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Old August 23 2008, 09:17 AM   #31
unimatrix7
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Re: The Force Unleashed demo impressions

Jim Steele wrote: View Post
Yeah, I think it's safe to say that your force power gets good enough to fling an AT-ST.
Yes, but I don't think it's safe to say that your force power gets good enough to fling a boss.

Last edited by unimatrix7; August 23 2008 at 09:32 AM.
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Old August 23 2008, 10:18 AM   #32
Jim Steele
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Re: The Force Unleashed demo impressions

unimatrix7 wrote: View Post
Jim Steele wrote: View Post
Yeah, I think it's safe to say that your force power gets good enough to fling an AT-ST.
Yes, but I don't think it's safe to say that your force power gets good enough to fling a boss.
Do you want piss easy boss battles or not? Just saying.
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Old August 23 2008, 10:20 AM   #33
Jim Steele
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Re: The Force Unleashed demo impressions

Rat Boy wrote: View Post
NX_01 Mark wrote: View Post
Facial movement is so realistic and smooth in cutscenes looks just wow
From one of the earlier dev diaries, they affixed dots to the faces of the actors to map their facial movements while recording their lines, so the CG characters faces would move exactly as the actors spoke.
It's a pretty standard motion capture technique, but the results were particularly well done here.
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Old August 23 2008, 10:38 AM   #34
unimatrix7
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Re: The Force Unleashed demo impressions

Jim Steele wrote: View Post
unimatrix7 wrote: View Post
Jim Steele wrote: View Post
Yeah, I think it's safe to say that your force power gets good enough to fling an AT-ST.
Yes, but I don't think it's safe to say that your force power gets good enough to fling a boss.
Do you want piss easy boss battles or not? Just saying.
No, I want game developers to show some balls and stop treating us like we're stupid and/or stuck in 1986. It is no longer acceptable for designers to remove their core gameplay mechanics in favour of scripted bullshit that requires you to guess how you're meant to proceed. That's a lazy way to amplify difficulty.

This annoys me, cleary

On the other hand, using the force to lift guys right up the roof then SLAM them down on the ground never got old. Almost worth the price of admission
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Old August 23 2008, 10:57 AM   #35
Jax
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Re: The Force Unleashed demo impressions

The whole super boss thing is a 80's/90's idea that is poorly done these days and is quite pointless.
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Old August 23 2008, 12:28 PM   #36
Jim Steele
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Re: The Force Unleashed demo impressions

unimatrix7 wrote: View Post
Jim Steele wrote: View Post
unimatrix7 wrote: View Post

Yes, but I don't think it's safe to say that your force power gets good enough to fling a boss.
Do you want piss easy boss battles or not? Just saying.
No, I want game developers to show some balls and stop treating us like we're stupid and/or stuck in 1986. It is no longer acceptable for designers to remove their core gameplay mechanics in favour of scripted bullshit that requires you to guess how you're meant to proceed. That's a lazy way to amplify difficulty.
Like I said, I don't really disagree with you. As long as the bosses are in line with character progression though it doesn't bother me.
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Old August 24 2008, 08:34 PM   #37
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Re: The Force Unleashed demo impressions

I downloaded it last night and was very impressed. I can't wait for the full game.
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Old August 24 2008, 10:11 PM   #38
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Re: The Force Unleashed demo impressions

what's a QTE?
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Old August 24 2008, 10:45 PM   #39
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Re: The Force Unleashed demo impressions

captcalhoun wrote: View Post
what's a QTE?
Quick-Time Event. Popularized by Sega's Shenmue and originally used in Sega's (correct me if I'm wrong ) Time Traveler, the concept is of a cinematic that reaches a critical progression, at which point the player must act in order to continue the action.

In theory, it's not entirely different from the full-motion-video games that were terribly prevalent throughout the late '90s (Foxhunt?). The idea was better refined during the Shenmue series.
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Old August 24 2008, 11:07 PM   #40
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Re: The Force Unleashed demo impressions

JKTim wrote: View Post
...it's not entirely different from the full-motion-video games that were terribly prevalent throughout the late '90s...
Hey now, don't be knockin' the FMVs!
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Old August 25 2008, 01:01 AM   #41
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Re: The Force Unleashed demo impressions

Played it twice and liked it better the second time though unsure if its worth a buy.
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Old August 25 2008, 01:45 AM   #42
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Re: The Force Unleashed demo impressions

Thought the demo was great. I'm going to wait to read some reviews, if the game has a good running time (10 hours or so) I will more than likely pick it up to tide me over until Fallout 3.
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Old August 25 2008, 01:58 AM   #43
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Re: The Force Unleashed demo impressions

There is a bit of a learning curve, but the controls are starting to feel natural. I don't like that I can't move while blocking, though. Pretty game.
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Old August 25 2008, 08:25 AM   #44
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Re: The Force Unleashed demo impressions

I'm relatively Internet-less, but the latest OXM gave a review of it and put it at a 7.
In a nutshell, they called it a poorer version of Jedi Knight/Jedi Academy with some awkward puzzles and somewhat annoying boss battles.
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Old August 25 2008, 05:06 PM   #45
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Re: The Force Unleashed demo impressions

firehawk12 wrote: View Post
I'm relatively Internet-less, but the latest OXM gave a review of it and put it at a 7.
In a nutshell, they called it a poorer version of Jedi Knight/Jedi Academy with some awkward puzzles and somewhat annoying boss battles.
I'm a bit skeptical since the game is more than three weeks out, but I would still buy it if it was a '7'. I played the heck out of Rebellion and everyone hated that game.
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