RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 141,545
Posts: 5,513,308
Members: 25,143
Currently online: 402
Newest member: JackieM

TrekToday headlines

Two New Starships Collection Ships
By: T'Bonz on Dec 26

Captain Kirk’s Boldest Missions
By: T'Bonz on Dec 25

Trek Paper Clips
By: T'Bonz on Dec 24

Sargent Passes
By: T'Bonz on Dec 23

QMx Trek Insignia Badges
By: T'Bonz on Dec 23

And The New Director Of Star Trek 3 Is…
By: T'Bonz on Dec 23

TV Alert: Pine On Tonight Show
By: T'Bonz on Dec 22

Retro Review: The Emperor’s New Cloak
By: Michelle on Dec 20

Star Trek Opera
By: T'Bonz on Dec 19

New Abrams Project
By: T'Bonz on Dec 18


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Star Trek Fandom > Fan Art

Fan Art Post your Trek fan art here, including hobby models and collectibles.

Reply
 
Thread Tools
Old August 25 2014, 11:38 AM   #691
GhostLoveScore
Ensign
 
Re: Donny's TOS Enterprise Interiors

I really love this unreal engine. This looks great. Are you using lightmaps or does it render lights in real time?
GhostLoveScore is offline   Reply With Quote
Old August 25 2014, 05:58 PM   #692
B.J.
Rear Admiral
 
B.J.'s Avatar
 
Location: Huntsville, AL, USA
Re: Donny's TOS Enterprise Interiors

^ Which also leads me to ask if the lighting can change? (Red alert, power outage, etc.)
__________________
B.J. --- bj-o23.deviantart.com
B.J. is offline   Reply With Quote
Old August 25 2014, 06:44 PM   #693
GhostLoveScore
Ensign
 
Re: Donny's TOS Enterprise Interiors

And to add one more question - how do you create textures? In photoshop? They look great. I do mine in smartdraw, because I don't know how to work in photoshop.
GhostLoveScore is offline   Reply With Quote
Old August 25 2014, 10:05 PM   #694
Donny
Commander
 
Donny's Avatar
 
Location: Ocean Springs, Mississippi
Re: Donny's TOS Enterprise Interiors

To answer all the previous questions:

Unreal still heavily relies on lightmaps (static lights), and sometimes ugly artifacts can appear as a result (see the shadows at the bottoms of the turbolift panels). Real-time lighting (mobile lights) is possible, however it is very performance draining if not used sparingly. There are new types of lights in Unreal 4 called "stationary" lights, which use a combination of lightmaps and real-time lighting, but they are limited to how much they can be used in a given area. An area, like the corridor, which uses many lights, has to rely mostly on static (lightmapped) lights due to the limitations.

In case you are wondering, the light generated from the bottom corridor panels is static lighting, whereas the blue light coming from the ceiling structures of the corridor are stationary lights.

I use a combination of all the different types of lights (static, stationary, and mobile) to achieve different results. It should be noted, however, that the screencaps I've shown thus far have been baked with "preview" lighting to save time. The final builds before release will use "production" lighting, which will be of a much higher quality.

And yes, BJ, it is possible to simulate red-alert lighting or a power-outage type lighting change in-game.

Regarding textures: I am relying more and more on building textures solely through the use of 3ds Max and Unreal 4's material editor. I use 3ds Max to bake ambient occlusion and normal maps from high-poly geometry, then arrange them with various colors, textures, and shader functions in Unreal 4 to create very powerful shaders.

I use Photoshop sparingly, mainly for the creation of graphics, decals, and the like. Because the Federation interiors are very clean, I hardly ever need to open Photoshop unless to tweak a texture here and there.

If I do a Klingon interior, or something else a little more dirty or natural, then I'll have to rely on Photoshop much more. ZBrush is another powerful texture creation tool, allowing you to paint right onto the models themselves and then extracting that information for textures.
__________________
Donny Versiga

http://rigel7studios.blogspot.com/

Donny is offline   Reply With Quote
Old August 26 2014, 03:52 PM   #695
MadMan1701A
Commodore
 
MadMan1701A's Avatar
 
Location: Milton, FL
Re: Donny's TOS Enterprise Interiors

Man, the refit looks fantastic! Are you planning to release these at some point? I would love to be able to walk around and look at all of this stuff.

Especially when the Oculus Rift comes out... that would be incredible to see.

-Ricky
__________________
MadMan's Shipyard - Now with 3D Printing! www.madshipyard.com | https://www.facebook.com/pages/MadMa...6609760?ref=hl
MadMan1701A is offline   Reply With Quote
Old August 26 2014, 03:55 PM   #696
Tallguy
Fleet Captain
 
Tallguy's Avatar
 
Location: Beyond the Farthest Star
Re: Donny's TOS Enterprise Interiors

MadMan1701A wrote: View Post
Man, the refit looks fantastic! Are you planning to release these at some point? I would love to be able to walk around and look at all of this stuff.

Especially when the Oculus Rift comes out... that would be incredible to see.

-Ricky
Are you putting your affairs in order now? Saying goodbye to loved ones on the "outside"?
__________________
-- Bill "Tallguy" Thomas
"All I ask is a tall ship..."
Tallguy is offline   Reply With Quote
Old August 26 2014, 04:00 PM   #697
137th Gebirg
Rear Admiral
 
137th Gebirg's Avatar
 
Location: Who is John Galt?
Re: Donny's TOS Enterprise Interiors

I think I'll stay away from OR personally. Every single VR headset I've ever used has made me want to wretch my guts out after about 3 minutes of usage, starting with the cold sweats and shaky legs. Sad - if there is anything I would like to have seen in VR it's this.
__________________
Gebirgswick - Ind, Tra, Sec & Env.
137th Gebirg is offline   Reply With Quote
Old August 26 2014, 06:52 PM   #698
Redfern
Commodore
 
Redfern's Avatar
 
Location: Georgia, USA
Re: Donny's TOS Enterprise Interiors

In directly related to the discussion...the paneling within the turbolift, did the production "repurpose' some sort of rubberized carpet under-padding? I swear I've seen material like that somewhere else.

Sincerely,

Bill
__________________
Tempt the Hand of Fate and it'll give you the "finger"!

Freighter Tails: the Misadventures of Mzzkiti
Redfern is offline   Reply With Quote
Old August 26 2014, 07:04 PM   #699
GhostLoveScore
Ensign
 
Re: Donny's TOS Enterprise Interiors

One more question about unreal engine. I have worked with Unity engine, but I also did install Unreal engine. I spent few minutes working in it. In the end I decided that I would use Unity because you could write your own scripts in C# if I recall correctly. Can you do that in Unreal engine?
GhostLoveScore is offline   Reply With Quote
Old August 26 2014, 08:11 PM   #700
Donny
Commander
 
Donny's Avatar
 
Location: Ocean Springs, Mississippi
Re: Donny's TOS Enterprise Interiors

GhostLoveScore wrote: View Post
One more question about unreal engine. I have worked with Unity engine, but I also did install Unreal engine. I spent few minutes working in it. In the end I decided that I would use Unity because you could write your own scripts in C# if I recall correctly. Can you do that in Unreal engine?
In Unreal 4 you can, for sure. You have to pay a monthly subscription to use unreal 4, however. I find it's worth the price.
__________________
Donny Versiga

http://rigel7studios.blogspot.com/

Donny is offline   Reply With Quote
Old August 26 2014, 08:59 PM   #701
dub
Fleet Captain
 
dub's Avatar
 
Location: Location? What is this?
Re: Donny's TOS Enterprise Interiors

You're incredibly talented! I'd love to see some DS9 renderings (I saw on your blog you've been watching some recently)! Do you do exteriors as well, or do you stick with interiors? Fantastic work!
dub is offline   Reply With Quote
Old August 26 2014, 11:43 PM   #702
Donny
Commander
 
Donny's Avatar
 
Location: Ocean Springs, Mississippi
Re: Donny's TOS Enterprise Interiors

And so begins work on the TWOK Bridge. I have a feeling this will take at least a month, maybe two.

Here is what I have after several tests to make sure I build these bridge segments in the correct dimensions. Because there are no 100% correct and/or official schematics out there, I've had to confer with several fan-made blueprints and artists who have tackled the area before. Because it is imperative that I get the dimensions of these bridge segments at least 90% close to what they actually were in order to sell the realism of this bridge, I spent days just measuring and comparing to screencaps and schematics.

I think the results look pretty accurate, compared to the dimensions of the door, which I've already confirmed as 99% accurate.

What do you think?


This shot shows off the curvature of the segments rather nicely.
__________________
Donny Versiga

http://rigel7studios.blogspot.com/

Donny is offline   Reply With Quote
Old August 27 2014, 12:10 AM   #703
Nightowl1701
Captain
 
Location: Orlando, FL
Re: Donny's TOS Enterprise Interiors

Looks right to me.
Nightowl1701 is offline   Reply With Quote
Old August 27 2014, 12:43 AM   #704
Donny
Commander
 
Donny's Avatar
 
Location: Ocean Springs, Mississippi
Re: Donny's TOS Enterprise Interiors

Redfern wrote: View Post
In directly related to the discussion...the paneling within the turbolift, did the production "repurpose' some sort of rubberized carpet under-padding? I swear I've seen material like that somewhere else.

Sincerely,

Bill
A google search turned up a few similar carpet paddings, but nothing as large or just like it.

http://cdn2.bigcommerce.com/server30...00.800.jpg?c=2
__________________
Donny Versiga

http://rigel7studios.blogspot.com/

Donny is offline   Reply With Quote
Old August 27 2014, 12:48 AM   #705
Donny
Commander
 
Donny's Avatar
 
Location: Ocean Springs, Mississippi
Re: Donny's TOS Enterprise Interiors

dub wrote: View Post
You're incredibly talented! I'd love to see some DS9 renderings (I saw on your blog you've been watching some recently)! Do you do exteriors as well, or do you stick with interiors? Fantastic work!
I don't have any plans as of yet to do any DS9 interiors. If the mood ever strikes, there will be no stopping me.

I'd like to try my hand at some exterior scenes someday, such as planet sides or the like, but I have never done so. Unreal engine is very powerful at rendering outdoor scenes as well.
__________________
Donny Versiga

http://rigel7studios.blogspot.com/

Donny is offline   Reply With Quote
Reply

Bookmarks

Tags
enterprise, interiors, movie era, tos era, unreal game engine

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 12:25 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.