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#181 | ||
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Definitely Herbert. Maybe.
Location: Terra Inlandia
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Re: Visual Proof a Resdesign is a good thing
Again, discuss the topic, or don't discuss it -- that I leave up to you -- but the squabbling stops here.
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I have long felt that any reviewer who expresses rage and loathing for a novel or a play or a poem is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae or a banana split. — Kurt Vonnegut |
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#182 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Visual Proof a Resdesign is a good thing
__________________
www.vektorvisual.com |
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#183 |
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Vice Admiral
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Re: Visual Proof a Resdesign is a good thing
__________________
"From the darkness you must fall, failed and weak, to darkness all." -Kataris
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#184 |
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Admiral
Location: Florida Keys, USA
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Re: Visual Proof a Resdesign is a good thing
__________________
Never fear! JuanBolio wuz here! This has been an official JuanBolio post. You are now stronger, smarter, and a better human being for having read it. Congratulations. |
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#185 |
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Rear Admiral
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Re: Visual Proof a Resdesign is a good thing
Giant robot transformation is for the sequel. It would be... so... beautiful.
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Fans are like space heaters. All we have to offer is hot air. |
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#186 | |||
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Fleet Captain
Location: Pittsburgh PA, USA
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Re: Visual Proof a Resdesign is a good thing
Ya I'm rationalizing.... but it's just based on evidence from the show. I know the writers didn't consider this model, but I think it fits the observations better. :-D
__________________
"Is this all that I am? Is there nothing more?" - V'GER "Don't tell me what it can't do: I built the damn thing!" - Emory Erickson Last edited by Jimmy_C; August 26 2008 at 08:56 AM. |
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#187 | |
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Vice Admiral
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Re: Visual Proof a Resdesign is a good thing
__________________
"From the darkness you must fall, failed and weak, to darkness all." -Kataris
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#188 |
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Lieutenant Commander
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Re: Visual Proof a Resdesign is a good thing
Some designs are simply timeless...Designs you simply can't make any better... -Ferrari GTB 275 -Supermarine Spitfire/P51 Mustang -Eiffel Tower -Ford GT40 etc, etc... The original Starship Enterprise is one of them. Iconic classic in every sense. |
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#189 |
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Fleet Captain
Location: Ontario, Canada
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Re: Visual Proof a Resdesign is a good thing
__________________
http://patrickivan.wordpress.com/page/2/ "Perception isn't Reality. Perception is our interpretation of Reality. And Reality remains, despite perception." Me |
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#190 |
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The Man
Location: Defying Gravity
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Re: Visual Proof a Resdesign is a good thing
__________________
I had steak and a loaded baked potato for dinner on Sunday. As a steak I enjoyed it a lot, but as macaroni and cheese I thought it was disappointing. |
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#191 | |
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Rear Admiral
Location: Austin, Texas
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Re: Visual Proof a Resdesign is a good thing
But don't forget the flapping wings! Those are CRUCIAL! |
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#192 | |
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Rear Admiral
Location: Austin, Texas
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Re: Visual Proof a Resdesign is a good thing
The design works fine. The problem is that there are people who've got a mental association of that as being related to an earlier time (even though, as far as I can see, there are no actual physical features that do so, just the "recognition factor" and the psychological connection) These same people tend to have the same emotional/psychological connection to the styles used in more recent (not I'm not necessarily saying "more modern," just "more RECENT") shows. Lots of primary-color glowing, lots of "graphic arts" detailing without any evident logic behind it, lots of mechanically-impractical (or even mechanically harmful) "notches" and so forth... lots of exposed external hardware... etc, etc. Now, it's interesting that (as much as I prefer the design style of the original), the new BSG series is actually much closer to TOS trek style than to more recent style in at least one MAJOR area. In the new series, everything on the ship is behind hull panels... in "shirt-sleeve maintenance" environments, not in a vacuum. The detail you see on the main ship is all based upon heavy armor plating, or upon structural "ribbing" which would, ordinarily, have been beneath that armor. Which is very much in line with MJ's original design intent for the 1701. But is NOT the "modern" look which so many people seem to want to see, with lots of exposed plumbing and so forth (which, for the record, is no more "modern" than the MJ approach... after all, that style mainly dates back to "2001," doesn't it?). We really have five models for spaceship design. 1) The "real space program" model... base things off of existing technology or technological trends. 2) The "naval" model... which is what TOS Trek used. 3) The "space trucker" model... used in Alien, as well as in the Star Wars films, and which is the only way to describe Serenity. Visually cool to look at, and it feels "real" (since it reflects stuff we're all already familiar with) but not necessarily logical or practical. 4) The "freakily cool" model... stuff that has no connection to any sense of logic we're supposed to be able to grasp. This would be stuff like the Shadows or Vorlons on B5, or Moya, or so forth. This works, depending on the situation... but it's only workable in very specific sorts of scenarios. 5) The "graphic arts" model... this is similar to the above #4, in that there's no connection to logic or function which we're supposed to grasp, and the shapes and structures and so forth are there purely because they "look cool." But while #4 works... it's supposed to tell the audience "this is beyond anything you can understand, so don't even try"... for something like Trek that's not really something you want, is it? I'm a huge proponent of the "naval model" for Trek. But in recent years, Trek has moved away from that and moved into the final category from above. It's the "naval model" which is getting described as "old-style" and the "graphic arts model" which is getting described as "modern." But neither is more or less "modern" than the other, and both have been in use for ages. It's worth pointing out that the ancient "Flash Gordon" serial ship designs (Buster Crabbe, not the more "modern" takes) have more in common with the "graphic arts" approach which is currently being billed as "modern" than with the supposedly "old fashioned" naval model. |
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#193 |
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Rear Admiral
Location: Spokane, WA, USA
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Re: Visual Proof a Resdesign is a good thing
__________________
www.vektorvisual.com |
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#194 |
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The Man
Location: Defying Gravity
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Re: Visual Proof a Resdesign is a good thing
__________________
I had steak and a loaded baked potato for dinner on Sunday. As a steak I enjoyed it a lot, but as macaroni and cheese I thought it was disappointing. |
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#195 | |
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Rear Admiral
Location: Austin, Texas
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Re: Visual Proof a Resdesign is a good thing
It's not unreasonable to assume that the ship we saw in the trailer might be the ship as it's intended to be seen in the film... but it's also not unreasonable to assume that it might have been put together specifically for the trailer. Do we know, for a fact, that the same people doing the FX for the movie did the trailer? Or could this trailer have been "subcontracted?" Happens all the time in other fields... and we see plenty of FX houses doing work even on a single film. So is it possible that what we saw there is "studio A's" take on a sequence which will never even appear on-film, while "studio B" is doing the stuff which we'll see on-screen? |
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