Star Trek: Online

Discussion in 'Trek Gaming' started by tranya, Nov 19, 2008.

Thread Status:
Not open for further replies.
  1. Bri

    Bri Lieutenant Commander Red Shirt

    Joined:
    Sep 4, 2005
    Location:
    New York
    Yup. As good as I'm sure Guild Wars 2 will be, I spent way too much time in GW1, and I feel STO's community will be far superior. :techman:

    GW ruined fantasy themed games for me for now, I want space this time.

    Bri :rommie:
     
  2. Destructor

    Destructor Commodore Commodore

    Joined:
    Feb 19, 2003
    Location:
    Melbourne, VIC
  3. Zebulon

    Zebulon Ensign Newbie

    Joined:
    Jun 14, 2009
    Location:
    Seattle
    Dude, does anyone know anyone who used to be on the old startrek-online.net forums?

    I remember regularly posting on them in like 2004-2006
     
  4. CaptainStoner

    CaptainStoner Knuckle-dragging TNZ Denizen Admiral

    Joined:
    Sep 11, 2007
    Location:
    Hill dweller
    Probably undesirables from TrekBBS. :cardie:
    JK of course. If I were you, you might want to start a thread with that question in "General Trek", you'll probably find some old fellow posters quicker that way.
     
  5. jefferiestubes8

    jefferiestubes8 Commodore Commodore

    Joined:
    Mar 8, 2009
    Location:
    New York City
    Star Trek Online In-Depth Interview & new screenshots

    Star Trek Online In-Depth Interview
    6/19/2009
    http://www.1up.com/do/previewPage?cId=3174863

    Exclusive screenshots and a chat with Cryptic's executive producer Craig Zinkievich
    from this screenshot:
    http://www.1up.com/media/03/7/2/8/lg/243.jpg
    This game is no SW:TOR . check out this video with some gameplay in it.
    http://www.starwars.com/video/view/000788.html
    It just doesn't compare graphics-wise
    oh well...
     
  6. Praetor

    Praetor Vice Admiral Admiral

    Joined:
    Apr 18, 2004
    Location:
    NC
    Re: Star Trek Online In-Depth Interview & new screenshots

    I reiterate: meh.
     
  7. Deks

    Deks Vice Admiral Admiral

    Joined:
    Oct 16, 2003
    Graphic wise it doesn't compare?
    I would argue they both compare equally at this point and both could have been better actually.
    Reducing the ambient lighting would likely help out a bit in avoiding too much exposure while increasing somewhat the realism.
    The skin textures on the characters look too plain in my opinion on Trek online.
    I know they want to avoid complexities and reduce hardware demands as it's gonna be an MMO, but they can do it either way through better coding.
     
    Last edited: Jun 23, 2009
  8. Herkimer Jitty

    Herkimer Jitty Rear Admiral Rear Admiral

    Joined:
    Jul 4, 2008
    Location:
    Dayglow, New California Republic
    The phaser rifles look like props from a cheap 70s Star Wars ripoff movie.

    ...just sayin'.
     
  9. Kaziarl

    Kaziarl Commodore Commodore

    Joined:
    Dec 24, 2007
    Location:
    Portland, OR (Kaziarl)
    Anyone know if/when they are going to do public beta testing?
     
  10. Praetor

    Praetor Vice Admiral Admiral

    Joined:
    Apr 18, 2004
    Location:
    NC
    This stuff seems interesting... Garak as leader of Cardassia? Wow.
     
  11. jefferiestubes8

    jefferiestubes8 Commodore Commodore

    Joined:
    Mar 8, 2009
    Location:
    New York City
    Re: Star Trek: Online development images and design info

    Either way it is in the new game as it was just added as a screenshot.
    http://files.startrekonline.com/wallpapers/Wallpaper-03-1280x1024.jpg
     
  12. jefferiestubes8

    jefferiestubes8 Commodore Commodore

    Joined:
    Mar 8, 2009
    Location:
    New York City
    movement

    http://www.mmorpg.com/gamelist.cfm/...ovement-Cryptic-says-Game-doesnt-need-it.html
     
  13. SilentP

    SilentP Commodore Commodore

    Joined:
    May 21, 2009
    Location:
    is in a very lonely Corner of the Circle
    Damn, it's Legacy flight controls all over again :(

    Hopefully they won't be as bad to control in this style.
     
  14. Praetor

    Praetor Vice Admiral Admiral

    Joined:
    Apr 18, 2004
    Location:
    NC
  15. Anthony Sabre

    Anthony Sabre Commodore Commodore

    Joined:
    Dec 8, 2001
    Location:
    Dallas, TX USA
    I'm still hopeful but this, along with non-player character bridge crew, is disappointing.
     
  16. Jax

    Jax Admiral Admiral

    Joined:
    Jun 21, 2003
    Location:
    The Universe.
    Looks like ST will follow the same old path of MMO's and suck. Surly the whole idea of MMO means they should give you a human bridge officers optio to make you feel like your playing with other people.
     
  17. Herkimer Jitty

    Herkimer Jitty Rear Admiral Rear Admiral

    Joined:
    Jul 4, 2008
    Location:
    Dayglow, New California Republic
    The non-player bridge crew is a fine idea. Especially for an MMO.

    How would you like getting your ass stuck somewhere because your helmsman is AFK because his dad told him to mow the lawn? Multi-group raids are hard enough as is in MMOs, and those are usually done in special circumstances. Imagine having to corral multiple people just to have a functional ship.

    That's the smartest decision Cryptic made, IMO. Everything else is not so confidence-inspiring, though.
     
  18. Haggis and tatties

    Haggis and tatties Vice Admiral Admiral

    Joined:
    Dec 27, 2002
    Location:
    Glasgow
    If bridge commander released way back in 2002 could do decent ship to ship 3D space battles i wonder whey they chose not to do it now in STO.

    And i would have thought a player character bridge control team might also be optional, I'm sure the first thing everybody thought when they heard STO MMO was getting together with some mates and running the ship from the bridge, and would having this one player only controlling the ship not then turn the game into a single player game type experience, which sort of negates the whole MMO thing.

    The plot thickens.
     
    Last edited: Jul 5, 2009
  19. Noname Given

    Noname Given Fleet Admiral Admiral

    Joined:
    May 22, 2001
    Location:
    Noname Given
    Because of the amount of data they'd need to kep track of. This is't a single player enviroment on a local stand alone PC - this is a MASSIVE (probably 1000 or more people concurrently playing on one server at a time) multiplayer enviroment that has to send data over the internet in real time. Honestly, it's apple and oranges, and they probably want the largest 'bang' per server CPU cycle, and tracking in a tre 3D enviroment really amps up what the server is handling as it tracks player objects.
     
  20. The_Emperor

    The_Emperor Lieutenant Commander Red Shirt

    Joined:
    Jun 16, 2007
    Location:
    Miami, FL
    Agreed. I find it really odd that there're people complaining about that. Clearly some people haven't actually thought things through. Nevermind that a player crew would probably be one of the most miserable play experiences for pretty much everybody, ever. So I'm a helmsman. That means all I do is sit around and drive the ship? That's not what I call terribly exciting. Same goes for chief medical officer. Or I'm a tactical officer. I get to shoot the weapons. That's cooler, at least. But if the mission doesn't call for combat, I'm utterly useless and have nothing to do. And we all have to obey the captain, so if the helmsman wants to see DS9, the doctor wants to visit Earth, and the tactical officer wants to go to Q'o'nos, that doesn't mean squat, because the captain's the one who decides where the ship goes.

    And even if people are okay with having such a miserable play experience, agreeing to a crappy play experience so the captain player can have fun, you still need to get all those people playing at the same time to get a functional ship. And God forbid if the tactical officer has to answer the door or take a phone call while you're in the middle of a fight with a couple Birds of Prey. I've had more then a few frustrating experiences with task forces in CoH and dungeon crawls in WoW where a player drops out, leaving the rest of the group underpowered and unable to complete the mission. Can you imagine the sheer hell of being unable to play because you're constantly short one guy? And this is the kind of game people are looking for? It boggles the mind...

    Anyway, how do folks feel about the plot elements revealed so far? For instance, we've got the Klingons breaking the treaty yet again and becoming more hostile towards the Federation. It'll certainly be interesting to see how that happens with Martok as Chancellor. Who knows how long he'll last in that position if that's the case. I'm a bit torn on this point. I liked having the Klingons as allies to the Federation, and sort of good guys. But on the other hand, this isn't exactly out of character for them.

    One thing I'm disappointed about is that they didn't stick closer to the DS9 relaunch novels. They stated they'd be treating the novels as "soft canon", only, but I was hoping the DS9 relaunch novels would be something they adapted into the game as-is.

    One thing I did like, though, was the idea of Worf marrying Grilka. That's a great idea which I hope carries over into the novel line. What can I say? I've liked the story of Cyrano de Bergerac for years, and Worf is the Star Trek version of Cyrano, with Grilka in the role of Roxane. Be nice to see Worf get a happier ending than what Cyrano got. And besides, it'd be nice if Worf finally, FINALLY, actually got together with an actual Klingon woman. Honestly, is he the only guy in the universe who's NEVER been with a woman of the same species as him? K'Ehleyr was the closest, and she was only half-klingon.

    Last but not least, there's one aspect that I'm really looking forward to. Namely that someone will finally have cause to fill out the available ship designs. We've seen plenty of Starfleet ships in the shows, but not a whole lot of ships of other races. With the Klingons we've seen, what? The D7's, Birds of Prey, Vorcha's, Negh'var, and...? But with Klingon Empire as a playable faction, that means that the variety of Klingon ships will likely have to be just as great as that of the Starfleet ships. Case in point, the Klingon Raptor class...

    http://www.startrekonline.com/ships/raptor_class

    I've never heard of it, before. So did I just miss it from other sources, or is it a brand new ship? If so, then I take that as an example of what we can expect from the game. And I assume that that's just the first in a long line of brand new Klingon ships. Now, wouldn't it be nice to see a Klingon fleet with ship types just as varied as those of Starfleet? Same goes for others, like the Romulans, Cardassians, Dominion, etc. With the Romulans we've only seen the Warbird and Scout ship, along with the Balance of Terror ship. Cardassians it's pretty much just the Galor and Keldon. The odds of Romulans becoming a playable faction down the line are pretty good, and I'm hoping the Cardassians also become a playable faction. If that happens, then they'll also need a much more varied selection of ships, so we'll finally get to see Romulan ships that're something other than Warbirds. That, IMO, would be fantastic.

    And let's not forget the new Starfleet ships they're coming up with. Did I mention my deep and abiding love for the new Excalibur class in STO? ;)

    http://www.startrekonline.com/ships/excalibur

    Moment I saw it I knew what my main ship was going to be. :)
     
Thread Status:
Not open for further replies.