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Fan Art Post your Trek fan art here, including hobby models and collectibles.

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Old August 26 2008, 11:12 PM   #61
Icy_Penguigo
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Re: Modified TOS Ent - Wallpapers

Absolutely wonderful Vektor. Just so awesome. I find the bussard collectors interesting. Why did you decide to go with that texture over the traditional spinning fan-blades look?
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Old August 27 2008, 01:23 AM   #62
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Re: Modified TOS Ent - Wallpapers

Vektor wrote: View Post
And one more for your viewing pleasure.

God I love this!^
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Old August 27 2008, 01:27 AM   #63
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Re: Modified TOS Ent - Wallpapers

I like the warp engines with the spinning globes on them, but it is gorgous!
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Old August 27 2008, 01:28 AM   #64
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Re: Modified TOS Ent - Wallpapers

Dear God these are absolutely beautiful.
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Old August 27 2008, 03:17 AM   #65
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Re: Modified TOS Ent - Wallpapers

Philo wrote: View Post
Excellent. I'd love to see some sketches if anything else. You really should post more of your sketchwork anyway. From what little I've seen over the years, I find it to be as equally impressive as say, oh, this work.
I've been doing a lot more sketching since I got myself a Wacom tablet, so you may get your wish eventually.
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Old August 27 2008, 03:21 AM   #66
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Re: Modified TOS Ent - Wallpapers

Icy_Penguigo wrote: View Post
Absolutely wonderful Vektor. Just so awesome. I find the bussard collectors interesting. Why did you decide to go with that texture over the traditional spinning fan-blades look?
Because I rescaled this entire model a while back to real world units and the old setup I was using for the bussard collectors didn't survive the transition, what with falloff values for the blinking lights and such. I simply haven't gotten around to reconstructing the effect. I did, however, manage to get it looking pretty good on my Kiaga model, so I will probably just transfer that over to this one at some point when I have the time.
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Old August 27 2008, 09:09 AM   #67
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Re: Modified TOS Ent - Wallpapers

Vektor wrote: View Post
Philo wrote: View Post
Excellent. I'd love to see some sketches if anything else. You really should post more of your sketchwork anyway. From what little I've seen over the years, I find it to be as equally impressive as say, oh, this work.
I've been doing a lot more sketching since I got myself a Wacom tablet, so you may get your wish eventually.
Excellent!

(It works better if you read that with a british accent. I'm not british, though. It just works better.)
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Old August 27 2008, 12:15 PM   #68
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Re: Modified TOS Ent - Wallpapers

Vektor wrote: View Post
Manticore wrote: View Post
What was it; flat mirror, reflect/refract, or raytrace, out of idle curiousity?
None of the above. It's an Architectural Design material rendered in Mental Ray. There is no method I know of to accomplish quite the same thing using the scanline renderer, which is one reason why I use Mental Ray and its advanced materials almost exclusively now.
...I didn't even think of that. *headbash*
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Old August 27 2008, 01:32 PM   #69
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Re: Modified TOS Ent - Wallpapers

Vektor,

As usual, your artistry and eminent good taste leave me nearly speechless. (Not an easy thing to do.) I can only pray you've been secretly retained by Paramount to design the new ship and you're holding back due to some non-disclosure agreement. Your design philosophy for updating the look of the original is wonderful: Respectful, well considered and visually inspired.

Bravo!

M.

P.S.: Thanks for the desktop renders. Keep 'em comin'!
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Old August 27 2008, 02:23 PM   #70
Cary L. Brown
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Re: Modified TOS Ent - Wallpapers

Vektor wrote: View Post
Philo wrote: View Post
Excellent. I'd love to see some sketches if anything else. You really should post more of your sketchwork anyway. From what little I've seen over the years, I find it to be as equally impressive as say, oh, this work.
I've been doing a lot more sketching since I got myself a Wacom tablet, so you may get your wish eventually.
Aren't those fanatastic? I bought one a couple of years back (was dating a woman who did photography... didn't want to buy it for her, but though it was cool and I could "loan" it to her when she needed it). I use it a lot, mainly in CorelDraw or Corel PhotoPaint, though I've been led to believe that it's possible to use one of these in ZBrush (haven't figured out how yet... but I've barely learned my way around the UI in ZBrush and can't really do anything in there anyway, yet!).

I got the 8x10 version... the pressure-and-angle-sensitive one as well. I only have the basic "art pen" and the mouse (both of which came with it) but I've been thinking that the "airbrush" might be useful... it works a lot differently than the pen and it's hard to get the "airbrush" functionality to work well with a pen, I've found, in Corel.

But once you've used a "pen" instead of a mouse to try to draw... you can never go back!
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Old August 27 2008, 02:26 PM   #71
Cary L. Brown
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Re: Modified TOS Ent - Wallpapers

Manticore wrote: View Post
Vektor wrote: View Post
Manticore wrote: View Post
What was it; flat mirror, reflect/refract, or raytrace, out of idle curiousity?
None of the above. It's an Architectural Design material rendered in Mental Ray. There is no method I know of to accomplish quite the same thing using the scanline renderer, which is one reason why I use Mental Ray and its advanced materials almost exclusively now.
...I didn't even think of that. *headbash*
I've never used any of the Mental Ray materials... that's at a depth I've never quite gotten down to. (Though I'm using Maya, and I'm not sure that there are the same "mental-ray-specific" materials in there, since the software is quite a bit different in terms of how it models materials)

Is this something built into Mental Ray's renderer, or are you using the stand-alone version?
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Old August 27 2008, 03:41 PM   #72
Vektor
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Re: Modified TOS Ent - Wallpapers

MGagen wrote: View Post
I can only pray you've been secretly retained by Paramount to design the new ship and you're holding back due to some non-disclosure agreement. Your design philosophy for updating the look of the original is wonderful: Respectful, well considered and visually inspired.
Well, that would be nice, but Iím afraid I have to dash your hopes. I am optimistic, however, that the ship in the film may turn out to be more reminiscent of the original design than most people think.
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Old August 27 2008, 03:53 PM   #73
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Re: Modified TOS Ent - Wallpapers

Cary L. Brown wrote: View Post
Aren't those fanatastic? [SNIP] I got the 8x10 version... the pressure-and-angle-sensitive one as well. I only have the basic "art pen" and the mouse (both of which came with it) but I've been thinking that the "airbrush" might be useful... it works a lot differently than the pen and it's hard to get the "airbrush" functionality to work well with a pen, I've found, in Corel.

But once you've used a "pen" instead of a mouse to try to draw... you can never go back!
Yeah, Iím really enjoying it, though the disconnect between where your hand is and where your eyes are takes a little getting used to. I was pretty happy with my entry in the Trek Art Comic Project, though, which was done entirely on the Wacom tablet just days after I bought it, so I guess I got used to it pretty fast. Eventually, Iíd like to step up to a Cintiq or another tablet with the integral display, but I donít have an extra couple of grand laying around at the moment.
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Old August 27 2008, 04:09 PM   #74
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Re: Modified TOS Ent - Wallpapers

Cary L. Brown wrote: View Post
I've never used any of the Mental Ray materials... that's at a depth I've never quite gotten down to. (Though I'm using Maya, and I'm not sure that there are the same "mental-ray-specific" materials in there, since the software is quite a bit different in terms of how it models materials)

Is this something built into Mental Ray's renderer, or are you using the stand-alone version?
Not sure I understand your question. Mental Ray is nothing but a renderer. It can run within a program like 3ds Max, which is what I use, or it can run as a standalone application for batch processing or on a separate computer for use as a render farm. I have Max installed on four computers at home, though only one is licensed for use as an actual workstation; the rest are rendering machines.

As of 3ds Max 2009, there are two main groups of materials designed for use specifically with Mental Ray: The Architecture and Design library, and the Pro Materials library. Both provide a variety of optimizations and unique features via Mental Ray, but they will not work at all with the regular scanline renderer.

As far as I know, the Mental Ray renderer for Maya is identical to the one for Max, though the interface and the way some of the features are implemented may be somewhat different.
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Old August 27 2008, 06:14 PM   #75
Cary L. Brown
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Re: Modified TOS Ent - Wallpapers

Vektor wrote: View Post
Not sure I understand your question. Mental Ray is nothing but a renderer. It can run within a program like 3ds Max, which is what I use, or it can run as a standalone application for batch processing or on a separate computer for use as a render farm.
Well, in Maya, Mental Ray is provided in a fully-integrated fashion... I have no "stand-alone" capacity. And, again, in Maya, I have the ability to create complex "material" networks, but I know of no way I can make use of any "built into Mental Ray" materials which are independent of the Maya type materials.

Doesn't mean it's not there, just that I haven't discovered it. Then again, these programs are REALLY deep (and I think Maya is moreso than some others), and I'm doing this as a hobbyist, not professionally (though I strongly believe that what I'm learning "as a hobbyist" now will end up serving me very well in the future, as the line between "engineering software" and "rendering software" continues to fade away).
As of 3ds Max 2009, there are two main groups of materials designed for use specifically with Mental Ray: The Architecture and Design library, and the Pro Materials library. Both provide a variety of optimizations and unique features via Mental Ray, but they will not work at all with the regular scanline renderer.

As far as I know, the Mental Ray renderer for Maya is identical to the one for Max, though the interface and the way some of the features are implemented may be somewhat different.
Exactly what I was getting at.

I have not found anything in Maya which renders only in one renderer... well, except for "hardware particles" of course, but I can set those up to emit software elements in turn, and get equivalent, or even better, effects than I'd get with the hardware ones anyway (though at, as always, a big performance hit!).

So, I suspect that what we're looking at there is an issue with how the renderers are hooked into the software. I suspect that if I had the stand-alone Mental Ray version, I'd have some way of using that same library... but as far as I can determine, this doesn't exist in the "integrated with Maya" version.

Then again, if someone knows better... please correct me!
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