Donny's TOS Enterprise Interiors

Discussion in 'Fan Art' started by Donny, May 9, 2013.

  1. B.J.

    B.J. Rear Admiral Rear Admiral

    Joined:
    Jul 14, 2004
    Location:
    Huntsville, AL
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    :eek: :drool: :techman:
     
  2. feek61

    feek61 Fleet Captain Fleet Captain

    Joined:
    Nov 25, 2011
    Location:
    In the Sunshine!
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Donny that friggin' looks AMAZING!!! Great work, I can't wait to see more. That is just fabulous!!!
     
  3. Ptrope

    Ptrope Agitator Admiral

    Joined:
    Aug 10, 2001
    Location:
    USA
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Crap, that's just all kinds of cool :bolian:
     
  4. Ziz

    Ziz Commodore Commodore

    Joined:
    Sep 25, 2001
    Location:
    NY
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Looks fantastic but there is one very minor detail you forgot...

    http://tos.trekcore.com/hd/albums/3x05hd/isthereintruthnobeautyhd0613.jpg

    Centered over the viewscreen is a flat trapezoidal panel on the ceiling arch. You can see a bit of it in the top left corner of the screen grab. I'm sure there's a better shot of it somewhere else in the series but this is the only shot that came to mind that I knew what episode it was from.
     
  5. Donny

    Donny Commodore Commodore

    Joined:
    Mar 13, 2008
    Location:
    Los Gatos, CA
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    You are correct. I knew that piece was there but forgot to model it! An easy fix though.
     
  6. Racer_X

    Racer_X Commander Red Shirt

    Joined:
    Jul 2, 2002
    Location:
    Washington DC
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Very impressive! Having built the TOS bridge in Google SketchUp years ago, I know how much work that goes into this. Great job!
     
  7. Forbin

    Forbin Admiral Admiral

    Joined:
    Mar 15, 2001
    Location:
    I said out, dammit!
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Speechless, I am. Wow.
     
  8. Ensign Ro-

    Ensign Ro- Commander Red Shirt

    Joined:
    Jan 22, 2011
    Location:
    Maine, USA
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    That is truly some astounding work! Love, love, love it!
     
  9. CDR6

    CDR6 Lieutenant Commander Red Shirt

    Joined:
    Oct 4, 2008
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Not just wow, but holy (bleep)in WOW!!!
     
  10. Patrickivan

    Patrickivan Fleet Captain Newbie

    Joined:
    Jul 16, 2006
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    well done!
     
  11. Robert Comsol

    Robert Comsol Commodore Commodore

    Joined:
    Sep 10, 2012
    Location:
    USS Berlin
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    After seeing this I WANT TO HAVE AN INTELLIGENT AND CHALLENGING TOS VIDEO GAME - ASAP :brickwall: (will somebody please notify Hideo Kojima).

    Excellent and passionate work. :techman:

    Looking at the viewscreen and the ship's chronometer I see the influence of TOS-R (but hopefully not when you get to the shuttlebay?!).

    I have to admit that I haven't paid attention to all of Kirk's button pushing on his Bridge chair. Was the third one always for "Jettison Pod" or was it only mission-specific in "Court-Martial"?
    I seem to remember a couple of episodes he pushed this one for intercom purposes (but I could be wrong).

    Bob
     
  12. Donny

    Donny Commodore Commodore

    Joined:
    Mar 13, 2008
    Location:
    Los Gatos, CA
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Well, the ultimate goal is to provide a setting for said "intelligent and challenging TOS video game", but who knows if I can accomplish that on my own. I want to recruit a team of people that can help with that goal, so if anyone has any relevant skills (character modeling, animation, and scripting) and is willing to help out, please PM me.

    My use of TOS-R is going to minimal. The view screen image above is just a placeholder, but I do like the TOS-R chronometer. The Shuttlebay? I will definitely be going with the original version. No way I would put something as ugly as the TOS-R shuttlebay into the project :rolleyes:

    As for the command chair buttons, as far as I know the only time we see the labels up close was in Court Martial, so that's what I'm going with. I'm sure Shatner pushed buttons arbitrarily in other episodes, but I won't go so far as to try to reconcile this discrepancy.
     
  13. wildstar

    wildstar Commander Red Shirt

    Joined:
    Mar 14, 2010
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    As for a "intelligent and challenging TOS video game", I know it's old, but track down 25th Anniversary. Or if you're looking for a FPS, check out the TOS mod for Elite Force at SpaceStationK7. They only got a teaser finished, but it's damned cool.
     
  14. Donny

    Donny Commodore Commodore

    Joined:
    Mar 13, 2008
    Location:
    Los Gatos, CA
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    My favorites!
     
  15. CorporalCaptain

    CorporalCaptain Fleet Admiral Admiral

    Joined:
    Feb 12, 2011
    Location:
    astral plane
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Amazing work! :bolian:
     
  16. Robert Comsol

    Robert Comsol Commodore Commodore

    Joined:
    Sep 10, 2012
    Location:
    USS Berlin
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Thanks, I'm glad to hear that.:beer:

    Yes, that was the only time we saw the labels up close. I'm just wondering if the button was permanently assigned to the "Jettison Pod" function. If you look close, you can see that the "Jettison" function seems fixed, but "Pod" seems somehow attached or to be part of a function select wheel ("< Pod >") of some kind. With a digital ship's chronometer that button may have a diffent function for each mission.

    If memory serves the last button was usually used for shipwide intercom address (captain to crew). I'm not sure what the button right ahead of it was usually used for (log recordings?). Alternately, by pushing it, you might change the function of the middle button ("Jettison Pod" > "Jettison (Recorder) Marker" > "Jettison Probe" > "Jettison Nacelles" > "Jettison (Engineering) Core" and/or "Record Log" > "Coffee to the Bridge" etc.). ;)

    Bob
     
    Last edited: May 13, 2013
  17. Redfern

    Redfern Rear Admiral Rear Admiral

    Joined:
    Sep 28, 2006
    Location:
    Georgia, USA
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    Funny thingf about that screen capture... If you'll notice, "Kirk" is pressing the button with his middle finger. It almost looks like the "ring" finger, but if you look closely, that digit, like the "pinky" is fully curled.

    Now, I'm sure it was just coincidence, but if you want to apply "in story" metaphor, one can reason Finney wanted to drive home the idea Kirk gave Finney's career and life the "middle finger".

    Sincerely,

    Bill
     
  18. blssdwlf

    blssdwlf Rear Admiral Rear Admiral

    Joined:
    Feb 26, 2010
  19. Robert Comsol

    Robert Comsol Commodore Commodore

    Joined:
    Sep 10, 2012
    Location:
    USS Berlin
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    @ Redfern

    :rofl: That's really an interesting idea. On the other finger...cough...hand Kirk should have noticed this little detail during his court martial or he really uses his finger to "jettison" stuff (You are "jettisoned"!).

    @ blssdwlf

    Good catch! Wouldn't such reflections be perfectly compatible with the surface of an iPad and therefore suggest we are actually looking at a display rather than a "sticker"?

    Bob
     
  20. Gaith

    Gaith Vice Admiral Admiral

    Joined:
    May 11, 2008
    Location:
    Oregon
    Re: TOS Enterprise Interiors -- Unreal 3 Engine

    First-rate work! :bolian: