett Homepage -- Updated 5/28/13 with discussion of Rise of the Federation Book 1. Written Worlds -- My blog |
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#19 |
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Lieutenant Commander
Location: Augusta, GA.
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Re: Graphic Novelizations of Trek Novels
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Everything stated above (unless otherwise noted) is my opinion and should be treated as such. You'll automatically fail in your response if you choose to ignore this message. That is all. Don't just challenge what they think, challenge how they think. |
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#20 |
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Writer
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Re: Graphic Novelizations of Trek Novels
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Christopher L. Bennett Homepage -- Updated 5/28/13 with discussion of Rise of the Federation Book 1. Written Worlds -- My blog |
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#21 |
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Rear Admiral
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Re: Graphic Novelizations of Trek Novels
TwoMorrows publishes a quarterly (roughly) magazine entitled Write Now!, which features articles on the process, script samples matched to artwork, and the like. Best of Write Now! features a nice mix of articles from the first dozen issues or so. Peter David has written a book on comics scriptwriting. So has Denny O'Neil. And Avatar Press published an essay by Alan Moore on writing comics (though Moore approaches the problem from a theoretical, rather than a practical, perspective).
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"When David Marcus cited the great thinkers of history -- "Newton, Einstein, Surak" -- Newt Gingrich did not make his list." -- 24 January 2012 allyngibson.net |
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#22 |
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Writer
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Re: Graphic Novelizations of Trek Novels
__________________
Christopher L. Bennett Homepage -- Updated 5/28/13 with discussion of Rise of the Federation Book 1. Written Worlds -- My blog |
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#23 | |
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Writer
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Re: Graphic Novelizations of Trek Novels
Go back and read your message again--and you'll see that you're exactly making the point I had discussed: presuming that comics and prose writing are so similar as to simply require "fine tuning" between the two. I didn't want to parse Christopher's previous words too exactingly, since I think he was being more casual than precise when he said this, but comics aren't "stories told visually"; they're visual stories. And, before you think that difference is purely semantic, consider a story primarily of two people having a conversation. You can obviously depict that visually, but it won't be a "visual story". I once saw a great pitch for a story of Spock and Data having a 3-D chess match in their heads, simply calling out the moves to each other as they discussed the nature of life, death and sacrifice. (Data had contacted Spock by viewscreen after his cat Spot almost died saving one of her kittens, remembering what Spock had done at the end of TWOK.) A great idea, full of metaphor (chess sacrifice), foreshadowing (Data's sacrifice at the end of NEM) and the philosophical differences between a person interested in enhancing his logic and a machine interested in enhancing his humanity. The makings of an outstanding prose story, right? But as a comic...it was a couple of issues worth of two guys, playing chess. And not even real chess--imaginary chess. By viewscreen. I encouraged the writer to depict the story more visually--flashbacks, some sort of action interspersed with the conversation, whatever he wanted--but he felt that would be "blunt" and cheapen the narrative. C'est la vie. This is, of course, an atypical example, but comic book writing is rife with these kind of differences with prose on virtually every page and in almost every panel. Economy of dialogue, issue pacing, page cliffhangers, page-turn reveals, character blocking, panel-sequence techniques, miniseries vs. ongoing story arc construction, eye-movement composition, page-unit composition, text and visual transitions...the list goes on and on. Most prose writers who want to "dabble" in comics probably don't even know what half those things are--and most readers probably don't know either, because they're not supposed to. You want to give them economy of dialogue without them realizing that they're only getting 35 words per panel. You want to move their eye around the page without them realizing that they're being intentionally led. You want to have them look at the characters in a panel and not realize that they're positioned a certain way primarily to make sure that their word balloons don't criss-cross or land on top of someone's face. And so on. Can prose writers learn these different processes? Well, duh--sure, and many do all the time. But they learn them by, you know, learning them, which usually involves actually writing them. Not "dabbling", or thumbing through a published script and thinking that you've got it, or even reading an entire book on how to do it. You can read a book on how to drive, but it's not really going to teach you how to actually drive. Or, perhaps I can summarize it this way: If you were a book editor, and a comics writer came to you and said: "I don't have any pitches or samples, but I've read a book on how to write a novel, and years ago I dabbled for a couple of pages, they must be really similar, and I know that Peter David does both, so could you challenge me with an assignment?"--would you say "Yes"? Because, if you wouldn't, then that's exactly the kind of diminished perception of comic books that I'm talking about--since those are the traits that people here are saying would qualify a prose writer to work in comics.
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Andrew Steven Harris Blog: http://andrewstevenharris.wordpress.com AIM/Twitter: XAndrewHarrisX |
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#24 | |
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Writer
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Re: Graphic Novelizations of Trek Novels
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Edgar Governo SNW 10: "You Are Not in Space" The History of Things That Never Were |
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#25 |
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Writer
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Re: Graphic Novelizations of Trek Novels
__________________
Christopher L. Bennett Homepage -- Updated 5/28/13 with discussion of Rise of the Federation Book 1. Written Worlds -- My blog |
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#26 | |
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Writer
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Re: Graphic Novelizations of Trek Novels
You do writing exercises, draft sample pages, get them critiqued by your peers. Redraft, resubmit, practice.Take a class, join a writer's group, whatever works for you. And, oh yeah, did I mention practice? It makes perfect, gets you to Carnegie Hall, and lets you look good in front of the cheerleaders before the big game. When I'm dealing with a prose writer (or screenwriter, etc.) who's actually made the effort to learn the craft of comics writing, then I'm more than happy to take a look at what they've got--and, quite frankly, the effort that they put into learning the craft usually immediately shows in their work. It's almost always head-and-shoulders above the work from prose writers who have "dabbled", maybe written a couple of comics pages years and years ago, flipped through a couple of comics scripts and decided that their reputation qualifies them for comics writing, like the writer that I mentioned in my initial message here. The difference between the two is really that obvious; and, as I said, it's the difference between prose writers who take the prospect of comics work seriously and professionally, and those who simply see it as an extra closet in the basement of their talent.
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Andrew Steven Harris Blog: http://andrewstevenharris.wordpress.com AIM/Twitter: XAndrewHarrisX |
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#27 | |
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Writer
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Re: Graphic Novelizations of Trek Novels
What's even weirder is that this pitch came from a fairly well-known, published professional writer. (No, don't try to guess; you'll get it wrong.)
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Andrew Steven Harris Blog: http://andrewstevenharris.wordpress.com AIM/Twitter: XAndrewHarrisX |
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#28 | ||
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Writer
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Re: Graphic Novelizations of Trek Novels
For instance, when you talk about drafting sample pages, what should they be? If someone's trying, specifically, to get into writing Trek comics, should they write sample pages of a Trek comic? Or should they be of some other extant comic, or an original creation? You also mention writers' groups; where does one find a writers' group for comics writing?
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Christopher L. Bennett Homepage -- Updated 5/28/13 with discussion of Rise of the Federation Book 1. Written Worlds -- My blog Last edited by Christopher; October 25 2008 at 09:20 PM. |
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#29 | |
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Keith R.A. DeCandido
Location: New York City
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Re: Graphic Novelizations of Trek Novels
Speaking as someone writing both at the same time right now (Farscape, StarCraft, and Star Trek comics in addition to my prose work, which averages four novels per year), they're completely different in terms of story and story outline. For starters, the storytelling space in a comic book is much much much smaller than it is for a novel. Even the 160-page StarCraft manga I'm working on for TokyoPop has much less room to tell the story than a novel does. By the same token, the method of storytelling is also completely different because you don't have narration (or if you do, it's considerably less than it is in prose -- unless you're Don McGregor in the 1970s, anyhow... ), and you do have visuals. Plus having artwork completely changes the way you construct and pace your story.There's a bit in Farscape #1 that's an amusing joke, an exchange between Crichton and Jothee, but the sequential artwork method of telling the joke makes it considerably funnier than it would've been had I done it in prose. For that matter, there's an exchange between two characters in #3 that would be boring talking heads in prose, but by doing it as a traditional nine-panel page (three rows of three identically sized panels) it becomes a more effective back and forth (especially since one character is constantly changing facial expression and the other stays the same the entire time). It's the words and the pictures that are telling the story together. In prose, you're completely on your own, and you've generally got more room in terms of word count. Yes, you're still telling a story, but the two methods are much much different. |
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#30 |
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Lieutenant Commander
Location: Augusta, GA.
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Re: Graphic Novelizations of Trek Novels
__________________
Everything stated above (unless otherwise noted) is my opinion and should be treated as such. You'll automatically fail in your response if you choose to ignore this message. That is all. Don't just challenge what they think, challenge how they think. |
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), and you do have visuals. Plus having artwork completely changes the way you construct and pace your story.



